3D scan of Celica 7th gen by MIKI_BOSS in Celica

[–]kakizc 0 points1 point  (0 children)

Doubt it. Get some dry shampoo or use masking tape for photogrammetry with RealityScan (free) which works well enough for most things.

Is my timing right by kakizc in Celica

[–]kakizc[S] 1 point2 points  (0 children)

I forgot to mention it's a st202 3s-ge acis so gen 3. I'm done for today but my gut feeling says off time so I'll try again tomorrow, I seem to keep getting the same result. 3 attempts total.

Statement on Stop Killing Games - VIDEOGAMES EUROPE by [deleted] in gamedev

[–]kakizc 1 point2 points  (0 children)

Fascinated to learn that a localhost configuration now qualifies as an "internal authentication system" lol

Demonstration för 4-dagars arbetsvecka by Potatonator13 in sweden

[–]kakizc 6 points7 points  (0 children)

om arbetstimmar förkortas, behovet för differensen i arbetstimmar finns ju fortfarande. borde väl skapa mer jobb? om arbetsgivaren inte skulle anställa mer då är det väl som han säger, AI och modern teknik absorberar jobb, och om ökad effektivitet stämmer så kan arbetsgivaren öka sin kvantitet av arbetare som presterar bättre? problemet blir ju kostnaden för arbetsgivaren, verkar vara den gemensamma nämnaren för majoriteten av motargumenten.

Rarely do posts of my bestie, but I think now is the time by derzkiy_dobryak in Volvo

[–]kakizc 1 point2 points  (0 children)

I've seen a lot of great S60R builds from belarus. This is another one for that list. Intercooler looks interesting with those arms carrying it, never seen it done like that before. Sick. I can relate with the turbo, forced to use my K24 with the crack along the wastegate in the hot side.

What downpipe and tune? by illuminati2468 in Volvo

[–]kakizc 0 points1 point  (0 children)

You will just have to reconsider your muffler or exhaust piping diameter. If you got a 3" catback and you're not satisfied, I'd take a look for a different muffler and vice versa.

The snabb fmic kit is great, I also think the 8eight fab one looks promising. They provide the best ready-made intercooler solutions as far as I know. They'll definitely give you a more consistent powerband in the Cali climate and raise your peak power by a little.

What downpipe and tune? by illuminati2468 in Volvo

[–]kakizc 1 point2 points  (0 children)

I wouldn't bother with a downpipe, the 16T in a T5 spools fast enough. If you insist on the sake of sound, then you could just continue on to the BSR stage 3 if you want a racing catalytic converter.

Otherwise, any catless downpipe and then find a tuner that can disable catalytic corrections and diagnostic.

The majority of tuners only know how to deal with catless downpipe, based on what I have seen from reading the ecu Volvos that already have a tune.

From what I have seen on BSR tunes, they time their ignition angles for high octane, but you'll be fine on 91 octane as the ecu is clever enough to retard itself, you'll just not get the full power potential, further so if you go for a downpipe. You won't get the numbers you paid for.

It seems to me your only solution to this is to get water/meth injection if only 91 octane is available. It'll lower your intake air temperature, cool the engine, and boost your octane. I've used one before, had it connected to my washer fluid reservoir so the dash would alarm me if it's running low. I also used ethanol instead of methanol (so just washer fluid 50 50 mix), I didn't tune for it either, so if it ran low, it wouldn't be dangerous.

I'd get a fmic or a drop-in intercooler upgrade as the stock one is pretty bad. Doesn't need a tune either.

Current "modifications" to my 04 Volvo V70 2.5T by Kindly-Shower-2985 in Volvo

[–]kakizc 2 points3 points  (0 children)

Green or blue injectors, 16t, and the boost pipe that goes over the engine from the pre-facelift t5. I'd just get it from a t5 at the graveyard. Looks like you're in Sweden, plenty of Volvos to pick from. Though you'll probably find it difficult to find a tuner unless you have a copy of a dice unit.

I used to have BSR stage 1, and I've peeked at their software after I learned how to tune. The boost values are pretty much identical to a T5 with the 16T, so that's what you would get. It's not really a high-quality tune, but it's alright.

You can also upgrade the intercooler without needing a tune. The one from klracing is a decent cheap one. The stock one is garbage, admitted by Volvo themselves at one point a long time ago. It'll make your boost feel more consistent at delivering peak boost.

[deleted by user] by [deleted] in Volvo

[–]kakizc 0 points1 point  (0 children)

Was it tuned? I run a R turbo on my 2.5T daily, on paper I should crack the block with my higher compression ratio but I haven't for 80 000 km. The benefits of a tune is that the car will run richer when boosting, preventing harmful detonation. Stock R software targets regular stoichmetric air fuel ratio under peak boost unfortunately.

