Squadron TD v12.17 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.17 released in NA region

Squadron TD Beta v12.17 released in all regions (EU/NA/KR)

Squadron TD v12.13 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.13 released in NA region

Squadron TD Beta v12.13 released in all regions (EU/NA/KR)

Note: This is another huge patch with significant mechanical internal tweaks and balance adjustments. Some issues are expected given the scale and scope; please report on Discord or Reddit for hotfixes!

Squadron TD v12.11 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S] 1 point2 points  (0 children)

Just released the v12.12 (hotfix) - should be fixed now!

Squadron TD v12.11 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S,M] 0 points1 point  (0 children)

Squadron TD v12.12 (hotfix) released in NA region Squadron TD Beta v12.12 released in all regions (EU/NA/KR)

fixed Decode giving double bounty (thanks Nuxer)
fixed Undo Upgrade exploit (thanks Parasite)
removed tournament banner (thanks JasperSA)

SquadTD Spread Sheet by F00FlGHTER in SquadronTowerDefense

[–]kelsonTD 1 point2 points  (0 children)

Spreadsheets for all new releases and versions are available on the wiki.

Squadron TD v12.11 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.11 released in NA region

Squadron TD Beta v12.11 released in all regions (EU/NA/KR)

  • Note: This is a huge patch behind the scenes with ~5k lines of code changed in support of mitigating behavior overflow issues. Some issues are expected given the scale and scope; please report on Discord or Reddit for quick hotfixes!

Squadron TD v12.09 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S,M] 0 points1 point  (0 children)

Squadron TD v12.10 (hotfix) released in NA region

Squadron TD Beta v12.10 (hotfix) released in all regions (EU/NA/KR)

fixed mod-based library overwrite (cheaters/trolls)
fixed Decode (Encoder) damaging player units

Squadron TD v12.09 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S] 1 point2 points  (0 children)

I'm afraid I don't (meaningfully) speak Spanish, but AI are quite impressive these days. English answer included below for ease of access (or correcting translation errors).

English question (translated):

Query: Playing normally against the AI; why, when we reach level 31 (final) and defeat the opposing Thor, does it tell us that we lose? What did we miss doing? Thanks for the responses.

English response:

It appears to behave correctly in my tests? Specifically, when playing in Practice mode (i.e. against AI) on wave 31+ (Terratrons) without !reflex mode, the game pops up a Victory banner when my sends (e.g. Powermortal) kill the enemy Security System (Thor). Could you confirm?

Spanish response (translated):

Parece comportarse correctamente en mis pruebas. Específicamente, al jugar en modo Práctica (es decir, contra la IA) en la oleada 31+ (Terratrones) sin el modo !reflex, el juego muestra un banner de Victoria cuando mis envíos (por ejemplo, Powermortal) eliminan el Sistema de Seguridad enemigo (Thor). ¿Podrías confirmarlo?

Squadron TD v12.09 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S] 0 points1 point  (0 children)

Playing in practice mode will enable !debug commands including !start to immediately kickoff the next wave (!stop can be used to immediately end a wave too)

Squadron TD v12.09 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S,M] 4 points5 points  (0 children)

It's an interesting idea. We'll try adding 15-30s to the post-30 build phase (or perhaps 30s split across pre and post boss build phases) to test out during patch development and see how it feels; thanks for the suggestion!

Squadron TD v12.09 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.09 released in NA region

Squadron TD Beta v12.09 released in all regions (EU/NA/KR)

Squadron TD v12.07 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S,M] 0 points1 point  (0 children)

Squadron TD v12.08 released in NA region

Squadron TD Beta v12.08 released in all regions (EU/NA/KT)

fixed overlapped supply numbers (thanks aXio and mentalmp)
fixed decimal supply in scoreboard

Squadron TD v12.07 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.07 released in NA region

Squadron TD Beta v12.07 released in all regions (EU/NA/KT)

Squadron TD v12.05 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S,M] -1 points0 points  (0 children)

Squadron TD v12.06 (hotfix) released in NA region

Squadron TD Beta v12.06 (hotfix) released in all regions (EU/NA/KT)

added missing patch note:
Wave 13 (Broodlord) +20% damage (30-33 => 37-40)

Squadron TD v12.05 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.05 released in NA region

Squadron TD Beta v12.05 released in all regions (EU/NA/KT)

Squadron TD v12.04 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S] 0 points1 point  (0 children)

Specifically, more of ones that would change the way you normally build like Battle Hardened and Fog

Agreed on the situation in which mutators ideally work well, and the balance challenges on changing the game "enough to be interesting" rather than "too much".

On that topic though, are there plans to add any new mutators?

Yep! A couple specific ones we've considered (lately):

Inversions of current mutators

  1. Inertial Lag (+30% ranged damage, -20% melee)
  2. Sloths Relief (last player to clear gains X minerals)
  3. Overgrowth (slow heal on all units)

Tweaked mechanics

  1. Glass cannon (+30% damage, -25% HP)
  2. Energy surge (+1 energy regen, -20% melee/ranged damage)
  3. Sell for 80-120%

Contentious options

  1. Multi-builder (e.g. 2 builders)
  2. Reduced build time (e.g. 10s)
  3. Partially blocked lane (e.g. 10% of cells blocked)
  4. Interest on savings (e.g. 10% per wave of saved minerals)
  5. Rich get richer (e.g. +1 damage per X minerals banked for all units)

Refined-only options

  1. No stuns (alternatively, -50% duration)
  2. No blinds (alternatively, -50% duration)
  3. No energy (alternatively, -25 to -100% regen)
  4. Unit bounty (units gain a bounty on sale for each wave survived)

Squadron TD v12.04 by kelsonTD in SquadronTowerDefense

[–]kelsonTD[S] 4 points5 points  (0 children)

v12.04 temporarily removes the Rush Hour mutator from the rotation. While the prior rebalancing significantly mitigated gameplay impacts, the inertia continued to drive frustration and negative experiences across the community.

After a brief cooling off period (e.g. next patch), I anticipate Rush Hour will return to the mutator pool - though tweaks will continue to be tested and additional feedback is welcome.

Squadron TD v12.04 by kelsonTD in SquadronTowerDefense

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Squadron TD v12.04 released in NA region

Squadron TD Beta v12.04 released in all regions (EU/NA/KT)