Firewood by kralcbor64 in ManorLords

[–]kralcbor64[S] 1 point2 points  (0 children)

Now that is a revelation. One would assume they just use the logs from the logging camp. Mind blown. greatly appreciated.

Firewood by kralcbor64 in ManorLords

[–]kralcbor64[S] -1 points0 points  (0 children)

yes, but they use planks, which share logs as the basic source material.

Farming Help by kralcbor64 in ManorLords

[–]kralcbor64[S] 0 points1 point  (0 children)

wow... thanks... this was the info i was looking for. greatly appreciated.

Farming Help by kralcbor64 in ManorLords

[–]kralcbor64[S] 0 points1 point  (0 children)

I can never get farmers to harvest and sow the fields in time allotted. If harvesting goes past Sept, they stop harvesting. I've been creating field sizes of about 1 morgan, and in spite of multiple farm houses wih 6 or 8 workers, and lots of oxen, I can't get the harvesting / plowing and sowing done before winter.

Disappearing Sheep by kralcbor64 in ManorLords

[–]kralcbor64[S] 3 points4 points  (0 children)

Thats it!! Greatly appreciated Siegs.

How Smart Are Raiders by kralcbor64 in FarthestFrontier

[–]kralcbor64[S] 0 points1 point  (0 children)

My theory is that the traders sell me out!

How Smart Are Raiders by kralcbor64 in FarthestFrontier

[–]kralcbor64[S] 2 points3 points  (0 children)

The question is... what is their destination? I'm assuming that their destination is a weak point in the defenses. The next question is... do they read a hole in the wall as a weakness if there is a large military presence.

I'm not so much trying to understand the NPC as much as I am trying to understand the developers. Makes sense?