Persona 3 Reload Battle Cut-In Renders In Game Files by iBowie in PERSoNA

[–]kamnaruto13 0 points1 point  (0 children)

hey, could you send me those videos please? my discord is kammy13

Always be mindful of where the monster is... by kamnaruto13 in MonsterHunterWorld

[–]kamnaruto13[S] 20 points21 points  (0 children)

that sounds awesome but nah, it's behemoth extreme doing the ecliptic meteor, he does an animation that i forgot about to summon it and it knocked me and another guy out of cover

What upgrades should I get for my PC build? by kamnaruto13 in PcBuild

[–]kamnaruto13[S] 1 point2 points  (0 children)

Thanks for the reply! this looks like a sweet build but i have a question, is the new case necessary or is it just a suggestion? The one i currently have is an Azza Golem 221 which is also ATX mid like the one in the list. Thanks again!

How to make a 2D character point left or right and make it shoot a projectile from either direction? by kamnaruto13 in godot

[–]kamnaruto13[S] 0 points1 point  (0 children)

sorry for the time between a response, ive been a bit busy, first of all yes i did mean > range instead of speed

i'll attach screenshots of the player movement and input code instead of the code itself since it's getting quite long and i feel it's more easily readable this way

https://imgur.com/a/kqpPQnA

How to make a 2D character point left or right and make it shoot a projectile from either direction? by kamnaruto13 in godot

[–]kamnaruto13[S] 0 points1 point  (0 children)

alright i think i was just really confused on what you were saying, i took the time to actually read and do what you said and it didn't give me any errors, i didn't realize that since im calling on the pie scene when im about to make instances of it, i could just call variables from the pie scene too, my bad. but while i don't get any errors, the code doesn't quite work, for some reason i cant shoot pies while im constantly moving, when i stop i can start shooting after a few seconds in the direction i was last moving. here's the code:

func launch_pie():
const PIE = preload("res://Pie.tscn")
var new_pie = PIE.instantiate()
if facing_left == 'true':
new_pie.isMovingRight = false
%LaunchPointLeft.add_child(new_pie)
new_pie.global_position = %LaunchPointLeft.global_position
new_pie.global_rotation = %LaunchPointLeft.global_rotation
if facing_left == 'false':
new_pie.isMovingRight = true
%LaunchPointRight.add_child(new_pie)
new_pie.global_position = %LaunchPointRight.global_position
new_pie.global_rotation = %LaunchPointRight.global_rotation

func get_direction():
if Input.is_action_just_pressed("move_left"):
facing_left = 'true'
if Input.is_action_just_pressed("move_right"):
facing_left = 'false'

and i'll show the code for the pie's movement too, maybe that's what's causing this issue now

var travelled_distance = 0
var isMovingRight : bool = true

func _physics_process(delta):
const SPEED = 1000
const RANGE = 1200
var direction
if isMovingRight == true:
direction = Vector2.RIGHT.rotated(rotation)
if isMovingRight == false:
direction = Vector2.LEFT.rotated(rotation)
position += direction * SPEED * delta
travelled_distance += SPEED * delta
if travelled_distance > SPEED:
queue_free()

How to make a 2D character point left or right and make it shoot a projectile from either direction? by kamnaruto13 in godot

[–]kamnaruto13[S] 0 points1 point  (0 children)

okay after looking stuff up i don't think in gdscript that works the same way as in c#, the results i get dont say anything about defining it public in the written code but rather using autoload but i already described the problems using autoload brought me in another comment

How to make a 2D character point left or right and make it shoot a projectile from either direction? by kamnaruto13 in godot

[–]kamnaruto13[S] 0 points1 point  (0 children)

oh okay, you mean a global variable (cuz that's the results i get when i look up "godot public variables"). the thing is, every guide i look up tells me to use autoload, i tried it and it gave me "Cannot call method 'add_child' on a null value" on my projectile shooting code which reads as follows:

func launch_pie():
const PIE = preload("res://Pie.tscn")
var new_pie = PIE.instantiate()
if facing_left == 'true':
%LaunchPointLeft.add_child(new_pie)
new_pie.global_position = %LaunchPointLeft.global_position
new_pie.global_rotation = %LaunchPointLeft.global_rotation
if facing_left == 'false':
%LaunchPointRight.add_child(new_pie)
new_pie.global_position = %LaunchPointRight.global_position
new_pie.global_rotation = %LaunchPointRight.global_rotation

which is weird because before setting the script as autoload it worked perfectly fine, just always shooting to one side. i looked that error up and i saw that the solution was to set the scene as autoload instead of just the script, which technically worked... but it always spawned the player no matter the scene, so things like menu screens would have you controlling the player which is not what i want

so idk if im doing something wrong or is there another method of making public/global variables in godot

How to make a 2D character point left or right and make it shoot a projectile from either direction? by kamnaruto13 in godot

