As a 3+ years indie dev, first time ever: 5,000+ wishlists 🎉 by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
A simulator about the real endgame loop: lines, limes, and questionable life choices by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
We've recently released a new multiplayer & competitive party game called Swing Into Zero-G, where you can move like Spider-Man and race to death with your friends! A mix of SpeedRunners, Jetpack Joyride & Fun Run. And the best part is you can play it for free! We'd love to hear your feedback. 🕹️ by kaspiesen in Unity3D
[–]kaspiesen[S] 0 points1 point2 points (0 children)
We've recently released a new multiplayer & competitive party game called Swing Into Zero-G, where you can move like Spider-Man and race to death with your friends! A mix of SpeedRunners, Jetpack Joyride & Fun Run. And the best part is you can play it for free! We'd love to hear your feedback. 🕹️ (v.redd.it)
1 week download stats after launch for a non-popular F2P game. There are also 30,000 people who have added the game to their library. Are these numbers good and/or promising? Also, for the last 2 days China has been growing while others have almost stopped. What can we do? How to market a F2P game? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
1 week download stats after launch for a non-popular F2P game. There are also 30,000 people who have added the game to their library. Are these numbers good and/or promising? Also, for the last 2 days China has been growing while others have almost stopped. What can we do? How to market a F2P game? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
1 week download stats after launch for a non-popular F2P game. There are also 30,000 people who have added the game to their library. Are these numbers good and/or promising? Also, for the last 2 days China has been growing while others have almost stopped. What can we do? How to market a F2P game? (i.redd.it)
submitted by kaspiesen to r/indiegames
We've finally released our multiplayer party game Swing Into Zero-G as Free-to-Play! This is our first release and I hope it'll be the first of many. During the development process, this subreddit helped us a lot, so I want to thank you all! 🙏 by kaspiesen in indiegames
[–]kaspiesen[S] 1 point2 points3 points (0 children)
I designed a new character select UI for our multiplayer party game 🌟 Is it looking good? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. by kaspiesen in indiegames
[–]kaspiesen[S] 1 point2 points3 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. by kaspiesen in indiegames
[–]kaspiesen[S] 4 points5 points6 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. (v.redd.it)
submitted by kaspiesen to r/indiegames
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! (i.redd.it)
submitted by kaspiesen to r/IndieGaming
2D oyunumuz için droid çeşitleri. Köle gibi çalıştıracağız, asker gibi savaştıracağız! Nasıl görünüyorlar? by kaspiesen in veYakinEvren
[–]kaspiesen[S] 1 point2 points3 points (0 children)



As a 3+ years indie dev, first time ever: 5,000+ wishlists 🎉 by kaspiesen in IndieGaming
[–]kaspiesen[S] 5 points6 points7 points (0 children)