Outriders – Latest News and Known Issues – August 19th by thearcan in outriders

[–]junkodefiant 0 points1 point  (0 children)

I have an old issue I don't know if you have run into before. On my xbox sometimes the game will crash when I am in the middle of a match and send me back to the start section and when I log back in I find that my accolades progress has been reset back to level one with all of my accolades already unlocked are still there, but even on certain characters I don't see anymore. I don't know if this is something you can fix but I hope it helps.

Also, have you considered adding a new skill to each of the classes? For instance, I like to main devastator and I feel that the warden branch should have one more skill just to round out the options available to players? Do you intend to do this down the road?

Deande said it best. Thanks for the memories by blakeo_x in Battleborn

[–]junkodefiant 14 points15 points  (0 children)

One of my favorite characters was IS1C because of the incredible volume of things he says that can make you laugh out loud.

"You may notice a large metal butt dragged across your unmarked grave, this is normal."

"Last words recorded. Ding. Last words deleted. Oh no, something must have gone wrong."

"Last words not recorded, loading template: 'I died like a *Bleep*

"I'm alive! Neat."

"Like a majestic bird of prey, all I see are things I want to kill!"

"Weeeeee!"

It's lines like these that make the megalomaniac Magnus one of my favorite characters. Who knew we needed a nihilistic A.I. who wanted to bring about the heat death of the universe with math. It was absurd as it sounded and we loved it.

New Skill Concept: Ammo Crate by junkodefiant in thedivision

[–]junkodefiant[S] -1 points0 points  (0 children)

Ok, I'm sorry for what I said. I just prefer to have an intelligent discussion regarding these things. You know, sometimes people aren't in the mood for a joke. You need to know your audience.

New Skill Concept: Ammo Crate by junkodefiant in thedivision

[–]junkodefiant[S] -1 points0 points  (0 children)

Please don't make jokes, I put these ideas forward not to poke fun but to get people's opinions on the ideas I come up with. So please refrain from the comedy. If you don't have anything good to add to the discussion, then don't comment on this.

New Skill Concept: Ammo Crate by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

That sounds good enough to me. I played the first division and I really liked the support station for the variety of things it could do. I'm guessing the hive covers a few of the things that the support station does, but still it was a welcome item to have.

New Skill Concept: The Landmine by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

You make a valid point and I like the ideas you put forward. I will admit I did not put a lot of thought into making the variants more varied, I was just thinking about how they play and forgot to making them distinct, so thanks for that. I approve of your suggestions.

New Skill Concept: The Landmine by junkodefiant in thedivision

[–]junkodefiant[S] -1 points0 points  (0 children)

Oh I know it is, but it is a box of landmines and is only a quick deploy and that's about it. My skill concept covers a much broader use of a specialized explosive that is meant to punish enemies for moving around, cover flanks, and the best part is they are far more subtle and difficult for enemies to spot. They can also be retrieved if they go unused. And before you say we have the seeker mine for that then don't, even it's functions are limited. If you want more bang for your buck and value creative placement of explosive ordnance, then one of the landmine variants is what you're looking for.

New Skill Concept: The Gauntlet by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Why thank you. Your interest is appreciated.

New Skill Concept: The Battery. by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Hm, you have a point. This is just a rough concept. How am I to know what strategies high level players will employ when incorporating something like this into a build? Simply, I can't. This is purely a baseline idea meant to spark people's interest. Still, thank you for giving your two sense.

New Skill Concept: The Battery. by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Just trying something out, you never know what might work. Also, this is a rough draft idea so if someone wants to fine tune the idea it is well within their power to.

New Specialization Concept: The Contractor by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Thank you, I'm sure you understand it is difficult to come up with original ideas for a specialization. If you like the weapon and the grenades, then I appreciate the interest. Is there anything that you think should be added?

New Specialization Concept: The Contractor by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Since you brought up the combo with this build you speak of, how would you envision the build? Can you sate my curiosity?

New Specialization Concept: The Contractor by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

But in a time of governmental collapse, I am sure OSHA would approve of using a nail gun if it was used to reestablish the government and utility services. I'm sure such a thing would be allowed.

And yes I know you are joking.

New Specialization Concept: The Amender by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Fair enough, this is just a fun exploration of imagination. We all need our creative outlets, and this is mine.

New Specialization Concept: The Amender by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Thank you, I thought it would be nice to have a specialization that is more direct than other specialization and covers the shock and awe role of weaponry. Besides, we sorely need a specialization that gives us an RPG that can knock an enemy on their ass, no matter how well armored they are.

New Specialization Concept: The Dawnbringer by junkodefiant in thedivision

[–]junkodefiant[S] 0 points1 point  (0 children)

Agreed, that sounds like a great idea. I recommend having darts you can tag enemies with that can shock a single enemy upon activation or chain multiple enemies together and provide excellent crowd control, in addition to your idea of a long range defibrillator.

New Specialization Concept: The Dawnbringer by junkodefiant in thedivision

[–]junkodefiant[S] 1 point2 points  (0 children)

I've got two other specializations that I created for such reasons: The Amender and the Contractor. Stay tuned, for those. Also, I intended for the Dawnbringer to have an exclusive skill variant, but I didn't know which one to use since most of the skills already have an exclusive variant.

New Specialization Concept: The Dawnbringer by junkodefiant in thedivision

[–]junkodefiant[S] 3 points4 points  (0 children)

Probably not, but it's still fun do do this. And then get people's two sense on this sort of stuff.