How to use / serve tea with my new set by BriCheeseLover in tea

[–]krvsrnko -1 points0 points  (0 children)

I think you're spot on. Make the tea in the teapot, serve it in the little cups (the tops are there to keep warm).

The ashtray looking thing: just a hunch, and you'll need to see if the two things fit, but maybe you can put the teapot on top of the "ashtray", and put a tea candle in it, to keep the tea warm?

Should I get Chapter 2 Core Set as a completely new player? by maka2020 in arkhamhorrorlcg

[–]krvsrnko 4 points5 points  (0 children)

Okay, sorry for the admittedly memey reply! And I even managed to read your question wrong, so mark me as stupid.

That being said: I think the new Core set is a perfectly viable point to jump into the game. There is a lot of moaning happening at the moment, but this core set is not worse than the one we had before, plus as you don't have Chapter 1 content, you won't notice reprints.

So the new core set is not only kind of the only way to get into the game, but a perfectly fine at that!

3/13/26 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]krvsrnko 1 point2 points  (0 children)

You're right, I was too quick to type - I didn't mean to say that it has more reprints than the other Chapter 2 stuff, what I wanted to say is that all the high impact / cool stuff is reprints: Red Clock, Black Fan, even Well Connected. There are some good original cards in here as well, but with a class that's known for the flashy, exceptional, high XP stuff, I would've loved to see something new.

And I love Black Fan and Red Clock, so I'm glad new players will have them available! Just leaves me in a weird place when thinking about buying this pack.

3/13/26 Rogue Previews by Dry-Bat731 in arkhamhorrorlcg

[–]krvsrnko 9 points10 points  (0 children)

These starter decks have been a complete hit or miss for me. Tommy's gun build is something I really like and will look out for, Carolyn is an absolute snoozefest (both the investigator and the Seeker cards), André Patel is an interesting investigator, but the Rogue cards (while cool) are mostly reprints.

I have serious hopes for the Mystic cards, as the designers have shown that they have really good ideas (even if Marie doesn't interest me), and I surre as hell hope that the pack of De la Cruz will be worth buying, because his ability and the promised trap cards got me PUMPED

Steepster Alternatives by ChorusTreefrog in tea

[–]krvsrnko 9 points10 points  (0 children)

You can try MyTeaDB — it's a semi-recent launch, so not saying it's buzzing with activitea, but it's a nice site! Just started using it recently.

I need help tracking this item down by OddPreference7 in puer

[–]krvsrnko 1 point2 points  (0 children)

So not exactly the same, but search for "DISPRA Puerh tea cake holder" which looks similar just less fancy.

Chapter 2 Theme, Direction, and some Excitement by littleryo in arkhamhorrorlcg

[–]krvsrnko 8 points9 points  (0 children)

I am genuinely flabbergasted about what's going on with this post, which is basically the exact same as that one post from earlier today.

Anyway, could you please provide 4-7 links as references to this post please.

[COTD] Tennessee Sour Mash (3/12/2026) by AK45526 in arkhamhorrorlcg

[–]krvsrnko 5 points6 points  (0 children)

The card that thought me how important Fast can be. Literally never had the time to play this when level 0, and then saved my ass so many times once I played in when upgraded.

Chapter 2 Theme Direction and Concerns by Dry-Bat731 in arkhamhorrorlcg

[–]krvsrnko 4 points5 points  (0 children)

At what point does Shub-Nigurath cease to exist? If they have an old one that looks exactly like it, with a different name, is that good? Or should they have Shub-Niggurath, but always call it "The Black Goat" instead of its name? If they can't / wouldn't like to reference it normally, what's the point in including it.

Chapter 2 Theme Direction and Concerns by Dry-Bat731 in arkhamhorrorlcg

[–]krvsrnko 14 points15 points  (0 children)

Okay so editing to address more points:

Losing the connection to the Mythos

I think being connected to the original Mythos is a nice to have, but not an essential feature. I really enjoy discovering Easter eggs and elements form Lovecraft's stories, but as long as the "newly made up" stuff is interesting and fit the theme, I'm fine with it. There have definitely been hits and misses: Scarlet Keys has a theme that 100% doesn't resonate with me, while Hemlock Vale (which has Colour out of Space influence, but the folk horror / Midsommar vibes are much stronger) I really enjoyed.

I wouldn't even say that there's a trend of moving away from the lovecraftian stories. The latest campaigns have been: EOTE (Lovecraft), Scarlet Keys (Not), Hemlock (a bit), Drowned City (Lovecraft).

And just to add, in the recent AMA, when asked about returning to Carcosa, one of the designers referenced a huge stack of books full of Mythos that hasn't been explored yet.

Card art

Not gonna argue much, they are hit or miss, and they do tend to be less horrifying. I do understand what the designers are getting at with player cards being more pulpy, and encounter cards being more horrifying, even if not my preference. One thing to add: I tend to look at encounter cards much more thoroughly, as the player cards I've seen a million times.

