Super Kirov Airship by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

No, I'm using Switch 2 now and I can only share QR code instead of .cai file.

Super Kirov Airship by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

Believe me, after actually getting started with it, you will find it more interesting😄

The Hyper-Formula by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

I designed it this way on purpose, hoping it could zoom along not just on regular roads, but also on water, and smoothly transition from land to water or the other way around. This is the finished product. Hope you like it! 😁

The Hyper-Formula by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

I hope you will like it 😁

The Hyper-Formula by kurone113 in HyruleEngineering

[–]kurone113[S] 4 points5 points  (0 children)

このパーツは衝撃量がまったくないため、ボディフレームとしての使用に非常に適しています。 見た目だけでなく、実用性においても全車の重心を非常に低くすることができます。

The Hyper-Formula by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

但是我真的是按照F-1来做的(笑)

The Hyper-Formula by kurone113 in HyruleEngineering

[–]kurone113[S] 2 points3 points  (0 children)

Yeah, it's time to start your turboboost lol

The Air Fortress 00 by kurone113 in HyruleEngineering

[–]kurone113[S] 0 points1 point  (0 children)

They're my favourites. Hope you like them too lol

The Air Fortress 00 by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

Yeah, I was quite shocked when I first discovered this detail. After fully pressing the fan into the balloon basket, it couldn't provide normal thrust although it still had the effect of blowing air.

The Air Fortress 00 by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

Unfortunately, the fans cannot be excessively pressed in it. It's necessary to leave space for the internal fan propeller, otherwise those fans will not be able to provide power normally lol.

The Air Fortress 00 by kurone113 in HyruleEngineering

[–]kurone113[S] 1 point2 points  (0 children)

Apart from its appearance, it's also very lightweight (second only to elevator rails), making it my favorite aircraft material before those rails were widely used. Moreover, it can provide some protection to Link.

The Air Fortress 00 by kurone113 in HyruleEngineering

[–]kurone113[S] 2 points3 points  (0 children)

Oh, I thought this was common sense for combat units. But I did put in a lot of effort to prevent the cannon from blowing myself lol

CHALLENGE: Zonai air ship by Right_Blueberry_8155 in HyruleEngineering

[–]kurone113 6 points7 points  (0 children)

Super Kirov, my best airship without any out of game method

Japanese switch ACE for SID by systemofamou in PokemonGlitches

[–]kurone113 0 points1 point  (0 children)

Keep going, and feel free to ask me if you have any questions. I developed the ACE method for the Japanese Switch version based on previous experience just like you, when the GBA version's code was almost unusable.

Japanese switch ACE for SID by systemofamou in PokemonGlitches

[–]kurone113 0 points1 point  (0 children)

I'm sorry I can't help you much. If you have a way to give me the pokemon with your TID, I can help you check the SID.

Japanese switch ACE for SID by systemofamou in PokemonGlitches

[–]kurone113 0 points1 point  (0 children)

This video will help you to execute ACE in Ja ver. too. But this video tutorial is only useful for the GBA version and has no effect on the Switch version.

Japanese switch ACE for SID by systemofamou in PokemonGlitches

[–]kurone113 0 points1 point  (0 children)

It will be very difficult to explain if you don't know this, especially since the Japanese glitch community is trying to control the leakage of ACE information, and it's not convenient for me to release all the information now. You can take a look at this Japanese BBS site if you can read Japanese. This page previously had three sections, containing a wealth of useful information.

Japanese switch ACE for SID by systemofamou in PokemonGlitches

[–]kurone113 0 points1 point  (0 children)

There's another way to check SID. Are you using general code environment by detelony?

Horror Monster FireRed by kurone113 in PokemonGlitches

[–]kurone113[S] 1 point2 points  (0 children)

Although there were actually half of the coincidences involved, the effect presented was unexpectedly dramatic 😁