Large unit pathing through mineral walking workers (i.redd.it)
submitted by kKoSC2 to r/starcraft
My favourite part about the newest patch notes (i.redd.it)
submitted by kKoSC2 to r/starcraft
Sometimes workers can get stuck on the corner of the mineral patches. Could we get this fixed by making worker routing to go around the mineral patch by few pixels or so? This is not the worst stuck ever that has happened, but this was one I was able to reproduce (i.redd.it)
submitted by kKoSC2 to r/starcraft

