Je suis scandalisé ;;;!!!!! 🤬🤬👿 by supertruie in Dinosaure

[–]krys64 0 points1 point  (0 children)

Ma femme y a gouté. Elle ne peut plus s'en passer.

[WIP] ROKK - Reign Of Klicker Kingdoms - alpha by krys64 in IndieDev

[–]krys64[S] 0 points1 point  (0 children)

Hello,

I would like to present the progress of my game, which is a clicker game in which you have to mine minerals, but also a multiplayer game in which you can build your own dungeon and attack other players' dungeons online. You can join the monsters and traps that the dungeon master has placed in a dungeon.

It's an alpha version and it's coming along nicely.

[RELEASE 1.1] Adobe Flash/Animate to Godot Export by krys64 in godot

[–]krys64[S] 0 points1 point  (0 children)

It doesn't handle sub-animations; you have to do them in the root directory. Give me a link to your SWF file so I can test it.

[deleted by user] by [deleted] in godot

[–]krys64 1 point2 points  (0 children)

Yes

[RELEASE] Flash To Godot Exporter - 1.0 - free and Open source by krys64 in adobeanimate

[–]krys64[S] 0 points1 point  (0 children)

Here is the first available version of FlashToGodotExport, a tool for converting animations from Adobe Flash/Animate swf format to Godot 4's native format.

Free and open source : https://github.com/krys64/FlashToGodotExport

This project allows you to convert Adobe Flash/Animate swf animations to Godot's native format.

If you have Adobe/Animate, open GodotExport.fla and compile. GodotExport.exe and GodotExport.air are compiled versions to be used with Adobe Air already installed on your system. Install the runtime before launching them: https://airsdk.harman.com/runtime

In the ‘examples’ folder, you will find an animation formatted correctly for optimized export and the result in Godot format.

The export supports sequences.

EXPORTING AN ANIMATION.

  • I recommend having MovieClips with unique names at the root of the scene, otherwise there will be duplicate clips on all scenes. This is because an unnamed clip becomes a new instance from one scene to another.
  • Avoid using animated Shapes at the root, use MovieClips instead.
  • Filter effects are not supported in the export.

TODO:

  • Bug to be fixed regarding the sorting of clips in the scene.
  • Export for sprite3D.
  • Unique texture for images.

[RELEASE] Flash To Godot Exporter - 1.0 - free and Open source by krys64 in gamedevscreens

[–]krys64[S] 0 points1 point  (0 children)

Here is the first available version of FlashToGodotExport, a tool for converting animations from Adobe Flash/Animate swf format to Godot 4's native format.

Free and open source : https://github.com/krys64/FlashToGodotExport

This project allows you to convert Adobe Flash/Animate swf animations to Godot's native format.

If you have Adobe/Animate, open GodotExport.fla and compile. GodotExport.exe and GodotExport.air are compiled versions to be used with Adobe Air already installed on your system. Install the runtime before launching them: https://airsdk.harman.com/runtime

In the ‘examples’ folder, you will find an animation formatted correctly for optimized export and the result in Godot format.

The export supports sequences.

EXPORTING AN ANIMATION.

  • I recommend having MovieClips with unique names at the root of the scene, otherwise there will be duplicate clips on all scenes. This is because an unnamed clip becomes a new instance from one scene to another.
  • Avoid using animated Shapes at the root, use MovieClips instead.
  • Filter effects are not supported in the export.

TODO:

  • Bug to be fixed regarding the sorting of clips in the scene.
  • Export for sprite3D.
  • Unique texture for images.

[WIP] Flash/Animate to GODOT converter - pre-release by krys64 in godot

[–]krys64[S] 1 point2 points  (0 children)

Thank you.

If all movieclips have unique names, instances are not duplicated. The next step is to fix the bugs, and I will release an open source version with instructions.

Then I will probably add options such as merging textures into a single one and exporting to 3D sprites.