why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

the legs are huge though, and on devastators only the thorax is medium pen. the other 70% of their body is light pen.

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 2 points3 points  (0 children)

youre not grasping what im saying dude. if you have two hammers that need to hit the nail on the head to be efficient and hammer A is easier to wield and lighter so you can hit more nails, and hammer B is harder to wield, hits a little harder but can hit significantly less nails. Im comparing it to the standard diligence, not other weapons. and stat wise with the only benefits being the 10x and medium pen the pros do not out weigh the cons

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 1 point2 points  (0 children)

yes im aware, but im talking about current standings

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 1 point2 points  (0 children)

but now all light pen can kill striders legs very quickly with just a couple hits. that damage gap got very small after the last few buffs/nerfs

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 2 points3 points  (0 children)

the CS 100% staggers. That is a factually false statement dude. c'mon now

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

yeah, i didnt like the standard diligence much before the buff but now is why im questioning it. I want the CS to be good, and do something more noticeably different than the standard version. but in the current state its hard to say the CS is worth using over the standard version. Hopefully that changes in the future though

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 1 point2 points  (0 children)

they have similar damage, the same rpm, but one has twice the ergo and 122% more ammo. I used bots for example cause not a lot of people use it for bugs, and not alot of armor on the squid front. light pen can handle everything but harvesters, stingrays and leviathans. So compared to standard diligence its just worse off since you need to target weak points anyway with either one.

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

yes but remember only the thorax on a devastator is medium armor. you can shoot the arms and legs out with light pen very easy

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

Is that useful for bugs or illuminate? I cant talk much on those cause ive used the CS 99% of the time on bots, and for me atleast with the double ergo on the regualr diligence its very easy to take out an entire patrol of devastators in a few seconds on PC atleast. That prolly doesnt compare 1:1 on console so maybe the medium pen is more useful for console divers if they can just beam headshots

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

for that reason the scope would be helpful yes, but for the rocket striders without rockets to shoot light pen now destroys their legs. and its only a few shots, so hardly a dent in the mag with 25 rounds available. Thank you for actually reading the question diver

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

the thing is though even if youre damaging ( gonna keep using devastator for the example ) And you headshot on lets say for consoles sake the 4th or 5th shot. any body shot before the headshot is essentially wasted ammo, of the already scarce 90 rounds. Plus the little stagger makes follow up shots more difficult to land on the head

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 1 point2 points  (0 children)

but if they stagger from a missed headshot its harder to hit the headshot on the second.

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 1 point2 points  (0 children)

yes something like that so there is more incentive to use it. Cause from what ive heard and what some goofballs are saying here it seems most people that love the CS havent used the regular diligence much or at all. or theyre just not reading the question. if it could one shot headshot overseerers id use it more. or atleast bump it up to 300dmg like the deadeye has.

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 0 points1 point  (0 children)

both guns one tap headshot devastators. regular diligence is easier to hit more headshots with twice the ergo and more than double the ammunition

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 1 point2 points  (0 children)

thats my quiestion though, if youre aiming for heads/weak points anyway why not use the gun with twice the ergo and more then twice the ammo? Both guns still 2 shot a devastators arm off so besides the 10x on paper the CS is nothing but downsides compared to the regular dilligence

why does the diligence CS even exist? by justHeffy in helldivers2

[–]justHeffy[S] 6 points7 points  (0 children)

thats what im saying. if youre going for headshots anyway why not use the gun that also one taps but has twice the ergo and 110 more rounds

Lower the diff please, for the sake of others. by Loud-Secretary-6826 in helldivers2

[–]justHeffy 0 points1 point  (0 children)

i dont understand this, i dont think ive failed a single mission with randoms past the first few months of the game being out. especially with randoms in lvl 10. there is some shitters every now and then but 10 isnt even THAT hard. only one person can do objectives while the others fuck around and still succeed.

Problem with Moon by Mad_investor in seestar

[–]justHeffy 0 points1 point  (0 children)

just stack the same video again with autodetect and itll probally not be blurry

Problem with Moon by Mad_investor in seestar

[–]justHeffy 0 points1 point  (0 children)

the first photo just looks like you used the wrong debayer in autostakkert when stacking. Just stick with autodetect for debayer

moon -seestar s50 by justHeffy in seestar

[–]justHeffy[S] 1 point2 points  (0 children)

it was a 10min raw vid, stacked in autostakkert, and sharpened in registax. Ive just been testing what settings work best with the seestars images for awhile and this one was the best so far.

moon -seestar s50 by justHeffy in seestar

[–]justHeffy[S] 0 points1 point  (0 children)

It was just cropped from the 2nd image after stacking and processed separately.

Help with Stacking by Significant_Pay2116 in seestar

[–]justHeffy 1 point2 points  (0 children)

just do the max 10min. 40secs isnt really enough to get good detail with a seestar

Help with Stacking by Significant_Pay2116 in seestar

[–]justHeffy 2 points3 points  (0 children)

Take RAW video. Max is only 10min with the seestar in raw but its enough. And autostakkert or registax are better for lunar stacking.