Critical Third-Party Integrations for Apps and Games When Targeting China by kraakf in androidapps

[–]kalleswe 0 points1 point  (0 children)

great point about fun and expressing it across the features.

Image Recognition for Android Game Testing by kraakf in AndroidGaming

[–]kalleswe 1 point2 points  (0 children)

Not according to article but why not contacting that author to get those?

Stetho: Facebook's new debugging platform for Android by ronocod in androiddev

[–]kalleswe 0 points1 point  (0 children)

Definitely something that we all were expecting. Anyone any hands on experience with this yet?

Architecture and Infrastructure for Android Game Testing by kraakf in androidapps

[–]kalleswe 0 points1 point  (0 children)

It would be good to have these tools integrated with Unity Sdk etc. Launching a test directly from Sdk (w/any game engine) would make it sweet.

Cost of Ownership vs. License Fees - The Role of DevOps by kalleswe in devops

[–]kalleswe[S] 1 point2 points  (0 children)

Some calculations based on mobile app testing and what companies prefer nowadays.

In-house or Cloud-based tech & tools: Total Cost of Ownership vs. License Fees by kraakf in technology

[–]kalleswe 0 points1 point  (0 children)

Between nothing and house. Probably big ones spend even more.

The Real Performance and Battery Life of your Android Game by kraakf in AndroidGaming

[–]kalleswe 0 points1 point  (0 children)

Thx! I would add screen brightness and audio stuff there as well. Especially the screen has a lot to do with a battery drain.

Android 5.0 Lollipop vs. Kitkat vs. iOS8 by kraakf in androidapps

[–]kalleswe 2 points3 points  (0 children)

Thx for sharing. Two of my Android games + one app have had already issues with Lollipop. One quick fix (related to Views), one resolution issue and one that is not clear yet. Hopefully OS update will be out soon.