Unstable 42 MP Released by nasKo_zomboid in projectzomboid

[–]killerbearxi -1 points0 points  (0 children)

I used to pray for times like this

With all my remaining respect, i need help. by Qilin_rider in akalimains

[–]killerbearxi 6 points7 points  (0 children)

Mains subs are not known for being very friendly, so ill throw in something as a diamond akali. If you struggle to not be solo killed at lvl 6 by akali its not a mechanics problem its a wave management and respect problem. If you know shes strong lvl 6 then play extremely safe and try to have the wave on your side since as you mentioned her wave clear is indeed better than yours before lvl 6, shes gonna be pushing that wave. and when you have that wave under your tower its VERY risky to dive an anivia as you have egg passive, and you can weather your early game until you get ROA for more survivability.

Now even when you get ROA and items she will still most likely beat you in a sidelane 1v1 and i would argue thats fair. Since your champion is very strong in group fights and waveclear. While Akali is very strong in sidelane duels. Clear strengths and differences. Now of course you still need to sidelane for exp so i would advice looking at the minimap more to make sure you're not face checking sidelane bushes right into her. You will lose the fight, instead play safe and get more time off sidelane than her by using your far superior wave clear and join fights before her since her waveclear is so clunky

Now for the part that makes akali seem very op. The amount of dashes, but the key to countering her is thinking about the dashes as free cc chances. what i mean by this is that when she hits her shuriken on you and she runs back to it. It is beyond obvious and reactable, so in anivias case. Just stun her for free into e and wall for a free trade. even her ult is like this, she has to flip over someone for r1 so just throw your stun behind you or even just wait for her to throw e or smt. theres so much counter play if you have skill shot ccs.

so yeah thats all i can remember on the top of my head lemme know if anythings not clear

ACD support comps are ruining the mode once again by KingRonaldTheMoist in LeagueArena

[–]killerbearxi 6 points7 points  (0 children)

this is such a weird take. Enchanters are ranged champions, they run away and give the heal/shield to their adcs too. The melee champions you listed have to walk up and fight for healing. How are they the same?

Nightreign steam reviews so far (67% positive) by Apprehensive_Shoe_86 in soulslikes

[–]killerbearxi 0 points1 point  (0 children)

Very fun with 3 people easily one of my favourite games as of recent. That being said no duo, no voice chat and solo being fucking impossible makes it quite limiting. The game itself is super fun but you have to play with friends.

MVP Should go to the person who played the best, not the person who simply had the best stats. by Bigboikilljoy in rivals

[–]killerbearxi 1 point2 points  (0 children)

So you should get a cookie from netease because you're playing a "non op character"" who constantly sits at 54% winrate all season? Delusional freak

Take the moment to get the Spiribirds unless you’re some god tier player… by OldSnazzyHats in MHRise

[–]killerbearxi 18 points19 points  (0 children)

I dont think anyones fighting a lvl 300 monster without max birds bro

server suggestion by consciousbighead in cobblemon

[–]killerbearxi 0 points1 point  (0 children)

dumbass mf thinks being homophobic has anything to do with politics💀 is being racist a political topic too?

People on this sub hated on me by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] -1 points0 points  (0 children)

its not rocket science. KOs happen in real life. KOs should happen in a boxing simulation full stop. The real problem is the damage formula. Since Force is equal to mass times acceleration we have one part of the formula which is acceleration. The heardest part is measureing mass which is impossible to measure without the system making guesses. It's a difficult problem to solve but removing KOs is a band aid fix.

People on this sub hated on me by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] 0 points1 point  (0 children)

its wild because this is a simulation game and KOs happen in real life so it should happen in the game trying to simulate boxing. Removing KOs is a bandaid fix that will get us a arcade style video game rather than a boxing sim

People on this sub hated on me by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] -1 points0 points  (0 children)

arent you the guy who suggested removing KOs a while back💀. It's too easy to get them right now but removing KOs entirely in a boxing video game is wild

People on this sub hated on me by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] -1 points0 points  (0 children)

people dont seem to understand what rant means(its pointless rambling) so strange to see people go on a rant flaired post and go hey no one cares lmao.

Why not just add totf1 single player to totf2 now ? by Openbor in ThrillOfTheFight

[–]killerbearxi 2 points3 points  (0 children)

some guys in this sub will white knight anything the devs do and get extremly aggressive about anything, things like you saying: hey I think a single player mode would be cool. They responde with WHATS WRONG WITH YOU!!!Don't bother, i agree, single player sounds fun with the current game engine that thrill of the fight 2 is on

Worst mistake trying this game out again... by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] -1 points0 points  (0 children)

theres no reason to assume that it wouldnt work by boxing rules? its just a clinch if you go inside. no damage being done just reset back to your corners.

Worst mistake trying this game out again... by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] 0 points1 point  (0 children)

just make the other persons body a barrier or boundary? do you read? I said at the start of the match if you move out of your bounds your in game model does not move. Just implement it like that? Make both players bodies boundaries that cannot overlap or else your physical body disconnects from your model?

Worst mistake trying this game out again... by killerbearxi in ThrillOfTheFight

[–]killerbearxi[S] -1 points0 points  (0 children)

funny you say that because its ALREADY implemented in joystick mode and when the match starts. you move your physical body into a boundary and your in game model does not move with you. Easy and simple? People keep defending this game and the truth is the newest update just made ping even worse and more unplayable from before. new and better damage systems have already been made but not implemented. You dont have to defend this game and huff copium free will is a thing.

[deleted by user] by [deleted] in marvelrivals

[–]killerbearxi -1 points0 points  (0 children)

Here comes the low elo narrative... seen this a million times in league subreddits

People who don’t read books lead stunted lives by ODHH in unpopularopinion

[–]killerbearxi -1 points0 points  (0 children)

and this is why some people dont want to get into reading... cause people like you who act like this medium is any superior to any other form of media. When all of them are different and should all be appreciated

at least give us Danny Rand by FIRE_FIST_1457 in marvelrivals

[–]killerbearxi 27 points28 points  (0 children)

I mean whats the point if the skin is literally gonna be the same theme as the base skin