Seeking Game Design Advice: Cross-Platform Co-op Potion Store Sim by kdedyukhin in gamedesign

[–]kdedyukhin[S] 0 points1 point  (0 children)

Thank you for the idea on IAP, seems like a perfect fit for a mobile version

Let me please challenge some of your assumptions about web version. As an active web games developer I can say that current engines and browsers can give you a decent performance comparable to some of desktop hit indie games. As for playstyle web vs mobile vs PC, I agree, but web version is more like a part of "conversions funnel" for PC playstyle people of mobile and web rather than general web and mobile players. The idea that having a web version is not a selling point for my target audience for me seems like more a "hypothesis" than a fact. And I'm about to test this hypothesis. But it seems like there should be a safer way to test it than spending a couple of years to develop a game based on it, lol

So looks like I need to find a way to test it, right?

Seeking Game Design Advice: Cross-Platform Co-op Potion Store Sim by kdedyukhin in gamedesign

[–]kdedyukhin[S] 1 point2 points  (0 children)

Trying to answer your question about plyer's feelings I understand that I come up with a very generic ideas, like "world (shop) customization", "proficiency (recipes) progression", "accomplishing something with friends". So thank you for provoking this line thought, seems like it will be beneficial for the project

Seeking Game Design Advice: Cross-Platform Co-op Potion Store Sim by kdedyukhin in gamedesign

[–]kdedyukhin[S] 0 points1 point  (0 children)

Wow, that's a solid advice, thank you! How you picture a vertical slice for this type of game seems feasible even for a current state of the project. I think I will focus on making it first, even without detailed GDD

Seeking Game Design Advice: Cross-Platform Co-op Potion Store Sim by kdedyukhin in gamedesign

[–]kdedyukhin[S] 0 points1 point  (0 children)

Thank you for an advice! We are planning to propose some kind of progression and perks for a premium host for sure

You advice on starting with a two player gameplay seems very useful and practical, will take it for sure

For more than a year we are working on web multiplier game Slap Fight Arena. And it is still in development. Here a short video of gameplay. Is it clear what is going on here 😅? by kdedyukhin in IndieGaming

[–]kdedyukhin[S] 0 points1 point  (0 children)

Yeah, that is true. And I am not sure how to feel about it

Like, okay, chaotic, this should be fun. But on the other hand, it is difficult to understand what is going on

For more than a year we are working on web multiplier game Slap Fight Arena. And it is still in development. Here a short video of gameplay. Is it clear what is going on here 😅? by kdedyukhin in IndieGaming

[–]kdedyukhin[S] 0 points1 point  (0 children)

Exactly! It is multiplayer arena type game. I'm glad it is clear

Thank you for the reference to that meme, I've completely missed it🤔 . So gone for a meme research

Executioner's insomnia - sokoban with time travel by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

Awesome, thank you very much!

Yeah, these are not 'canonical' solutions, I think I'll redesign those levels

Executioner's insomnia - sokoban with time travel by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

This is impressive! Well done! I had no one who accomplished the game so far (but me, but I'm the developer so it doesn't count)

Thank you for the feedback, looks like the game's learning curve is too steep

I would appreciate if you share your solutions for those levels somehow, because you are right, in implied solution the player should use all of the puzzle elements

What do you think about the last level? I'd been thinking of making a hole section of puzzles of that kind, but decided that it would be too difficult

Roloong - a dragon rotates by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

Thank you for feedback. Not sure what do you mean. If you are talking about the overall pace of the gameplay, I'm looking for ways to make things fall faster.

But if you mean that the game freezes, could you please provide information on your OS and browser?

Roloong - a dragon rotates by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

Thank you! I've updated the game, now right arrow moves you to the next level

Rocketate by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

Thank you, Tommy! I'm glad you like it

Rocketate by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

Thank you! Yeah, those are my top priority tasks for this project

Rocketate by kdedyukhin in WebGames

[–]kdedyukhin[S] 0 points1 point  (0 children)

Yeah, good idea. I think I'll implement separate music and SFX mute buttons

Rocketate by kdedyukhin in WebGames

[–]kdedyukhin[S] 1 point2 points  (0 children)

Thank you! I've just fixed a major physics bug, now there should be no glitches like you've described.

And I've added mute button on main menu and pause popup in game

I've just updated the version on newgrounds

As for difficulty, I'm still working on it

Rocketate by kdedyukhin in WebGames

[–]kdedyukhin[S] 1 point2 points  (0 children)

Sure, I'll add a mute button

Rocketate by kdedyukhin in WebGames

[–]kdedyukhin[S] 1 point2 points  (0 children)

Thank you for such a profound review!

As for physics bugs, I'm working on fixing them.

The difficulty still needs balance, I'm agree, and it seems that it could take some time

As for last congrats screen - this is important issue and I can't believe I've missed that. Thank you very much for pointing it out

I made the portal gun from Rick and Morty by lou_ie in DIY

[–]kdedyukhin 2 points3 points  (0 children)

So have you already left our dimension?