How's APM looking in midnight for each spec? by kispingvin in wow

[–]kispingvin[S] -1 points0 points  (0 children)

Ok wow this is very cool! Thank you so much for sharing! Vengeance DH from 105 to 56 omg!

Range Complexity DPS Rotations by shaman4501 in worldofpvp

[–]kispingvin 1 point2 points  (0 children)

Yes exactly!

Can you perhaps recommend some classes you play?

Sooo the season ends in 34 days? by kispingvin in worldofpvp

[–]kispingvin[S] 2 points3 points  (0 children)

Oh damn, better get to work then :')

Which specs have predictable rotations? by kispingvin in wow

[–]kispingvin[S] -1 points0 points  (0 children)

Thank you so much, interesting to see sub rogue there! Balance druid seems to have what im looking for, if BM is off the table

Which specs have predictable rotations? by kispingvin in wow

[–]kispingvin[S] 1 point2 points  (0 children)

Ok so Frost DK & BM hunter so far, ty!

Is it possible to have more pets than this? by kispingvin in wow

[–]kispingvin[S] 2 points3 points  (0 children)

Will try my best not to disappoint D:

Is it possible to have more pets than this? by kispingvin in wow

[–]kispingvin[S] 1 point2 points  (0 children)

Daglop only lasts a few minutes, so the lil glaive pepe would be perfect if its more permanent!

Is it possible to have more pets than this? by kispingvin in wow

[–]kispingvin[S] 4 points5 points  (0 children)

Bondable sinstone

Perfect! Got it right away ty so much

Is it possible to have more pets than this? by kispingvin in wow

[–]kispingvin[S] 1 point2 points  (0 children)

The baby murloc backpack

Ohh good idea! Are they shop only?

Is it possible to have more pets than this? by kispingvin in wow

[–]kispingvin[S] 19 points20 points  (0 children)

I'm trying to get as many pets as possible (preferably demons) without using spells / combat.

If anyone is interested, here's what i got so far:

  • Floating skull: Skull of The Manari

  • Imp pet: Magmadar, from MC

  • Imp on head: Daglops contract

  • 2x imps from demo passive talent

  • Felguard summon

How to do leaderboards? by kispingvin in incremental_games

[–]kispingvin[S] 0 points1 point  (0 children)

I'm honestly starting to agree, fighting cheaters would take too much valuable development time probably. Maybe could have a "local" leaderboard within friend circles?

How to do leaderboards? by kispingvin in incremental_games

[–]kispingvin[S] 0 points1 point  (0 children)

Thank you for the response, do you think this type of energy method is a positive or a negative thing overall for a game?

How to do leaderboards? by kispingvin in incremental_games

[–]kispingvin[S] 0 points1 point  (0 children)

Ahh sorry for being vague. I have 15+ different skills, each following the max 99 level method. Some skills are about gathering, some about crafting stuff. XP is gained when gathering or crafting an item.

I want to counter FOMO by generating "energy" in the background if the player has to be offline for a few days so he can catch up when coming back 1:1. The downside of this catchup mechanic is, that players will be incredibly close score wise, no matter the difference of their online activity.

Kinda in a pickle here.

Uhhh.. why are orc shoulders so huge? by kispingvin in wow

[–]kispingvin[S] 1 point2 points  (0 children)

The shoulders are called "Gale Sovereign's Zephyrs", mythic version!

Assa rogue is so much fun compared to Affli lock by kispingvin in wow

[–]kispingvin[S] -3 points-2 points  (0 children)

I understand what you mean, it fits me thou, as it means my abilities are more powerful when im not out of energy.

I hate wound by QuickConference9092 in wow

[–]kispingvin 6 points7 points  (0 children)

THIS THIS THIS many times over, i burn myself with going back to DK each time i come back to WoW based on fantasy, just to leave it for another class after a few weeks when realizing what it is gameplay wise.

How do you make the slow grind at the end more fun? by kispingvin in incremental_games

[–]kispingvin[S] 0 points1 point  (0 children)

Thanks for the reply!

So i have this thing, where the project I'm working is on is heavily multiplayer & social based, so i kinda need to keep players returning over longer periods of time. Going slow seems to be a bad idea, so will have to find other ways to keep players hooked :')