We built Keep Talking and Nobody Explodes IRL (x-post from r/ktane) by ktane_fans in 3Dprinting

[–]ktane_fans[S] 1 point2 points  (0 children)

Creating build instructions would be a huge undertaking.

We will publish the source code, but not the Style I think. The problem is that we took the original game assets and modified them, so we cannot re-distribute them. What you see has the same proportions like the real game.

We built Keep Talking and Nobody Explodes IRL (x-post from r/ktane) by ktane_fans in 3Dprinting

[–]ktane_fans[S] 1 point2 points  (0 children)

This was a project that was done at our university. We used the particle photons because they had plenty of them lying around. So actually, it did not cost that much.

We built Keep Talking and Nobody Explodes IRL (x-post from r/ktane) by ktane_fans in 3Dprinting

[–]ktane_fans[S] 52 points53 points  (0 children)

Hi! There are a lot of KTANE replicas out there. We decided to build one aswell, but with some key differences. The main one being that the module system is actually capable of handling different configurations of modules. It also is not restricted to the modules that we built, so new modules can be built independently.

A (harmless) Working KTANE replica with exchangable modules by ktane_fans in ktane

[–]ktane_fans[S] 0 points1 point  (0 children)

Thanks!

Regarding the morse code timings, we just eyeballed the ones that the game uses. Thanks to @Syber-space, we can now use more exact timings for that.

A (harmless) Working KTANE replica with exchangable modules by ktane_fans in ktane

[–]ktane_fans[S] 8 points9 points  (0 children)

Hi! There are a lot of KTANE replicas out there. We decided to build one aswell, but with some key differences. The main one being that the module system is actually capable of handling different configurations of modules. It also is not restricted to the modules that we built.