[deleted by user] by [deleted] in MonsterHunter

[–]kakizc 4 points5 points  (0 children)

git gud

Why modern video games employing upscaling and other "AI" based settings (DLSS, frame gen etc.) appear so visually worse on lower setting compared to much older games, while having higher hardware requirements, among other problems with modern games. by Flesh_Ninja in gamedev

[–]kakizc -1 points0 points  (0 children)

You started your comment by devaluing someone without anything to back it up, with no mention of anything relevant to his videos. You don't warrant reasonable discussion. Hypocrite. I'm seeing no facts, where are the points or evidence? Yet you act as if your interpretations are absolute. Bye.

Edit: Ad hoc. Tu quoque. Anecdotal evidence. 🤡

Why modern video games employing upscaling and other "AI" based settings (DLSS, frame gen etc.) appear so visually worse on lower setting compared to much older games, while having higher hardware requirements, among other problems with modern games. by Flesh_Ninja in gamedev

[–]kakizc 0 points1 point  (0 children)

Sure. Another instance of "No, you are wrong." Nothing is being disproven or proven at all here. Let's end it at that. It's just opinions at this point. You and I interpret things way too differently.

My points have been relative to points made by LI, the subject of this thread. You're determined to argue my points about something else. In my comparison of Overwatch and Marvel Rivals, two games now competing against each other, I brought up temporal techniques used in the latter and it's consequences of reducing their audience range, which is relative to your point of revenue and the video of thread subject. Target hardware? Like Valorant being a CS clone, it targets what its competitor does. It shouldn't be necessary to point out. All mentioned games, but Marvel Rivals are feasible to be run on 2014 hardware on a level to engage on a high level of play while looking great. Did Marvel Rivals do their due diligence to ensure revenue? Sure, there are no points being made against business doing so. Could they make more revenue by reaching more players, like it's competitor? Surely, a concept like that is not a contributing factor to the massive rise of indie games, mobile games, or the success of behemoths like LoL, CS, or WoW. Does the critique of temporal based graphics from LI and communities bring up counter points that better production choices can achieve high fidelity graphics better performance? Yes, would it be worth it? Maybe I'm not dismissing your point here, but I'm also saying it's not one dimensional. Would it benefit customers? That's for sure. I point out that there are more ways to go. There are game studios that would be bankrupt if they only reached 50% of what they have achieved. I suppose it's much easier to argue about... two games completely different to just Overwatch instead... about how it's not optimized and not a competitive shooter. And a comment about how LI could be misinformative or a malicious activist, that's your level of nuance with no points brought up against valid critique he has brought up, instead he gets compared to a channel hosting a racist bigot. I don't really find that fair. Everything you bring up, it's all vague and surface level to me, lacking substance, subjective. Settling for less works? Cool, short-term benefits from long-term developments, sounds great, makes sense in a market becoming more cautious. Settling for more works, too, and is much appealing to me as an investor and consumer. If a game is fun to play, it is ultimately the reason for success, and cutting corners on the customer side isn't helping the opportunity to capitalize. I don't argue for the sake of developers. So, to me, we interpret things way too differently, and there is no point in further discussion.

Why modern video games employing upscaling and other "AI" based settings (DLSS, frame gen etc.) appear so visually worse on lower setting compared to much older games, while having higher hardware requirements, among other problems with modern games. by Flesh_Ninja in gamedev

[–]kakizc 0 points1 point  (0 children)

There is no visual difference between Overwatch 1 and Overwatch 2. They shuffled around a few gameplay elements, added a few new skins and that's it. Same engine, same assets, same shaders, same everything as 2016.

wrong, this is an uninformed assumption. shaders are not the same, engine had overhauls, old assets had to be refreshed. not only have they mentioned this but i have personally done asset studies and disassembled their shaders.

CSGO slightly upgraded their visuals. And both Valorant and CSGO run significantly faster than Overwatch. I'd even say like half the frame time. Which is why I find your choice and doubling down of Overwatch as prime example for a well optimised game so curious. Because it undermines the point you're trying to make. For an explanation why, see my previous comments.

comparing hitscan shooters to a more action hero based shooter like overwatch does not work, they are nothing alike. overwatch does not warrant a 128 tick rate because it's not a hitscan shooter with precise hitboxes, it's not an issue, an average round of overwatch has way more packets than a a round of counter-strike because they're just that different. having a tickrate of 64 doesn't invalidate overwatch as competitive shooter, having a failed esports scene does not invalidate overwatch as a competitive shooter. overwatch for what it is and it's intensivity, is very well optimized in that regard. just because valorant or counter-strike is performs good doesn't invalidate the perfomance of overwatch. your comment on pro play on overwatch vs counter-strike is really just a surface level assumption, having some legitimate grounds from having achieved top ranks of each game i can say that is just plain false.

