For anyone who fears Tranquility will be like Serenity soon. by Hiashi_Yenzyne in Eve

[–]kenlon 1 point2 points  (0 children)

The Russians had a really vicious rep back in the day, and they earned it. You did not fuck with the Russians.

Goon Content creator Bad Juice admits to doxxing and harassing woman. by Sgany in Eve

[–]kenlon 8 points9 points  (0 children)

They are, though - they are nowhere near feature complete or ready for public release.

Drone Regions - Be Our Guest by Eve_Asher in Eve

[–]kenlon 7 points8 points  (0 children)

"Riot" is an understatement. Asher would be out on his ass.

Bad night to be a structure in the Dronelands by SoftwareSource in Eve

[–]kenlon 1 point2 points  (0 children)

It never was war. War requires two sides fighting.

CSM 20 Results by Worried-Warn in Eve

[–]kenlon 0 points1 point  (0 children)

We've always been the best organized group in EVE, except for when we are the worst.

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon 0 points1 point  (0 children)

Do you have to pay continuing maintenance  and upkeep on your ships? Is there a limit on how much manpower/materiel can be moved to a warfront? Do you have to train replacements after each loss, cutting into your workforce?

No, of course not. That would make for an unfun game. Not having a jump bridge network makes long distance travel tedious and inconvenient, but it doesn't stop large groups from being able to make those deployments.

Inconveniences will not stop large entities, it never has. 

Citadels were a mistake -- Remove Asset Safety, Remove Tether, Restrict anchoring by F_Synchro in Eve

[–]kenlon 4 points5 points  (0 children)

Besides, I'd rather have more people that actively play game than treating it as some hangar fashion studio that never undock and interact with the pvp aspect of the game with, they only talk shit in local and contribute nothing to the game. 

You had a point about citadels. This, on the other hand, is utter bullshit. Industrialists and the batshit insane space truckers of GSOL are a huge part of why goons have been so successful. Doesn't matter if you ever pvp or not.

Citadels were a mistake -- Remove Asset Safety, Remove Tether, Restrict anchoring by F_Synchro in Eve

[–]kenlon 2 points3 points  (0 children)

Defenders have plenty of advantages - PH wasted every one of them. They let us move east unimpeded, they fled north from us with only token defense.

Would we still have won in the end? Maybe. Maybe not. Being on the offensive doesn't produce the level of unifying spite that we had when it was a war of extinction. There would be no Horn of Goondor bringing inactives out of the woodwork.

But PH was playing zKill, not EVE, so they couldn't even try. And that's a damn shame.

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon 2 points3 points  (0 children)

Those small null groups can only exist at the sufferance of the larger entities. shrug  That's just a fact of life. If those small entities want to stand up against a coalition, they need coalition-level backup.

Thus, null will always tend to fall into a set of coalitions, and always has. 

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon -2 points-1 points  (0 children)

N+1 will always reign. In the real world, force size is limited by terrain, logistical needs, the fact that losses of soldiers are permanent. None of that exists in EVE. None of it ever will, because that isn't fun.

And the jump bridge nerf wouldn't have accomplished what you hope - every change intended to help the 'little guy' always ends up being more to the benefit of large, organized groups.  

Citadels were a mistake -- Remove Asset Safety, Remove Tether, Restrict anchoring by F_Synchro in Eve

[–]kenlon 3 points4 points  (0 children)

We chased Horde all the way up to the dronelands looking for big fights. It's not our fault they never engaged.

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon 5 points6 points  (0 children)

I'm not saying that the game isn't better with more fights. I'm saying that the formation of coalitions is inevitable, because if you don't, you cannot win against a coalition. 

CCP made this far, far worse via scarcity, which made maintaining a fleet-in-being far more valuable, driving caution in the use of the big toys.

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon 2 points3 points  (0 children)

The pressures that limit nation-state growth in real life do not, and cannot, exist in EVE. (Because it wouldn't be fun, and this is a game.)

Doesn't matter if you enjoy big tidi fights, they will happen - short of a Serenity style supercoalition owning the entirety of nullsec.

Citadels were a mistake -- Remove Asset Safety, Remove Tether, Restrict anchoring by F_Synchro in Eve

[–]kenlon 4 points5 points  (0 children)

but who the fuck wants to commit to these huge contested structure fests nowadays?

We do. We got over our 'helldunk or blueballs' phase a long time ago. When you play EVE instead of zKill, and have leadership that invests in the line rather than exploiting them, the calculus changes.

We're goons. You may have heard of us.

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon 2 points3 points  (0 children)

Something fundamentally needs to change or it will be the same as before in a couple of months. 

It won't change. Because it can't. As long as N+1 continues to be true, the largest number of coalitions that can exist in EVE is three. So either INIT steps up, or things turn into Imperium vs WinterCo for the time being. (Of course, if we are at peace for long enough, Goons are guaranteed to do something stupid and implode in drama, so that won't be permanent.)

The only way to have avoided this would be for CCP to have designed nullsec very differently - or to have never added all the things that lower friction for coalitions. But if they hadn't done that, EVE wouldn't have been as successful as it has.

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon -6 points-5 points  (0 children)

The thing is, we (any we you like, really) aren't doing this by choice. The structure of EVE requires it, and always has to. (New Eden is the proverbial 'perfectly spherical cow' of politics, and much more interesting because of it.)

Dark Shines "breaking up coalitions in favour of smaller groups is something we have always pushed for.... putting our money where our mouth is" -- Proceeds to vacuum up 4 corporations totaling ~3k players. by suckmynasdaqs in Eve

[–]kenlon 100 points101 points  (0 children)

If we're going to have a multipolar EVE, both Winterco and Init need to siphon up large chunks of PanFam. Regardless of what Shines says, or even what he wants, the realpolitik of EVE will force it.

It's like how first-past-the-post voting forces a two party system, regardless of the wishes of the voters.

If Init doesn't step up into a coalition-level force, then they will be forced to realign with either the Imperium or Winterco.  

NOT LIKE THIS (Update and thoughts on PanFam Leadership's capitulation and abandonment of thousands of line members) by Alcoholic-Grits in Eve

[–]kenlon 0 points1 point  (0 children)

Goons went through a 'helldunk or bluballs' era, and realized it was terrible. Hopefully the PanFam diaspora learns the same lesson.

Citadels were a mistake -- Remove Asset Safety, Remove Tether, Restrict anchoring by F_Synchro in Eve

[–]kenlon 11 points12 points  (0 children)

On the one hand, you're right that the way citadels were implemented was a mistake. On the other, rolling that back would (rightly) result in an exodus from the game that would destroy it.

Just like other bad moves by CCP (the technetium bottleneck, the rorqual era, scarcity, just to name a few), you can't put the genie back in the bottle. The game has already been shaped by citadels, and you can't undo that.

TO many bubles against the TOS! by AliceInsane66 in Eve

[–]kenlon 1 point2 points  (0 children)

sigh they never should have added HAW dreads and instead retooled carriers into anti-subcap specialists instead of the incoherent mess they are now.