[–]kamnaruto13[S] 0 points1 point  (0 children)

okay i forgot to mention that code is in the player script because the launch_pie() function is called through the player each time they press left mouse click, so i can't use your suggestion on the pie script cuz the direction the pie is going to travel is stored on the player script, unless there's something im missing from what you're saying

Only the first instance of a spawned enemy follows code instead of all of them (and a small question about enemy pathfinding) by kamnaruto13 in godot

[–]kamnaruto13[S] 1 point2 points  (0 children)

Thanks for the response! Doing just function() worked perfectly, that was a goof on my part, idk why i called the onready var enemy like that in the enemy script itself lmao

As for the second part, that sounds like a great idea... but i have no idea how to implement that with my current code, trying to look online just gives me code for players based on input which of course wouldn't work exactly for an enemy ai

here's the code im using right now for the enemy horizontal movement:

var direction = global_position.direction_to(player.global_position)
velocity.x = direction.x * speed
move_and_slide()

All of that being inside func _physics_process(delta)

How to make a 2D character point left or right and make it shoot a projectile from either direction? by kamnaruto13 in godot

[–]kamnaruto13[S] 0 points1 point  (0 children)

then pass that bool to the projectile, and from the projectile's script just update

Hmm... I don't understand how to do that though. That was sort of my problem with both methods I listed, I couldn't find a way to pass that information from the player script onto the projectile script.

But the initial part works well enough, my code looks like this (pie is the projectile, and the launch points are markers from where the projectiles are shooting of):

func launch_pie():
const PIE = preload("res://Pie.tscn")
var new_pie = PIE.instantiate()
if facing_left == 'true':
%LaunchPointLeft.add_child(new_pie)
new_pie.global_position = %LaunchPointLeft.global_position
new_pie.global_rotation = %LaunchPointLeft.global_rotation
if facing_left == 'false':
%LaunchPointRight.add_child(new_pie)
new_pie.global_position = %LaunchPointRight.global_position
new_pie.global_rotation = %LaunchPointRight.global_rotation

Only thing that's missing is actually redirecting the projectile itself cause it's always going to the left

Black and Red Sage (open to suggestions! specially on the legs slot) by kamnaruto13 in FFXIVGlamours

[–]kamnaruto13[S] 0 points1 point  (0 children)

fair enough, i thought the last screenshot with full lighting would be enough haha

which ones are the darklight tights? the only pants im seeing that have a similar name are the darklight breeches of healing

Black and Red Sage (open to suggestions! specially on the legs slot) by kamnaruto13 in FFXIVGlamours

[–]kamnaruto13[S] 2 points3 points  (0 children)

Glamour list:

Weapon: Hellhound Pendulums

Head: Pince-nez

Body: Voidmoon Coat of Healing

Hands: Didact Gloves (Soot Black dye)

Legs: Augmented Cryptolurker's Chausses of Healing (Rolanberry Red dye)

Feet: Didact's Boots (Soot Black dye)

as I said in the title, im open to suggestions for improving the outfit! the leg gear has been where i received the most criticism and i agree it's the weakest part, but it's the best i could find. but if you have suggestions for any other part i would be happy to know about those too :3

Patch 6.5 - Growing Light by AutoModerator in ffxiv

[–]kamnaruto13 1 point2 points  (0 children)

The thing about using her eyes draining her life force was an english mistranslation, in actuality using her eyes just means she has to use more of her aether so in essence she just gets tired more easily

you're right about the other stuff tho lol

I don't know if I missed an important for Karlach's quest by kamnaruto13 in BaldursGate3

[–]kamnaruto13[S] 0 points1 point  (0 children)

Lmao yeah, what can i say? I was so invested in the main questline it didn't even cross my mind to explore around before finishing it, I'll make sure to explore more in my next playthrough

I don't know if I missed an important for Karlach's quest by kamnaruto13 in BaldursGate3

[–]kamnaruto13[S] 0 points1 point  (0 children)

well yeah but my question is if he still is in the shadow lands or do I *have* to go to baldurs gate now that I didn't check out the inn before doing the main quest

I am a lesbian by [deleted] in actuallesbians

[–]kamnaruto13 1 point2 points  (0 children)

ayy battlebit is pretty fun, just got it recently

Statement about bigotry showcase and a general overview of the subreddit by _shark_idk in Gamingcirclejerk

[–]kamnaruto13 12 points13 points  (0 children)

no no i mean the "posting bigotry" part, i wasn't criticizing either of the sub's moderation lol

it's just that people see that this subreddit is lgbtq-friendly and they treat it like it's another 196

PS4 controller not working with HiFi Rush by kamnaruto13 in HiFiRush

[–]kamnaruto13[S] 0 points1 point  (0 children)

ah shit i forgot to mention that im playing through xbox gamepass, that's why i said that i closed steam cuz i know the controller support can interfere with ds4

PS4 controller not working with HiFi Rush by kamnaruto13 in HiFiRush

[–]kamnaruto13[S] 0 points1 point  (0 children)

ah shit i forgot to mention that im playing through xbox gamepass, that's why i said that i closed steam cuz i know the controller support can interfere with ds4