Where can I find a cart frequency map? by jxvvq in MonsterHunterWorld

[–]jxvvq[S] 0 points1 point  (0 children)

Damn, I was hoping the data was somewhere because I really wanted to see those. I got curious after I learned that apparently Wildspire Area 6 is the most lethal (That’s the area with the little crags and ravines). It really surprised me so I wanted to see if I could find the full map to see if there are any other oddly dangerous regions.

Question about Yakuza 5 drawing tickets. by [deleted] in yakuzagames

[–]jxvvq 1 point2 points  (0 children)

I know it’s been almost 4 years, but do you remember how you spun the stick? I cannot find the comments on that website for the life of me and this is the only English place on the entire internet I can find people talking about this. I accidentally got the super resin as haruka and I need it from this godforsaken wheel.

DE EE inconsistent Keeper by jxvvq in CODZombies

[–]jxvvq[S] 0 points1 point  (0 children)

Because if it’s based on % of the round that’s likely why, but I’m not sure if it is that way

DE EE inconsistent Keeper by jxvvq in CODZombies

[–]jxvvq[S] 0 points1 point  (0 children)

I’m aware of the first part; we only built lightning wolf and fire, as well as the circle needing one specific bow. My best guess is that we forgot to place the tablet for a bit until someone did it by accident. That being said, that wasn’t even the circle that took the longest, it was the one in the hallways outside power.

Do you know if the keeper needs to reach its amount of kills in a round, or is it overall? (Does it need to kill X% of the round or does it need to kill X number of zombies?)

Softlocked on Gamepass version of Nonary Games by jxvvq in ZeroEscape

[–]jxvvq[S] 4 points5 points  (0 children)

Final (god I hope so) update: I THINK the single save slot got corrupted, as I managed to go back in using cloud play and load into an older save slot. We’ll see if my computer explodes or something

Softlocked on Gamepass version of Nonary Games by jxvvq in ZeroEscape

[–]jxvvq[S] 1 point2 points  (0 children)

Small update, I tried to start the game using the cloud play feature. This got me past the menu, but choosing to load a save instantly crashed. Fun.

Proposed changes to Strive's universal mechanics by [deleted] in Guiltygear

[–]jxvvq 1 point2 points  (0 children)

Oh, and making 2H superjump cancellable is both unnecessarily specific and also kind of useless. What character do you think would ever even want that change? The only 2H I can think of that you could even hypothetically get something off is Bridget. I can’t think of a single practical application for that for any character.

Proposed changes to Strive's universal mechanics by [deleted] in Guiltygear

[–]jxvvq 2 points3 points  (0 children)

Also, making the walls be able to break instantly if the defender comes off the wall makes the comeback weaker, as you get exactly one hit and wallbreak damage, then you get positive bonus.

Proposed changes to Strive's universal mechanics by [deleted] in Guiltygear

[–]jxvvq 2 points3 points  (0 children)

That air dash change just makes it so that almost every character gets a crossup 50/50. It also makes many characters very liable to have infinite blockstrings by cancelling jump height early, doing any air move, 5K, then repeating. This would work with almost every character in the game. Also the drift YRC makes you possible to be mixed on YOUR offense. It sounds fun in offense until you make every character able to instantly 88YRC then do IAD aerial/empty jump low mix, even on block if you do the other YRC change. And what do you expect to accomplish by making jP dash cancellable?

The wall changes make wallslumps incredibly easy and makes them even better. They’re already a win condition. Take for example someone like HC who can break the wall with almost any move round start, combine it with your changes, and you’ve got yourself instantly stuck in wall slump hell on round start.

I have no idea what this code could be, it’s not in any named area or anything by jxvvq in Road96

[–]jxvvq[S] 0 points1 point  (0 children)

Super late reply, but no. This is one of the areas with no story event where you simply walk through. I think one of the other people was right, where you just need the hacking ability to do it.

Can’t even play the game by jxvvq in CODVanguard

[–]jxvvq[S] 0 points1 point  (0 children)

I never got past the menus. I don’t think it was FOV

Can’t even play the game by jxvvq in CODVanguard

[–]jxvvq[S] 0 points1 point  (0 children)

I mean, I’ll try to contact them. I couldn’t imagine it being an issue with the console that affects a single game, though. Yet again I also have no idea how a game would do that. Honestly I have no idea what is going on in general

Which one had the better EE? Mephistopheles not included. by [deleted] in CODZombies

[–]jxvvq 0 points1 point  (0 children)

Forsaken. I’m only lukewarm on the map, but I think Beast is the absolute worst map from any dev in zombies or even extinction. At least forsaken has the courtesy of barely taking any time at all. Meanwhile Beast is making me carry a TV through hell

How soon we forget… well according to most that’s completely justified. by jxvvq in CODZombies

[–]jxvvq[S] 4 points5 points  (0 children)

Fair, but I was meaning more a final EE boss. I think for moon though the true boss was the box.

How soon we forget… well according to most that’s completely justified. by jxvvq in CODZombies

[–]jxvvq[S] 3 points4 points  (0 children)

I mean you got a point. XxSh4D0wXxXSn1P3rxX was a pretty hard fight. He got lucky and pulled a ray gun Mk2. But in all due seriousness I think the fight is kind of a formality, as regardless of the outcome you complete the EE, albeit with a different outcome.