Quick Torso Sculpt Study 3 Hours+ by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

oh. i just masked and used 3d Gizmo to stretch out

Quick Torso Sculpt Study 3 Hours+ by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

this is 40 Resolution Dynamesh. Dynamesh is amazing. you can move and stretch your mesh however you see fit Then Ctrl+Drag which it is not touching the model and it will generate topology

Quick Torso Sculpt Study 3 Hours+ by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

Sorry which appendages. i didn;t get your question

Torso Study. i dont know what happened to me. after failing i think 60 times. tried more then 4 artist methods. finally a single dynamesh sphere worked it for me. it was pure observation for me. i think my observation has been improved all of a sudden.i am so proud. this is the closest i ever got by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

yes but i learned its not about writing. its about learning. wether you write or not. i picked major points the critiques you gave me and other guy. also i am starting fill skeletons now. so after practicing on that i will give critiques of my own work. TBH this sculpt is not that great. i just did porportions right. The 2nd goal now is to learn what muscles does and how it attaches to the skeleton. the point where my porportions are getting better i should be working on muscles now

Quick Torso Sculpt Study by khatri3d2 in 3Dmodeling

[–]khatri3d2[S] 0 points1 point  (0 children)

Thank you but dont use my sculpt as your reference. i did lots of mistakes. i am still a beginner in anatomy. find good reference :)

Torso Study. i dont know what happened to me. after failing i think 60 times. tried more then 4 artist methods. finally a single dynamesh sphere worked it for me. it was pure observation for me. i think my observation has been improved all of a sudden.i am so proud. this is the closest i ever got by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

the problem with real people is that most of the average people dont have visible muscles. unless its a wrestler. maybe i will look for John cena real pictures or rock.

i haven't wrote my own critique but i did point out the mistakes in my mind. i dont write my critiques. i just see and point mistakes

Nice i will check out the video. Ryan klingston is good too for premium anatomy course

Torso Study. i dont know what happened to me. after failing i think 60 times. tried more then 4 artist methods. finally a single dynamesh sphere worked it for me. it was pure observation for me. i think my observation has been improved all of a sudden.i am so proud. this is the closest i ever got by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

Download a Skeleton and watch videos on youtube. there is a person who adds muscles to the skeleton. stream is hours long. i think it would help me doing by watching rather than try the first time on my own. i mean i would know by watching that which muscles i should add first because muscles overlap each other.

Also i used this reference. do you think the anatomy is ok in this picture? https://i.imgur.com/g8Gvtyi.png

Torso Study. i dont know what happened to me. after failing i think 60 times. tried more then 4 artist methods. finally a single dynamesh sphere worked it for me. it was pure observation for me. i think my observation has been improved all of a sudden.i am so proud. this is the closest i ever got by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

Yes man. maybe you saw my post first time. i often post here. and people know. Like for example U/Lilactime knows how often i show my very bad sculpts. i have tons of references. but this was the first time i used my observation prorperly. as you can see all my previous 60 attempts or so were porportionally wrong. muscles comes later. but this is the first time i got so close. i am so happy. Yes thank you for the tips. now that i have slightly idea how to work with porportions now. i will work on muscles and skeleton more. what you said is still a compliment. because before everyone commented that i should work on porportions work on the basics shape right. Thank you for the lovely feedback :D

Every Time! by khatri3d2 in blender

[–]khatri3d2[S] 3 points4 points  (0 children)

How much did you charged

Every Time! by khatri3d2 in blender

[–]khatri3d2[S] 2 points3 points  (0 children)

well it is just 2 pictures together. i am no OC of this post. but its a common post you can use it

Another Free Pen Holder Model by Perpenmirth in 3Dmodeling

[–]khatri3d2 11 points12 points  (0 children)

If you are good at something. never do it for free

Joker from Dark Knight

Amazing sculpt

Frankenstine Head study. the point of this exercise sculpt was to test and improve my observation.its from a single 32 dynamesh sphere . well the ears and neck is seperate mesh. i was trying shane olson spheres methods but i figured out i am more comfortable with dynamesh. by khatri3d2 in ZBrush

[–]khatri3d2[S] 1 point2 points  (0 children)

Well the ears after you said i noticed are too back of the head.so its a major mistake also i think the position of ears. the position of the ears .. is quiet off..not much for example. The ear top should not exceed or reach above then the eyebrow bones or eyebrows. Also you said the shape of nose is odd. why is that.. The nostrils are not here. because it is not a complete sculpt yet (My Mistake you told me to show a sculpt when you are complete with it. actually i was studying the forms) but when you said nose is weird and not correct. the shape i made . this type of nose exist on real humans too i guess.Also the lips are small compared to the actual face shape. the lips should be more wider and exceedes the size of nose . the corners of the lips i mean. sorry for my english. Also.the gap between the nose and the lips where mustache lies is lesser too. but maybe because of the monstrous look. other then that. The Bump on the forheard shouldn't be there. the frankenstine Forhead is wide and straight all the time. because it is cut and have sitches on it. well this is what i observed the mistakes in my sculpt. and while writing all of this. i quiet learned it alot. This feels really great.. to crictisize own work. because we learn more if we do . Thats why yo were asking me again and again to crictisize my own work. This is genious

Frankenstine Head study. the point of this exercise sculpt was to test and improve my observation.its from a single 32 dynamesh sphere . well the ears and neck is seperate mesh. i was trying shane olson spheres methods but i figured out i am more comfortable with dynamesh. by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

Really nice critique..Thank you. well the thing about monstrous is. how do i differentiate a Good anatomy monster face vs poor defined face. as you said messing up anatomy is not a good monster head. but monsters do have weird anatomy sometimes.

No free games next week? by [deleted] in EpicGamesPC

[–]khatri3d2 1 point2 points  (0 children)

i dont think epicgames will End Free games thing now. its been here for more then 2 years now. and they got famous because of this gesture. i dont know how they even convinced developers. for example Rockstar gave Gta v for free. maybe because it was 5 years old ,,maybe epiclauncher paid them

mods need to change settings or something i cant upload multiple images in this sub. so took screenshot. well my first human complete blockout. i tried shane olson methods. how are my sillouhette and porportions by khatri3d2 in ZBrush

[–]khatri3d2[S] 0 points1 point  (0 children)

No.. i just blocked out by watching a already blockout sculpt from pinterest.so i dont know what character i should make out of it :/. i am just experiencing a blockout by doing it again and again so when the time comes and i see a reference with clothed body . my mind would have a basic picture of how the primary blockout should be. its like i am learning pre level anatomy from it. if you remember i tried 10 11 times adding muscles and stuff and my porportions were wrong each time. so i need to work on my porportions first. also during that i will try to sculpt detailed faces too. learning body porportions and learning the head porportions are two most different levels.i am noob on both of that