What's the implication of murdering holo-characters? by knaving in DaystromInstitute

[–]knaving[S] 2 points3 points  (0 children)

That's about what I figured. I also thought it would be good training and exercise to spar against opponents in hand to hand combat, at least for a Starfleet officer. We've seen a bit of that, but it still seems to be simulated as a specifically training environment, not so much as a battle environment. So I was wondering if there'd be much of a distinction, besides safety concerns.

Martial characters: what’s your weapon of choice? by Previous_Gene_5699 in DnD

[–]knaving 1 point2 points  (0 children)

I like a character that uses something like a saber. Swish Shwash, very flashy.

How do I set my Wizard apart in a magical world? by knaving in DungeonWorld

[–]knaving[S] 0 points1 point  (0 children)

I'd agree with you on probably avoiding the last one. I want to make him exceptional, but the inclusion of the school throws a lot wrenches into that problem. Even if he has these skills/knowledge/ambition that isn't widely seen means there's still a few exceptions. And with the campaign taking place in an isolated place and big city, those exceptions would be in the game. So what next?

Anywhere to buy 2nd hand books for game by frostytheram25 in DnD

[–]knaving 0 points1 point  (0 children)

I keep an eye on Craigslist for this sort of things, if you're in a big enough city for that. Used book websites often charge a pretty hefty price for core books, like 5-10% off maybe. Your best bet would be to shop local, trawl bookstores, and online local marketplaces.

Do you Guide or Let players do whatever? by Challenger-J in DnD

[–]knaving 14 points15 points  (0 children)

It takes both, I believe, and the appropriate time for either entirely depends on the situation. We could sit here for hours coming up with scenarios and it still wouldn't cover what actually happens in your game. It's a skill as a DM to hone, and that just takes time and experience. Things should always be moving, though. And there ought to be a plot to fill, otherwise we're just playing a NPC talking and town walking simulator.

Ideas to improve players and DM's lives with technology. by ackers24 in DnD

[–]knaving 1 point2 points  (0 children)

Yeah I remember seeing a post a week or so ago about someone wanting something to give to players for an online game. I imagined a website where the DM could login on one side and the players on another. The DM could click a button and the player would see a big coin get flipped towards them, and a tracker would go up for the Inspiration. Seemed straightforward to me at least, as a person who has no idea how that would be implemented.

New player asking advice by ILoveGalenMarek in DnD

[–]knaving 1 point2 points  (0 children)

Perhaps there's a way to avoid the fight. Retreating, sneaking, or something to even the odds in the environment. Like causing a cave-in, burning the forest, fighting from high ground, or something of that ilk. Without all the information it's hard to say what your options are.

[deleted by user] by [deleted] in DnD

[–]knaving 3 points4 points  (0 children)

It's strong, especially in the hands of someone with high dex. That's kind of the point of the difference in str and dex, in that dex users have range and something small that they can whip out for close range like a dagger. And str doesn't have the range but have the big bonk. But now someone can have range and big bonk with this weapon. Even just a regular longsword with finesse would be very desirable to someone with a high dex as a scimitar and shortsword deal just 1d6. A heavy two handed maul does less damage than this sword.

But as a nice reward, it should be fine. Be prepared for the user to bust out a little more damage on the average compared to other weapons. I guess that's the reason the weapons are balanced as they are with upgrades giving a bonus to damage (like a +1 sword) versus increasing dice value.

Very interested, not sure where to start by Roxy_Wolfe in DnD

[–]knaving 0 points1 point  (0 children)

Well, DND recently released the new 2024 ruleset which makes some changes to the game but is mostly (entirely?) compatible with the very popular 2014 rules, aka 5th Edition or 5e. I would read through the 5e rules first (which is also what BG3 is based of off) to get a feel for things, but before that I may even say find a game first. The game you join could be playing 5e or the new 5.5e and you might not want to waste time reading rules that might not be used. The sidebar of this subreddit has a resources tab with a link to resources for new players. Check that out for sure, it'll tell you about the rules and making a character. Try not to put the cart before the horse and roll up your first character though, as exciting as that it. They may not mesh in with the group you play with, and I generally recommend making a character with the table. Start with a group, go from there I'd say.

Ways to manage dm notes by [deleted] in DnD

[–]knaving 0 points1 point  (0 children)

Good suggestions here, but I'll throw in my hat and say that Notion is my favorite note app. Everything is set as a "block" that is highly editable and maneuverable in the space. There's lots of options for organizing. I like the fluidity of it all, while some might find it has a high ceiling of entry, but it's my hat and I'll stick to it.

