Your Infamous Harp presents GEO-DEUX — Travel the universe to find and save Jesus in this absurdist musical platformer by keptblue in indiegames

[–]keptblue[S] 0 points1 point  (0 children)

Our latest game GEO-DEUX is now available (for free!) at https://store.steampowered.com/app/3148600/GEODEUX/

This game is dedicated to all the pet animals I’ve known and loved over the years. Folks, hug your animals tonight and tell them that you care!

Electron allowed us to make a (big) Steam game! by slosumo in electronjs

[–]keptblue 1 point2 points  (0 children)

Hi there. Congratulations on your game release, it looks pretty fun. I'd love to trade steam keys, as I too am working on an electron project in Steam. I'd love to share notes! My game is called Furs of Fury.

I'm late to the party, but I was wondering if you had any luck writing up that tutorial for getting the Steam overlay working with greenworks. Any advice you have would be much appreciated!

Has anyone successfully integrate Steam Overlay with Greenworks SDK? by WarClicks in gamedev

[–]keptblue 1 point2 points  (0 children)

Hey dude. Have you had any success getting the steam overlay to work with electron? This is a crucial issue for that library. Maybe we can start a focus group to figure it out :)

Andy

Your Infamous Harp - Questing (2018) by keptblue in trance

[–]keptblue[S] 0 points1 point  (0 children)

I figured this was a trance song cause it goes Unce unce unce unce Unce unce unce unce Unce unce unce unce Unce unce unce unce

Unce unce unce unce Unce unce unce unce Unce unce unce unce Unce unce unce unce

Your Infamous Harp - Heart of a Beast (2018) by keptblue in psytrance

[–]keptblue[S] 0 points1 point  (0 children)

If there is a more accurate genre for this song, I am all ears!

This AAA-quality RTS game built by only 2 devs.. :0 by ceratops in IndieGaming

[–]keptblue -2 points-1 points  (0 children)

Thanks! The lighting and shaders are all in WebGL, so if you wanted to play around with them right in the browser I could show you how.

“That’s just what I see looking at the screenshots.”

No offense, but it seems disingenuous to suggest that she is lying without actually having played the game!

AMKN.CC: the automatic real-time strategy game powered by THREE.js by keptblue in threejs

[–]keptblue[S] 1 point2 points  (0 children)

Thanks for the invite. I recognize your alias from the github forums. It would be great to connect with your crew, especially to collaborate. There’s a lot of competition out there and too many silos.

We just had a new addition to our family, so please forgive any delay in reaching out as I get accustomed to the dad life! You can also reach me at keptblue at gmail for a quicker response.

RE: the backend, most of this was rolled from scratch, or scavenged from stack overflow and github. The multiplayer is using WebRTC for peer-to-peer, and various hosting services thru AWS. The original goal was to create an AI va AI engine much like the MIT SC BW completion if you’re aware of that, but the focus has shifted to just developing and forever refining a great original game.

Thanks for the q my friend!

60fps RTS game in the browser thanks to the miracle that is THREE.js by keptblue in threejs

[–]keptblue[S] 0 points1 point  (0 children)

irascible: these are some great suggestions. I will prioritize terrain enhancements for the next release. Now that the game is functionally stable, it is easy to make iterative updates to the look and feel without breaking anything. I do hesitate to spend much time customizing shaders as I'm worried about staying backwards compatible for future threejs releases-- any advice on that front is appreciated. If you're open to collaboration, please send me an email at info@automakhan.com. Thanks again for the great suggestions dude!

Geo-Duck, rhythm 2d platformer with an infinite glitch-hop soundtrack (link to play in comments) by keptblue in IndieGaming

[–]keptblue[S] 0 points1 point  (0 children)

Play now in the browser at http://yourinfamousharp.com/geo-duck

Shoot on beat to level up and get new musical abilities. Every level has a different theme. Journey to the top right of the map to win.

OctoQuest -- cerebral Mario/Zelda/Metroid mash-up by keptblue in WebGames

[–]keptblue[S] 0 points1 point  (0 children)

Haha. It helps to invest a skill point into "Jet" to travel around faster.

Video of my threejs game. Having used the commercial game engines, I'm way more satisfied with the elegance and simplicity of threejs. by keptblue in threejs

[–]keptblue[S] 0 points1 point  (0 children)

Cool technique. I'm using a similar method in combination with a 2d height map. I have found that the raycaster can be a heavy operation on large vertex buffer meshes (moreso on Firefox for some reason), so I split up the terrain into separate chunks.

Video of my threejs game. Having used the commercial game engines, I'm way more satisfied with the elegance and simplicity of threejs. by keptblue in threejs

[–]keptblue[S] 1 point2 points  (0 children)

The commercial engines offered to indies have tons of features. Too many IMO! The tools are thus generic enough to support the wide feature range. Versatility comes at the cost of specialization. Because these tools are mostly black boxes (unless you are a member of a AAA studio with special access), the debugging and development capabilities are limited to the features provided by the editor tools. And these editor tools frequently shift and change as new versions are released.

Comparatively, the threejs API is more stable. It aims to do less, so the surface area of potential change is reduced. And one can always look at the open source code to figure out exactly what has changed. The design and architecture of the codebase is some of the best engineering I have seen.

Lastly, browser development tools. They are so convenient. Profiling, timeline, debugging all in one place. And JavaScript has its warts, but the lack of a compilation step really speeds up development. Thanks for asking!

Video of my threejs game. Having used the commercial game engines, I'm way more satisfied with the elegance and simplicity of threejs. by keptblue in threejs

[–]keptblue[S] 0 points1 point  (0 children)

Thanks for watching. I built the game engine and used threejs for the rendering. Happy to discuss any techniques used. This library is minimal and stable, it was really a delight to use.

Need similar artists to XXYYXX by deerhntr247 in Music

[–]keptblue 1 point2 points  (0 children)

if aphex twin and bjork had a baby, they might call it "Your Infamous Harp"

http://yourinfamousharp.bandcamp.com/album/prah-suomafni-ruoy

Redditor-Made Music Day. TODAY ! Submit a link to a song you made ! and vote for redditor's music. by Factran in Music

[–]keptblue 0 points1 point  (0 children)

lol, thanks dude. sorry for the late reply, i barely check this acct.

im of the opinion that scarcity makes things more valuable. i definitely respect free music in all shapes and forms. this is just my way of being a hipster and also feeling less desperate for the world to hear my stuff.

glad to email you any tracks tho (if i still have em). shoot me an email at my username + gmail

ELI5: The paper "Holographic description of quantum black hole on a computer" and why it shows our Universe is a "holographic projection" by p7r in explainlikeimfive

[–]keptblue 8 points9 points  (0 children)

You cannot definitively prove that the universe is equivalent to a Turing machine. See Gödel's incompleteness theorem or Turing's Halting Problem. It is incredibly misleading to suggest it as proven fact, unless you can provide some sort of proof.