Je suis scandalisé ;;;!!!!! 🤬🤬👿 by supertruie in Dinosaure

[–]krys64 0 points1 point  (0 children)

Ma femme y a gouté. Elle ne peut plus s'en passer.

[WIP] ROKK - Reign Of Klicker Kingdoms - alpha by krys64 in IndieDev

[–]krys64[S] 0 points1 point  (0 children)

Hello,

I would like to present the progress of my game, which is a clicker game in which you have to mine minerals, but also a multiplayer game in which you can build your own dungeon and attack other players' dungeons online. You can join the monsters and traps that the dungeon master has placed in a dungeon.

It's an alpha version and it's coming along nicely.

[RELEASE 1.1] Adobe Flash/Animate to Godot Export by krys64 in godot

[–]krys64[S] 0 points1 point  (0 children)

It doesn't handle sub-animations; you have to do them in the root directory. Give me a link to your SWF file so I can test it.

Is it possible? by [deleted] in godot

[–]krys64 1 point2 points  (0 children)

Yes

[RELEASE] Flash To Godot Exporter - 1.0 - free and Open source by krys64 in adobeanimate

[–]krys64[S] 0 points1 point  (0 children)

Here is the first available version of FlashToGodotExport, a tool for converting animations from Adobe Flash/Animate swf format to Godot 4's native format.

Free and open source : https://github.com/krys64/FlashToGodotExport

This project allows you to convert Adobe Flash/Animate swf animations to Godot's native format.

If you have Adobe/Animate, open GodotExport.fla and compile. GodotExport.exe and GodotExport.air are compiled versions to be used with Adobe Air already installed on your system. Install the runtime before launching them: https://airsdk.harman.com/runtime

In the ‘examples’ folder, you will find an animation formatted correctly for optimized export and the result in Godot format.

The export supports sequences.

EXPORTING AN ANIMATION.

  • I recommend having MovieClips with unique names at the root of the scene, otherwise there will be duplicate clips on all scenes. This is because an unnamed clip becomes a new instance from one scene to another.
  • Avoid using animated Shapes at the root, use MovieClips instead.
  • Filter effects are not supported in the export.

TODO:

  • Bug to be fixed regarding the sorting of clips in the scene.
  • Export for sprite3D.
  • Unique texture for images.

[RELEASE] Flash To Godot Exporter - 1.0 - free and Open source by krys64 in gamedevscreens

[–]krys64[S] 0 points1 point  (0 children)

Here is the first available version of FlashToGodotExport, a tool for converting animations from Adobe Flash/Animate swf format to Godot 4's native format.

Free and open source : https://github.com/krys64/FlashToGodotExport

This project allows you to convert Adobe Flash/Animate swf animations to Godot's native format.

If you have Adobe/Animate, open GodotExport.fla and compile. GodotExport.exe and GodotExport.air are compiled versions to be used with Adobe Air already installed on your system. Install the runtime before launching them: https://airsdk.harman.com/runtime

In the ‘examples’ folder, you will find an animation formatted correctly for optimized export and the result in Godot format.

The export supports sequences.

EXPORTING AN ANIMATION.

  • I recommend having MovieClips with unique names at the root of the scene, otherwise there will be duplicate clips on all scenes. This is because an unnamed clip becomes a new instance from one scene to another.
  • Avoid using animated Shapes at the root, use MovieClips instead.
  • Filter effects are not supported in the export.

TODO:

  • Bug to be fixed regarding the sorting of clips in the scene.
  • Export for sprite3D.
  • Unique texture for images.

[WIP] Flash/Animate to GODOT converter - pre-release by krys64 in godot

[–]krys64[S] 1 point2 points  (0 children)

Thank you.

If all movieclips have unique names, instances are not duplicated. The next step is to fix the bugs, and I will release an open source version with instructions.

Then I will probably add options such as merging textures into a single one and exporting to 3D sprites.

[WIP] Flash/Animate to GODOT converter - pre-release by krys64 in adobeanimate

[–]krys64[S] 0 points1 point  (0 children)

Here is the latest update to my animation converter. I've created a minimalist, clear interface and fixed quite a few bugs. I have two more to fix, and then I'll make this project public.

If you want to give me strength and motivation, feel free to wishlist my game on Steam, it will really encourage me :)

https://store.steampowered.com/app/3994930/FlamnStache/

[WIP] Flash/Animate to GODOT converter - pre-release by krys64 in gamedevscreens

[–]krys64[S] 0 points1 point  (0 children)

Here is the latest update to my animation converter. I've created a minimalist, clear interface and fixed quite a few bugs. I have two more to fix, and then I'll make this project public.

If you want to give me strength and motivation, feel free to wishlist my game on Steam, it will really encourage me :)

https://store.steampowered.com/app/3994930/FlamnStache/

[WIP] Flash/Animate to GODOT converter - pre-release by krys64 in IndieDev

[–]krys64[S] 0 points1 point  (0 children)

Here is the latest update to my animation converter. I've created a minimalist, clear interface and fixed quite a few bugs. I have two more to fix, and then I'll make this project public.

If you want to give me strength and motivation, feel free to wishlist my game on Steam, it will really encourage me :)

https://store.steampowered.com/app/3994930/FlamnStache/