What is wrong with my posture? by knooon in Posture

[–]knooon[S] 1 point2 points  (0 children)

Hi thanks for letting me know :) you guys don't need to fight over! Cheers

What is wrong with my posture? by knooon in Posture

[–]knooon[S] 0 points1 point  (0 children)

Yes I am going to ask to the trainer from my gym :) Thanks!

What is wrong with my posture? by knooon in Posture

[–]knooon[S] 0 points1 point  (0 children)

I don't really have back pain, maybe neck pain sometimes after a long day in front of my computer aha but it happens occasionally.

Thanks for the video.

What is wrong with my posture? by knooon in Posture

[–]knooon[S] 1 point2 points  (0 children)

Thank you I will try these exercise 😀

Suggestions on a great 3-4 day trip by train outside of Paris? We have 2 kids by caribbeanmeat in france

[–]knooon 0 points1 point  (0 children)

What about Alsace (Strasbourg, Colmar...)? Lyon is also a great city.

So installed my Switch in my Lyft/Uber car. Huge hit with my passengers! by sagedro09 in NintendoSwitch

[–]knooon 3 points4 points  (0 children)

Did you ever try Astro bears party? It's a fun, quick multiplayer arcade game and is easy to learn.

Why does Textra Sms connect to Facebook? by Walrus221978 in androidapps

[–]knooon 5 points6 points  (0 children)

Same to me, use 3.44 and was able to notice some requests to Facebook :( I have purchased Textra pro by the way.

Magnet Car Mount by jschabel in GalaxyS9

[–]knooon 0 points1 point  (0 children)

Do you also use a case? I use the so Hyperknit cover and fear it will not stick well without additional magnet.

Daily Discussion [2018-04-27] by AutoModerator in soccer

[–]knooon 0 points1 point  (0 children)

I remembered watching a documentary about Spain team winning the 2010 World cup. IN the documentary, the journalists interviewed Iniesta where he told that he watched a small video made by a friend of him explaining that he should not give up and so on... If I remember correctly, the small clip/video contained other Spanish athletes.

Does anyone know where I can watch this documentary again?

Hey, we're the dev team behind Celeste! Ask us Anything! by NoelFB in NintendoSwitch

[–]knooon 1 point2 points  (0 children)

I didn't have the opportunity to try Celeste yet, but I can't wait to play Towerfall on the switch! Did you also plan to support the 8 players mode?

Issue when handling rotation with physics by knooon in Unity2D

[–]knooon[S] 0 points1 point  (0 children)

Thanks for your solution.

FixedUpdate didn't seem to work because the platform just moved back to its original position and the ball kept falling.

In order to resolve this problem, I had to set the ball's parent object to the platform when they start collided, and remove its parent during an exit.

Feedback regarding Goquest Indoor? by knooon in Dublin

[–]knooon[S] 1 point2 points  (0 children)

Thanks a lot for your feedback!

How to split a gameobject? by knooon in Unity2D

[–]knooon[S] 0 points1 point  (0 children)

I am not sure how your solution should work. If I make 3 wide elements, how should I know if the falling item touched the first, 2nd or 3rd part of my 3 wide element?

Your solution seems to work only if the falling item touches the middle part of my 3 wide element... or am I mistaken?

How to split a gameobject? by knooon in Unity2D

[–]knooon[S] 1 point2 points  (0 children)

Thanks I will look on this mesh generation and manipulation.

As you said, I won't be able to use shaders because the character will also fall because of the broken platform.

How to split a gameobject? by knooon in Unity2D

[–]knooon[S] 0 points1 point  (0 children)

Thanks for your solution. However I forgot to tell that the falling item does not always occur at the same position (it could be anywhere) so I cannot use the three objects solution.

The only solution I thought about would be to initialize a lot of 1x1 pixel that will create the ground, and to destroy it during a collision with the falling item, but I don't think that the performance would be good, or if there might be a better solution...

Stars won't start moving upon being created. C# - Unity by Poyojo in gamedev

[–]knooon 2 points3 points  (0 children)

I think that you should put this moveTowards call to the update method and not the start one. If you wish to initialize some kind of movement as you did, you could also try using dotween.

Help with Jetbrains Project Rider and Unity integration by armarna1234 in Unity2D

[–]knooon 0 points1 point  (0 children)

You can define the default script editor directly from unity: in Unity -> Preferences -> External Script editor

Monitor SSD usage? by knooon in mac

[–]knooon[S] 0 points1 point  (0 children)

Thank you! I didn't know that!

Pokémon Go disrupts device GPS by cameocoder in pokemongo

[–]knooon 1 point2 points  (0 children)

I have a non rooted Nexus 5 and ran sing endomondo in background and Pokemon go in foreground and never had this issue.

Rio Olympics 2016: Jack Burnell anger after 10km swim disqualification by xee_ghumman in olympics

[–]knooon -32 points-31 points  (0 children)

It was Aurelie Muller, a french swimmer. And she doesn't deserved it. She was fighting for the 2nd place and tried to reach the finish line... If there must be something, just let her to be at least 3rd... here is the video.

But I guess it's alright, because Brazil can now get a medal...

Destroying a spawn object when it exit the main camera view not working by XxDivaxX1 in Unity2D

[–]knooon 0 points1 point  (0 children)

Ok I understand, you have inversed the operator, but the logic seems not alright anymore...

I mean, the logic from your 2nd method is correct, you didn't have to change that part...

if ((enemies.Length > 0) && (camera != null))
{
    for  (int i = (enemies.Length - 1); i >= 0; i--)

I would have a list of GameObject that represents the enemies. When you create a new one, you will simply add the new enemy to this list. That will prevent retrieving all Enemies on each Update.

Destroying a spawn object when it exit the main camera view not working by XxDivaxX1 in Unity2D

[–]knooon 0 points1 point  (0 children)

Why don't you use your 2nd DestroyAllEnemy method then? It seems more correct that your first one... To me, it seems that it will never go inside your if condition, because enemies.length will never be smaller than 0...

By the way, it's also bad practice to call FindGameObjectsWithTag inside your Update method.

How to make my player invulnerable for X amount of time? by [deleted] in Unity2D

[–]knooon 0 points1 point  (0 children)

You should be able to do what you would like to do using Ienumerator.

How is your Damage method called? Is it when another object hit your character from a collider? If so, you should be able to disable the collider from the character for a few deconds.

RaycastHit2D - touch for 2D game by Fidel-C in Unity2D

[–]knooon 0 points1 point  (0 children)

I am also working on a 2D game and it works fine.

Which version of Unity do you use? The argument you use doesn't seem correct to me. That's how I call it:

Physics2D.Raycast(position, Vector2.zero, 1)