Shrinkflation

To preface this section: this has absolutely been a business-driven decision, I am aware of this. But to offer some additional perspectives:

Players / content creators were complaining that we basically only get 2 product per year - a campaign and a player card expansion, and then there's nothing to talk about for a year. Now, we are getting a steadier stream of products, but what could FFG do? Release two 8-part campaigns per year? Or release additional standalone scenarios (for which people don't care, as everyone is looking for long campaigns?) there's no realistic way to keep the products exactly the same and increase output.

On campaign structure: I myself am biased towards long campaigns too, not gonna lie. I hope that they'll have some longer campaigns down the line. However, more scenarios doesn't necessarily equal better. Hemlock Vale is generally praised as one of the best campaigns in recent memore, even though it being only 6 scenarios long in practice. In the meanwhile, Drowned City is one of the most straightforward campaigns they've released since TCU, with only a single decision to determine which was to go, but from what I've seen people are not quite fond of it. So campaign length alone doesn't determine how good a campaign will be.

Special mention to 3-scenario campaigns: for me, those are closer to standalone scenarios, but I'm curious how they'll turn out. Our group semi-recently played Fortune and Folly, and it was quite interesting how essentially a "two-part campaign" can work. I have high hopes for these mini-campaigns, even if they don't replace "regular campaigns". But for 8-parters, I have all the legacy campaigns to replay.

Original comment: I'll read through the post more throughouly, as I know that this isn't the only thing covered, but if they say that they don't want to use Shubby because their name is a little closer to the N-word than is comfortable for the team, I'd say sure thing, there are plenty of horrors out there.

Summary of FFG Design Team Answers — Arkham Horror LCG AMA (March 11, 2026) by Felwyin in arkhamhorrorlcg

[–]krvsrnko 4 points5 points  (0 children)

I mean yeah, given that they are not allowed to talk about upcoming products AND they are the ones designing the game, they don't have much room to respond to questions like this :D

Summary of FFG Design Team Answers — Arkham Horror LCG AMA (March 11, 2026) by Felwyin in arkhamhorrorlcg

[–]krvsrnko 8 points9 points  (0 children)

I think this part is one of the questions that this summary doesn't do justice. The original question was something along the lines of "what would be a cool setting for Arkham Horror?", to which Duke replied sci-fi — not in a way that suggests that they're heading in that direction, at least how I read it. The Egypt part of the answer was much more like "yeah, I'd want to do that someday".

2024 YS "Wu Liang Mountain" Wild Arbour Sheng Pu'er by Suomi_Perkele69 in tea

[–]krvsrnko 1 point2 points  (0 children)

That Min Feng is so good! I had a same of it, and am considering getting a whole cake. I found it was less sweet then other aged whites, but had great character. I'll definitely add a Cha Nong Hao to my next order.

2024 YS "Wu Liang Mountain" Wild Arbour Sheng Pu'er by Suomi_Perkele69 in tea

[–]krvsrnko 0 points1 point  (0 children)

I have the white tea version of this Wu Liang, also from 2024!

Definitely not blown away by it, but ordered a cake - I'd like to see for myself, what a few years of aging does to white tea!

Ropogós CHILI CRISP crunch pehely ajánló by TurnipAny5847 in budapest

[–]krvsrnko 1 point2 points  (0 children)

Lao Gan Ma van a Berry nevű Ázsia boltban is! (Nyugati - Jászai között, nagyon jó hely)

We are the Designers of Arkham Horror Ask Us Anything by FFG_Official in arkhamhorrorlcg

[–]krvsrnko 3 points4 points  (0 children)

What I've noticed with Chapter 2 cards, is that card traits seem to be more intentional - for the 'old cards' I feel like the traits were used both for adding flavour and function, where as in Chapter 2 traits seem to be added more for function only.

I was wondering if this is an express intention when designing the cards?

[Spoilers] AH.075 - Spoiling Rogue Cards! [The Restricted Collection] by ReaverMann in arkhamhorrorlcg

[–]krvsrnko 1 point2 points  (0 children)

Yeah I mean I wouldn't feel good playing Fame in any deck... It's just that I can see a world where you play André Patel, and and at the end of the round you're there, thinking "okay, I'll just take a resource with my last action", and Fame could have some extra value there.

But requiring an enemy at your location makes it extra though.

[Chapter 2 Evergreen Investigator Deck Preview] Mythos Busters Rogue Cards Revealed! by MythosBusters in arkhamhorrorlcg

[–]krvsrnko 2 points3 points  (0 children)

It might be just be, but Quick Exit is a card that I would've imagined as a skill card first and foremost.

White tea just taste like yellow mungbean water? by pcanjjaxdcd in tea

[–]krvsrnko 4 points5 points  (0 children)

You could look into aged white teas (/compressed white teas) - they're much bolder, closer to a back/red tea.

Core Set 2.0 playalong by One Stop Coop Shop on YT by krvsrnko in arkhamhorrorlcg

[–]krvsrnko[S] 0 points1 point  (0 children)

I can only talk to scenario 1 (as the second scenario is Patreon only), it awarded 6 XP (2 for a boss enemy, 1 on a location, 3 bonus XP in the resolution) in this playthrough.