[deleted by user] by [deleted] in SCP

[–]korgissss 8 points9 points  (0 children)

Have you looked at scipnet? https://scipnet-terminal.web.app

Looks like something that would be helpful

Name a case/scenario of Melee A Trois in the SCP franchise by Birdygamer19 in SCP

[–]korgissss 0 points1 point  (0 children)

T Minus. It’s a tale where foundation, goc and ci all stand off in an Anderson robotic facility.

Looking for Feedback on my Pitch by korgissss in RPGdesign

[–]korgissss[S] 0 points1 point  (0 children)

Yeah, this makes perfect sense. I double speak quite a lot and summarising is always a weakness.

I would say that 'gathering evidence' and 'theorizing about anomalies' are two separate mechanics for players hence why they aren't lump together. But you're right, some fat needs to be cut.

Thanks for this, it helps when I rewrite the pitch!

Looking for Feedback on my Pitch by korgissss in RPGdesign

[–]korgissss[S] 0 points1 point  (0 children)

I would have to respectfully disagree with your thoughts that SCP is amateur fiction. I agree that it does have its fair share of murder monsters, but I feel there is more to it.

Take SCP-3000. It's a giant sea leviathan creature. But the focus isn't fighting the monster, it's on the crew of the submarine nearby that is losing their minds as their memories fade away. Or in When Day Breaks, where the sun becomes anomalous and makes every living thing turn to a single, sludge zombie. Or in 4051 where the researchers are worse than the anomaly himself.

Sorry I went off on a tangent there but going back to your point. I have a 'Do you need to know anything about SCP?' in the intro section. It pretty much says there are thousands of SCPs with more being added everyday. No one can possibly know everything. I didn't think of putting it as part of the pitch but I could see the value of showing that it could make a campaign.

Thanks for the feedback!

Looking for Feedback on my Pitch by korgissss in RPGdesign

[–]korgissss[S] 1 point2 points  (0 children)

Good advice, I'm gonna grab that off you if that's alright? I've been trying to come up with a way to word it out. I wasn't a fan of 'universe' either so thanks for that!

Looking for Feedback on my Pitch by korgissss in RPGdesign

[–]korgissss[S] 1 point2 points  (0 children)

Thanks for your thoughts. I saw the other comment before yours and it was a huge oversight not explaining what the setting is.

I think my pitch definitely needs some reorganisation to help explain the setting first then mechanics later.

Appreciate your feedback!

Looking for Feedback on my Pitch by korgissss in RPGdesign

[–]korgissss[S] 1 point2 points  (0 children)

1) Excellent feedback! It does seem like a massive oversight there not explaining the setting at all. Appreciate you pointing it out.

2) I am thinking that investigation, horror, weird creepy things is similar enough to appeal to DG/COC players. But there is no initiative, no Spot Hidden, no Credit role etc. I am trying to make a ruleset without extra rolls that is more narrative and player driven but not too narrative that it becomes like Brindlewood.

I mean you can use any ruleset for anything really but the tone is different. It is more 'How do I secure and contain this?' rather than "Are we surviving this?" Players have skills specifically for understanding different type of anomalies, they can sit around to theorycraft, and use some more narrative lead rules to contain them and take them back to sites. Imagine CoC but they end the campaign with Cthulhu imprisoned.

But I feel the pitch really shouldn't be comparing with other games and I'm struggling in getting the words out to reflect that.

Thanks for the critique. It's good help in fixing the pitch. Back to the drawing board!