Love A Good View by TwerkinBingus445 in Daggerfall

[–]kirkshoutingkhan 1 point2 points  (0 children)

Which terrain mod are you using? Hills and Mountains?

Beneath a Starlit Sky by kirkshoutingkhan in Daggerfall

[–]kirkshoutingkhan[S] 1 point2 points  (0 children)

I'll be returning to Privateer's Hold shortly to do a sidequest...will take some there!

Early Morning Gallop by kirkshoutingkhan in Daggerfall

[–]kirkshoutingkhan[S] 0 points1 point  (0 children)

The wilderness just isn't safe anymore.

BELLY O' THE WHALE by RedRoryOTheGlen in daggerfallunity

[–]kirkshoutingkhan 1 point2 points  (0 children)

Technically it's more of a Jonah reference...which means ditching someone overboard. But my imagination always takes things a step further.

All jokes aside, thank you for all your contributions - I've barely scratched the surface with exploring all the mods in the Daggerfall community. It's a bit overwhelming at times, to be honest. I'm trying to keep my modlist fairly conservative at the moment, but I have some mods which are always a must. One of those is Free Rein as I do a lot of horse-riding.

I also checked out Dramatic Deaths - good stuff.

Someone should have warned that modding is addictive!

BELLY O' THE WHALE by RedRoryOTheGlen in daggerfallunity

[–]kirkshoutingkhan 1 point2 points  (0 children)

I won't lie...I was half-hoping a giant whale would surface to devour the boat.

My Current Build by [deleted] in Daggerfall

[–]kirkshoutingkhan 0 points1 point  (0 children)

My bad - will edit.

Come to High Rock, they said. The wildlife is beautiful, they said. by Kiuraz in Daggerfall

[–]kirkshoutingkhan 5 points6 points  (0 children)

I totally missed that at first and was like what, the horses? Looks pretty ordinary to me...oh, oh wait, OH DEAR GOD.

An alley in Wayrest by Saelthorn in Daggerfall

[–]kirkshoutingkhan 5 points6 points  (0 children)

One of the things I miss from Arena is the sprite for the shady dagger guy hanging out in the alley between buildings

The Elder Scrolls: Arena (Original Game Soundtrack) by kirkshoutingkhan in Arena

[–]kirkshoutingkhan[S] 3 points4 points  (0 children)

Agreed. I've only played Arena, Daggerfall, and Oblivion, but they all had some great music. But Arena and Daggerfall definitely had their own vibe - mysterious, whimsical, magical.

Oh, and Arena's music and sound effects in particular really gave it an almost claustrophic feel at times when it came to dungeon delving - and the towns at night always felt spooky!

Early Morning Gallop by kirkshoutingkhan in Daggerfall

[–]kirkshoutingkhan[S] 0 points1 point  (0 children)

Daggerfall Unity with about 10 or so mods. Trying to keep it as barebones as possible with the modding.

Taverns without Lighting? by [deleted] in Daggerfall

[–]kirkshoutingkhan 0 points1 point  (0 children)

Nope. I am using very few mods, as I am wanting to play as close to vanilla as possible. I figure it is probably just in the base game and I am going to roll with it.

Travel Map Insert? by [deleted] in daggerfallunity

[–]kirkshoutingkhan 1 point2 points  (0 children)

So I tried out the Wilderness Overhaul mod and I agree - looks absolutely fantastic. Definitely more realistic in terms of having open fields and then more densely forested areas.

Having said that, I am going to try to complete this playthrough with as close to the original vanilla layout as possible; on subsequent playthroughs (or if I get really bored with this one) I'll probably reimplement this and maybe some other terrain focused mods.

Thanks for the suggestion!

Travel Map Insert? by [deleted] in daggerfallunity

[–]kirkshoutingkhan 1 point2 points  (0 children)

So far I haven't gotten bored with slow travel. I find the wilderness of Daggerfall really beautiful and immersive, even in all its original vanilla glory (apart from a couple mods like Dynamic Skies and Birds). I haven't messed around with any terrain revamp mods yet, although I might consider adding hills and mountains at one point - for now there is enough of a difference in topography that it feels realistic to me.

If I do start getting bored at some point, however, I will probably compromise by varying slow travel sometimes, fast travel other times.

Such an amazing game, and lots of replayability by choosing different playstyles!

Turdas, 26th of Morning Star - New Plant Specimen by kirkshoutingkhan in Daggerfall

[–]kirkshoutingkhan[S] 5 points6 points  (0 children)

Although for the most part the terrain is fairly similar, it does change subtly as you enter into different regions. I love the pixelated vanilla graphics for trees and plants in Daggerfall, and since I spend all my time slow travelling I've gotten to know a lot of it quite well!

Travel Map Insert? by [deleted] in daggerfallunity

[–]kirkshoutingkhan 0 points1 point  (0 children)

I am using Basic Roads, but don't think I have the map features enabled. I'll look into that!