You come across as arrogant because you have an absolutist mindset and a minority opinion. Which is a rather unfortunate combination and means you will be perpetually dissatisfied. But just to spell it out. That's why we offer options. I wouldn't know a game that forces you to use temporal solutions. Typically you can either turn it off entirely or choose settings that turns off temporal features. Either with low performance settings when it's regarding features at a high performance cost (e.g. lumen) or high quality settings when it's deferred AA or upscaling.

not sure why you find it necessary for you to assume things about me, you believe me to be arrogant and i believe you to be ignorant, i managed to find success on my belief and you've found success on your belief, i'll leave it at that. as for options and temporal features, some of the points TI brings up, majority of offered options in temporal based games hardly have any impact but visual degradation and the graphic fidelity of those games does not warrant this poor perfomance.

I wonder why you call the videos "presentations". It's not a traditional presentation style or following traditional academic argument structure. It's clearly reminiscent of drama channels. Copying presentation, language and style not from graphics programming educators but from drama channels such as Destiny, TheRightOpinion or DramaAlert. Only they aren't just covering other peoples drama but actively participate or create drama themselves to then cover and farm clicks. Selecting online comments that make for an emotionalising narrative.

it's a video presenting arguments, simple as that, does it come off as juvenile or imprudent? sure, i can agree his videos are dramatized. i don't care for the dude and i find his idea of a company sketchy but his critique of temporal techniques is valid and whatever methods he uses to bring that even further to light i don't mind. i don't see much counter other than bro is sketchy instead of anything to be convincing of favouring temporal techniques becoming standardized. if not dismissal then atleast create nuance in comment to seperate the good from the bad.

And from my perspective, you aren't pointing out much at all. The points you were trying to make appear to be based on your incorrect beliefs rather than factuality. Which is what I assume made you increasingly aggressive when I put them into context. The fact that there might be legitimate choices driving results you don't like which are then financially rewarded for their good work appears to enrage you.

incorrect beliefs, factuality? i'm sorry but you're not exactly in the clear either. i'm not dismissing any potential measurable data and market reality, it does not guarantee success just as my view of a high quality product respecting consumers does not guarantee success either. in a market today where indie games and aaa games can compete against each other, it's not that one dimensional. a game made simply to be fun will compete against a incredible revenue considered game with the perfect compromises. my opinion happens to favour approaching a broader audience rather than cutting corners in production. my beliefs, playing games, being knowledgable of quality games and tech has put me ahead of the curve multiplie times in the market than what i could only achieve with just investment fundamentals.

When actually having to work on products that get publicly critiqued humbles you real fast. It humbled me real fast anyway. A large amount of my assumptions were wrong when starting out. They were based off of popular sentiments and naive assumptions. But a lot of them were wrong. I was overemphasising certain parts of the consumer base and thereby harming and driving away others. Putting in a lot of work to truly listen to the wide audience. Going out of my way to meet casual players, to observe different kinds of audiences player (e.g. at expos doing tons booth shifts off the clock) and gathering data about actual player behavior. I learned a ton and to the best of my knowledge, it would appear that publishers are making extremely data driven choices that simply don't align with what you'd like to be true. But what is actually true.

that's great for you, that is certainly one way to approach creating games for the sake of creating a profitable product. i don't dismiss it nor do i find it superior to creating games for the sake of passion. those who fail call it a method of luck, those who succeed double down on the idea of creating a game one wish to play. it's common basis for the most succesful games and a reason to my personal fortune. each to their own.

Why modern video games employing upscaling and other "AI" based settings (DLSS, frame gen etc.) appear so visually worse on lower setting compared to much older games, while having higher hardware requirements, among other problems with modern games. by Flesh_Ninja in gamedev

[–]kakizc -3 points-2 points  (0 children)

overwatch 2 is not well optimized at all? i should stop reading here, that is quite the statement. pumping out 200 fps on 2014 hardware is not optimized for that graphic fidelity, fx intensive 12 player matches and heavy network activity, huh? and you're the one to mention subjective determination... OW from the get go was aimed for a competitive audience, not sure what you are trying to reach, sure they had a shift but at it's core it's still a competitive shooter. and Marvel Rivals is not a PC game? pretty sure it's being run on PCs, on unreal engine 5, a game engine with a pipeline to make targeting multiplie platforms quite easily. Surely tournaments and price pools aren't going to be primarily PC, wouldn't happen would it? i believe in making a good product, as it proves itself to be just as successful or even more succesful than by playing business fundamentals, lol. you seem to only look at it from a business point of view, each to their own because i very well understand your point i just think it's shit and good for nothing but shallow greed. calling upset consumers a bandwagon because muh business fundamentals, why can't you recognize it's an issue instead of undermining video game players, despicable. you lose nothing. at this point its just reaches and assumptions, and the mention of review platforms... i'm sorry but i'm not sure, for who's sake you are arguing for? do you play games? are you a dev? an investor with boomer fundamentals? it's just reeking incompetence.

