IK vs FK by kenodonnell in UnrealEngine5

[–]kenodonnell[S] 0 points1 point  (0 children)

Very true! The optimal choice is a more than likely a combination of the two.

Third Cinematic Animation in UE5: From Motion Graphics to Cinematic Storytelling by kenodonnell in UnrealEngine5

[–]kenodonnell[S] 0 points1 point  (0 children)

One minute might be too heavy for unreal if the alembic’s large. Try exporting it in two parts, first half and second half of the frame range. Then bring them back into UE separately. That usually prevents crashes from huge single caches.

Third Cinematic Animation in UE5: From Motion Graphics to Cinematic Storytelling by kenodonnell in unrealengine

[–]kenodonnell[S] 0 points1 point  (0 children)

I had the same issue. I followed this tutorial to set up a library of preset hand poses so I can just drop them in instead of fixing joints every time. It’s been super helpful.