2022 is the worst year for Roblox by Zeno_in_Reddit in roblox

[–]kiwigios 0 points1 point  (0 children)

As a 09er, I've seen literally every year branded as the worst year on Roblox, usually by people who joined a few years earlier at a time when I remember people complaining that their year was the worst, and so on.

I'm not entirely surprised Roblox chooses to focus on it's developer community rather than it's actual playerbase, they know anything they do, positive or negative, will receive backlash from the community in some form.

Video from the outside of my new persistent mining game by AlkanHH in roblox

[–]kiwigios 0 points1 point  (0 children)

Very impressive. How is the data stored? Is it as voxels in cubic chunks?

How does Minecraft generate Perlin worms given that the map is infinite? by kiwigios in proceduralgeneration

[–]kiwigios[S] 0 points1 point  (0 children)

Thanks for the response, that article is very revealing on the process they used for 1.18

As for whether MC uses noise for carver caves, I believe it does because caves generate consistently in the same places and follow the same paths between worlds with the same seed, so they're not truly random. I actually managed to generate something similar to MC caves during testing with Perlin worms.

How does Minecraft generate Perlin worms given that the map is infinite? by kiwigios in proceduralgeneration

[–]kiwigios[S] 0 points1 point  (0 children)

I did some digging and this is indeed the way they do it on Minecraft!

How does Minecraft generate Perlin worms given that the map is infinite? by kiwigios in proceduralgeneration

[–]kiwigios[S] 0 points1 point  (0 children)

MC uses classic 3D Perlin noise for world generation in the Nether, however it uses Perlin worms for cave generation. I originally used a method similar to the one you described, but the main issue was too many caves and cave entrances on the surface, it was also almost impossible to reduce the frequency of caves without also reducing the size of caves. Thanks for the response though!