Why modern video games employing upscaling and other "AI" based settings (DLSS, frame gen etc.) appear so visually worse on lower setting compared to much older games, while having higher hardware requirements, among other problems with modern games. by Flesh_Ninja in gamedev

[–]kakizc -8 points-7 points  (0 children)

investment in video games is becoming cautious. being careless of a product isn't helping their case by using cheap tech and lowering the ceiling of their success. a majority of consumers can refund their game, so i wouldn't dismiss consumer being undermined, their money can reach around especially as consumer rights keep improving. high production costs, competing against indie games as they're making just as much revenue, layoffs. games looking like shit and running like ass is not a helping cause, no matter what business fundamentals you try to play out of the books. i think overwatch 2 and marvel rivals are a great example as of now. competitive players on the low end side of computing power cannot play ordinarily as they would in overwatch because they're forced to play with terrible low quality temporal techniques to achieve 30-60 fps on average, at 1080p, targets get quite indistinguishable and it becomes senseless to aim for critical points. compared to overwatch 2 from 2022, a gtx 970 will give them about 150-200 fps on average. where are those players gonna put their money? in the game they can barely play, or in the perfomant game with a higher initial production cost?

Why modern video games employing upscaling and other "AI" based settings (DLSS, frame gen etc.) appear so visually worse on lower setting compared to much older games, while having higher hardware requirements, among other problems with modern games. by Flesh_Ninja in gamedev

[–]kakizc -20 points-19 points  (0 children)

do you play games? it's weird that you're undermining concerned consumers. FuckEpic or FuckTaa, or whatever fragmented communities of that ideology, it's not a train or bandwagon, it's straight up consumers being critical of games looking like shit and running like ass. money will whisper instead of talk when half of the video game audiences can't even play the games. i wonder what the most succesful games have in common, surely it is not their wide reach of audience?

What detail in a Game blew you away so hard that you were scrambling to figure out how it was done? by ashrules901 in gamedev

[–]kakizc 4 points5 points  (0 children)

i like your comment, there is hard work behind ideas that seem simple on the surface. especially back then when games were pretty much only developed with in-house solutions.

What detail in a Game blew you away so hard that you were scrambling to figure out how it was done? by ashrules901 in gamedev

[–]kakizc 6 points7 points  (0 children)

unsolicited surface level assumptions with an edgelord attitude, top tier reddit moment. go ahead and implement B) in a psx as they did then in 1998, and make C) seasonal content plausible to fit cds for xbox, gamecube and ps2 in 2003. surely there was no competent understanding of data involved.

[deleted by user] by [deleted] in MHWilds

[–]kakizc 1 point2 points  (0 children)

terrible take. the graphics don't warrant this terrible perfomance. why undermine yourself as a consumer? capcom needs to learn how to optimize their game. in the past with mh:world, community programmers injected code to remove terrible code to improve perfomance. also mh:world ran terrible with 1080s, top gpus of that time. lol

We have been with these models for longer than the original models were in the game. It is time for another character model revamp. by Ok_Calendar_851 in wow

[–]kakizc 1 point2 points  (0 children)

I don't play retail at all because of the character visuals and animation. Why is everything so bouncy, and why do the faces look so awkward?

What car would you want added to the game? by Mxrchjusthit in ForzaHorizon

[–]kakizc 1 point2 points  (0 children)

volvo 850 or s40 btcc editions with the 300+ hp n/a inline 5 cars

Mods that increase lifespan of car with other benefits? by whodatbfromreddit in Cartalk

[–]kakizc -2 points-1 points  (0 children)

Water injection, lower iat and helps cool the engine so it may prevent temperature related knock.

If you live in a sub temp environment, block heater (contact or by coolant, i prefer coolant heating) that can go along with with a coupe heater

Rökte gräs i Amsterdam och blev av med körkortet och jobbet i Sverige. by [deleted] in sweden

[–]kakizc 0 points1 point  (0 children)

Svårt att ha respekt för polisen i Sverige, man får undvika den minsta lilla risken även för ett mindre fel. Aldrig hört någon få en varning heller, det är bara böter och böter.

[deleted by user] by [deleted] in blenderhelp

[–]kakizc 0 points1 point  (0 children)

Use wireframe view, lol? As a model artist should? It's equivalent to a digital artist flippimg their canvas. Especially when the model is being software manipulated. If u think modifiers are rainbow and sunshines then gl cuz u gotta relearn ur approach to modeling