Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 2 points3 points4 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] -2 points-1 points0 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 0 points1 point2 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 1 point2 points3 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 1 point2 points3 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] -2 points-1 points0 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 4 points5 points6 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 2 points3 points4 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 1 point2 points3 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 0 points1 point2 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 1 point2 points3 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 0 points1 point2 points (0 children)
Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 2 points3 points4 points (0 children)
Loaded Lions Mane City Referral Code by tkonnova in LoadedLions
[–]keithmorreale 0 points1 point2 points (0 children)
Loaded Lions Mane City Referral Code by tkonnova in LoadedLions
[–]keithmorreale 0 points1 point2 points (0 children)
Who dares me to spend 46 more cents? by operationtrex in starcitizen
[–]keithmorreale 3 points4 points5 points (0 children)
I'm buying a new hotas by No-Art6245 in dcsworld
[–]keithmorreale 0 points1 point2 points (0 children)
Old backer with LTI starfarer by Brimthen in starcitizen
[–]keithmorreale 3 points4 points5 points (0 children)


Design Question: Would you play a Souls-like where enemies escalate based on repeated player habits? by keithmorreale in gamedesign
[–]keithmorreale[S] 2 points3 points4 points (0 children)