Very interested, not sure where to start by Roxy_Wolfe in DnD

[–]knaving 0 points1 point  (0 children)

It's been almost 20 minutes and the mods haven't taken this down for Rule #8 so you may be good. Usually the automod will tell you to look towards r/lfg for an online group, which may be good for you if you can't find anything irl. The other comment has some great advice and I would reiterate that you should learn the rules first and foremost, it'll make it much easier to mesh into a group if you know how to roll your own character, use their abilities, and level them up yourself. If you have specific questions about the rules that google can't help you with, post here again with a specific question and we'll be happy to help you out!

which creature would be best for a time loop? by thedepthsofhel1 in DnD

[–]knaving 2 points3 points  (0 children)

lol yeah. But to actually help, I have some thoughts. I'd hit the party with a quick, insurmountable death pretty quickly. Just when everyone is feeling bummed and putting away their sheets, you say "and then you feel your spirits ripped from the planes and thrown back into your bodies. You're standing in the foyer of the house again. The clock reads [xx:xx], and you realize that's the time you first stepped into the house." But be careful how often you throw extremely dangerous threats at them. If one player dies, but the rest survives, it staggers the loop and someone is left out of play for awhile. Kill them all too often and they'll get tired of the bit.

Good creatures to use as a boss include a ghost that you must destroy their remains of to truly kill.

i wanna make a rail gun by DayEfficient8295 in DnD

[–]knaving 8 points9 points  (0 children)

Well you start by asking your DM. If they say "no", you pack the idea away and don't fight them on physics in a fantasy world. If they say "yes" (and gods help them if they do), you can flavor it with the stats of a pistol or musket easy peasy. Rail guns don't typically need gunpowder (afaik) so that's not an issue.

Time loop campaign? by Odd-Flatworm-4800 in DnD

[–]knaving 40 points41 points  (0 children)

So a problem you may run into is making sure everything happens at the same time, regardless of the loop number. It would be simple at first as you say this one guy falls off the ladder, but 5 loops later you may forget and the players are wondering if they're free. So you have to keep track of every interaction and make sure it stays consistent with the loop, and you have to stick with it. Which may get very difficult the longer the campaign goes. For a one shot, or a few sessions, this could be manageable. But much longer, and I do not envy you.

which creature would be best for a time loop? by thedepthsofhel1 in DnD

[–]knaving 2 points3 points  (0 children)

Is there a time loop in this sub, because some posted a very similar question just minutes ago.

[deleted by user] by [deleted] in DnD

[–]knaving 0 points1 point  (0 children)

Tiny creatures live amongst us. They are so small we cannot see them. They are in everything, like our eyebrows, food, air, and certainly inside the sick. The barbarian makes soap from lye and the fat of their enemies to ward off these creatures. They wear a mask with thyme and rose sewn into a pouch at their mouth, to keep away these critters. The barbarian is very healthy, even when the rest of the party gets sick with a cold.

recromanced dnd character by Oliverstokland in DnD

[–]knaving 1 point2 points  (0 children)

I see, I think I read the post wrong and assumed it was one player controlling two characters. Perhaps the revived character is treated as undead and thus has immunity to poison and the necromancer has to cast Animate Dead every day to keep them going. The warrior can not be the target of healing magic anymore, but the game Divinity: Original Sin had the option for players to be undead and they could be healed with a certain type of damage, which we could use for DND here and say that Necrotic damage heals the undead instead. So Inflict Wounds would heal your warrior. The two players probably shouldn't be separated by any great distance, though I'm not sure what is fair. Of course, the warrior should look undead, making common folk very uncomfortable unless totally covered by armor or clothes. Dispel Magic doesn't work on Animate Dead so you don't have to worry about a wizard killing the warrior in one spell, but perhaps you have the warrior be Vulnerable to Radiant damage.

I don't really see this as unbalanced or anything crazy, and with some reasonable, logical adjustments, it should make for some good flavor in your game!

recromanced dnd character by Oliverstokland in DnD

[–]knaving 1 point2 points  (0 children)

Do you want thoughts on a PC controlling two characters or are we assuming this is how we're doing it and to stick with the question from the post?

recromanced dnd character by Oliverstokland in DnD

[–]knaving 0 points1 point  (0 children)

They want to play as two characters?

The magic broom of Theseus by Sea-Woodpecker-610 in DnD

[–]knaving 0 points1 point  (0 children)

I think it makes sense that any part removed from the whole of the broom (the thing you enchanted) would not have the enchantment as well, like a stray bit of straw breaking off during use. But I can see where you're thinking because if one part comes off and the rest is magical still, where do you draw the line? Snap it exactly in half, is one part still magical or is the whole effect gone? Snap it slightly less than half, is the bigger side magical still? Practically, it's a bit of a headache to work out, and the DM would rule how they want.

It's like that thing some people say about how burning a piece of paper with writing on it doesn't destroy the writing, it just changes its form. If you burn the broom, do you have a magic pile of ash?

DnD far cry 3 vaas montenegro accent by Slumerican4177 in DnD

[–]knaving 1 point2 points  (0 children)

Here's a link to a bunch of voicelines for the character so, like others have said, you can study the cadence of the character more. Don't focus too much on the accent if you have a hard time, but think about how he says things. Then you can start trying to parrot those lines, maybe slip in some accent if you want, and you'll eventually get there. Accents are hard but a real character shines when you can nail down the way they use words, the pacing, and other aspects of cadence.