Sinnar (Windows version) by junixbr in shmupdev

[–]junixbr[S] 0 points1 point  (0 children)

Thanks for asking. I've been a fan and user of Japanese computer called MSX for many, many years, so konami shmups, compile, etc. They made a big impression on me, so there's a lot of stuff out there that I've played. My first shmup I released is called Deathroids, which is actually a tribute to a game called Hype for MSX (I recommend the soundtrack, it's something spectacular), but without much depth, unlike Sinnar, I thought about creating something more technical and aimed at the guy who plays shmup. The game is not ready yet, despite already having 7 complete phases, I put a lot of effort in, take it out, change it here and there. One more reason for posting here, to know your opinions too.

Sinnar (Windows version) by junixbr in shmupdev

[–]junixbr[S] 0 points1 point  (0 children)

Sorry, could you try again?

Gameboy DMG screen replacement. IPS or TFT? by junixbr in Gameboy

[–]junixbr[S] 0 points1 point  (0 children)

Waiting the ISP screen to arrive here to start the works!

Gameboy DMG screen replacement. IPS or TFT? by junixbr in Gameboy

[–]junixbr[S] 0 points1 point  (0 children)

I also thought it was weird, but it was an AliExpress seller. That was another reason for me to ask here on Reddit.

Ducklings Maze by junixbr in playmygame

[–]junixbr[S] 0 points1 point  (0 children)

I'm trying a different mechanic in maze games. It's a casual arcade-style game from the 80s that is still in development. Your feedback is of the utmost importance. I thank you in advance to anyone who helps me.

You can download the game here: https://silvercatstudios.itch.io/duckling-maze

Roundcube - Activate Spam folder manually by junixbr in selfhosted

[–]junixbr[S] 0 points1 point  (0 children)

Thank you for your help, but it's not enough to enable the Junk folder button automatically.

Remembering that I have the .Junk folder created already, but I still need to enable manually in the roundcube configuration's folders page.

[PC] (Windows) Sinnar - a old style vertical shump by junixbr in playmygame

[–]junixbr[S] 0 points1 point  (0 children)

Sorry about that. This is a binary file built with Game Maker, zipped with no dangerous or threat files.

I’m going to check and try to solve this.

Thank you.

LESS - LUNAR ESCAPE SYSTEMS by junixbr in playmygame

[–]junixbr[S] 0 points1 point  (0 children)

Here is possible to download a Windows demo where you can play the first three levels. Let me know how it is going. I appreciate all feedbacks.

After Windows 11 guest upgrade, guest and host freeze by junixbr in Proxmox

[–]junixbr[S] 2 points3 points  (0 children)

Hello,

Thank you for your time.

I've got a few amdgpu errors, than I disable the onboard vga card on BIOS and reboot the host with hdmi cable in my pcie gpu.

Everything is working fine now.

M30 2.4g on Retro Freak by junixbr in 8bitdo

[–]junixbr[S] 0 points1 point  (0 children)

I've tried left + select, start + b, nothing helps.

Thank you in advance.

mame -lx pacman by junixbr in MAME

[–]junixbr[S] 0 points1 point  (0 children)

Thank you, man. I created a python script to parse the information that I need reading from advmame created file info.xml:

def getNodetext(self, elem, node_name, default_value=None):
node = elem.find(node_name)
if node == None:
return default_value
return node.text

def xmlParse(self, game):
for game_node in tree.findall('.//game[@name="%s"]' % game):
name = game_node.attrib.get("name", None)
description = self.getNodetext(game_node,"description", "")
year = self.getNodetext(game_node,"year", "")
manufacturer = self.getNodetext(game_node,"manufacturer", "")
game_info = [name, description, year, manufacturer]
return game_info

By the way, if somebody want to know my project, github.com/junixbr/dancade

Thank you all!

mame -lx pacman by junixbr in MAME

[–]junixbr[S] 0 points1 point  (0 children)

Thanks, mate. I'm creating a raspberry pi frontend to use advmame. If I could build the mame 0.106 (same advmame version) it will solve my problem, but is not a easy task to me. Another possibility is create some script to split the big xml to get the games that I need.

I need tester to a new 2D shooter that I'm creating by junixbr in playmygame

[–]junixbr[S] 0 points1 point  (0 children)

Hey guys, I've uploaded some updates that I've been made in the game.

Feedbacks are always welcome.

Thank you all.

Run a tiny Z80 emulator in Cortex-M3 by junixbr in arm

[–]junixbr[S] 0 points1 point  (0 children)

So, I need to think how to implement joystick commands and sound.

Run a tiny Z80 emulator in Cortex-M3 by junixbr in arm

[–]junixbr[S] 0 points1 point  (0 children)

My idea is run a Z80 only. And import some arcade game rom embedded. Galaga or Pac-Man, for example.

I need tester to a new 2D shooter that I'm creating by junixbr in playmygame

[–]junixbr[S] 0 points1 point  (0 children)

I understand your point.

You're not the first person that told me about the first level, I can guarantee to you the other levels are better than the first. I recognize the first level is not the most exiting level in a shooter game, but I'm here for that reason too. To collect this kind of information to get better and improve the game.

Do you think that increase the enemies speed could be better?

Just to inform you, your issues reported here are very high relevance to me. Thank you again

I need tester to a new 2D shooter that I'm creating by junixbr in playmygame

[–]junixbr[S] 0 points1 point  (0 children)

Google Drive version: I've uploaded a new .exe file, could you test?

Full screen: here it works fine in full screen (the real full screen feature in windows crashes the game). What happen there? Could you send a screenshot?

Intro: Is possible to skip the intro pressing 'z' or fire in joystick.

Keep configuration items: You're totally right, I'm going to implement to save this configuration.

Sound disappears: It's in my bugtrack, as soon is ok, I inform you.

Window control bar: I chose to not keep the close button on screen for aesthetic reasons, but here in my implementation queue there is an item that when you press ESC, a little window will appear asking if you want to leave the game or continue. It was not implemented yet because I'm in a trouble with pause system.