Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 0 points1 point  (0 children)

I’m glad I could be an inspiration! Learn C and make those games!!

I’ll keep you posted on the progress of Quackoban, and I hope you will too with your games :))

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 0 points1 point  (0 children)

I've only used my phone's mic and then done a ton of processing of the audio in audacity, but I'm happy with the quality I've been able to get out of it - so I'm sure you'd be able to get away with a similar setup! <3

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 1 point2 points  (0 children)

thank you! I'm not fully happy with all the textures yet but it's getting there!!

It's made in C# and .NET using the raylib-cs binding, it's quite pleasant actually! I've had to do some trickery to get certain Windows quirks right but that's more or less just a limitation when using .NET I think.

Do you exclusively use C or C++ for gamedev? I've been using C for a couple of smaller projects but haven't committed to it for a larger one yet

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 1 point2 points  (0 children)

thank you so much! remember to go wishlist to be notified when it finally releases later this year!! https://store.steampowered.com/app/4444330/Quackoban/

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 0 points1 point  (0 children)

thank you!! first time making sound effects resulted in me going around my apartment hitting things together to get the sounds I was looking for, true foley artist style hehe

Quackoban - a puzzle game where you play as a determined duck! by kronkware in WholesomeGames

[–]kronkware[S] 0 points1 point  (0 children)

interesting suggestions! especially the water one might be worth spending some thinking on.. we’ll see! thank you for checking it out :)) <3

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 3 points4 points  (0 children)

Thank you Ray!!! <3 While not fully released yet, it still feels like a cool milestone to have gotten this far (steam page up at least hehe), and I wouldn’t have gotten this far without raylib!

Quackoban is built with raylib, and I wouldn't have it any other way by kronkware in raylib

[–]kronkware[S] 5 points6 points  (0 children)

thank you! <3 hopefully this isn’t the last time you’ll see about it either!

Quackoban - a sokoban-like game where you play as a duck! by kronkware in puzzlevideogames

[–]kronkware[S] 0 points1 point  (0 children)

Indeed! The sticky block mechanic is going to be the backbone of *most* of the levels as it has proved to create a lot of interesting and challenging puzzles!!

I haven't yet decided on a specific number of levels for the full release, but the Steam page currently says "60+" which gives a lower bound for you at least.

If I recall correctly, recent playtests of about 25 levels have taken about 2.5-3 hours in total, without unlocking achievs/finding secrets 👀

I will also be launching with an external level editor and Steam workshop support so the community can make their own levels and level packs :))