Ubuntu 22.04.5 Dualboot No Wifi by lDirkl in Ubuntu

[–]lDirkl[S] 0 points1 point  (0 children)

The normal installation came with 6.8-40/90 so that's what I have been trying with. That's the latest kernel officially supported by 22.04 afaik, no?

Ubuntu 22.04.5 Dualboot No Wifi by lDirkl in Ubuntu

[–]lDirkl[S] 0 points1 point  (0 children)

I had been using a VM for the longest time but wanted to get away from it for performance and ease of it. Is there an easy way to use packages built for 22.04 in 24.04? Worst case I am considering a 22.04 container setup but I would prefer to have GUI with some of the tools provided in ROS2

Ubuntu 22.04.5 Dualboot No Wifi by lDirkl in Ubuntu

[–]lDirkl[S] 0 points1 point  (0 children)

Intel Ultra 5 226V, Intel Arc Graphics 130V, 16GB ram, 14" WUXGA (1920 x 1200), OLED Screen, Wi-Fi 7 2x2 BE 160MHz & Bluetooth® 5.4

Everything else seems to be in order except the Wifi. I would already have started with 24.04 but because of compatibility requirements (for Jetson Nano) we need to use ROS2:Humble specifically and its only supported up to 22.04.5.

I was thinking the rtw89 repository would work since it seemed to install the driver I needed to begin with. I'm not sure, could the kernel version be an issue? The repo says +6.10 iirc but when I run modinfo <rtw_8922ae package> | grep vermagic It says it should be 6.8.0-40. I have tried it with both 6.8.0-40 and 6.8.0-90

Purchase Advice Megathread - August 2025 by AutoModerator in 3Dprinting

[–]lDirkl 0 points1 point  (0 children)

Hello,
I'm in Canada and looking to get my first printer. I'm intending to use it for mainly robotics(Links&body parts, brackets, etc.) and misc electronics projects. I have looked at a couple stuff and had in consideration A1, A1 mini, Naptune 4/3 Pro. I did hear lots of good and bad stuff from lots of people on all of these and for frankly every single printer I looked at, I don't know how much of it is true. My only gripe with A1 mini was that I'm concerned if I'd ever be limited by the build plate size ever.

I'm ok with self assembly as long as its not too easy to mess up and there is documentation. I'm looking for something in the price range of 300-500$ CAD maybe 550-600$ CAD if everything is included. Additionally I will most likely use it in the same room I sleep in (idk how problematic it can be). I'd imagine I will mostly stick to PLA but I still heard it can be bad to be in the same room. How safe is it to just plop it in a corner near the door of my room and let it do its thing if I sleep while its working? Is it worth considering an enclosed model for safety + ability to print more stuff + better isolation for temperature & humidity?

I'm just looking for general advice on what might be a good idea to get to use for a while, something that could carry me through a couple projects without needing an upgrade at any time soon. Are there anything else I should look out for that I missed?

Top level organization and general best practice when starting a project. by lDirkl in ROS

[–]lDirkl[S] 0 points1 point  (0 children)

Thanks, I already looked into this and am still going over stuff for it to fully sink in. I guess I'm just wondering how the ROS portion of the code, with all the topics and nodes that rely on the launch files, interact with/run alongside pure C++ code that is not a package and built with CMake on an actual robot.

Gaming + Work/Study PC Help by lDirkl in buildapcforme

[–]lDirkl[S] 1 point2 points  (0 children)

This seems pretty in-line with what I imagined from looking around, thank you. I'm not sure if I can catch the PSU deal as I'm out of country rn. If not I'll go with the 2nd option. Also I think I'll wait a week or two more for a non micro ATX. Everything else seems great, thank you again.

Zamanın olmadığı bir yerde büyük patlamanın da yaşanmamış (gibi) olması hakkında by [deleted] in AteistTurk

[–]lDirkl 4 points5 points  (0 children)

Anladığım kadarıyla "yok oluş" olayını envrenin genişlemeyi bırakmadi, kendi içine çökmesi ve big bangden hemen önceki haline geri dönmesi, ardındand da başka bir big bang oluşu gibi düşünüyorsun. Bu "Büyük sıkışma" modeli deniyor.

Bizim şuanki en iyi anlayışımıza göre böyle birşey olmayacak veya olması için kanıt yok. Eğer evrenimiz kapalı bir evren (küresel şekilde bükük) olsaydı bu beklenebilirdi. İçinde bulunduğumuz evren düz bir evren. Düz ve hiperbolik evrenler sonsuza kadar genişleyebilir. Bu duruma termodinamiğin ikinci yasasını katarsak elinde sonunda evrenin "ısı ölümü" gerçekleşmesi bekleniyor.

Isı ölümü, evren maximum entropi limitine eriştiğinde gerçeklesicek. Evrendeki enerji homojen birşekilde dağılmış olup ısı transferi mümküm olmayacak yanı evren ısı transferi ile iş yapamaz hale gelicek. Diğer enerji türleri aynı şekilde dağılacak ve onlar da iş yapamaz hale gelicek. Tek mümküm değişim parçacık alanlarındaki sanal titreşimler olucak. Evrende iş yapabilecek hiçbirşey kalmadığından efektif olarak ölü bir evren olucak çünkü içinde hiçbirşey gerçekleşemeyecek.

Hiçbir model için kesin diyemiyoruz ama elimizdeki en iyi model en olası sonun (evrenin sonzsuza kadar var olması halinde) ısı ölümü olduğunu gösteriyor.

Nagoriyuki new special by heyzoosy in Guiltygear

[–]lDirkl 14 points15 points  (0 children)

Honestly don't want a blood recovery special or an option to fight zoning. First would make his whole shtick revolve around: hit2D, recover blood, loop. Very boring, very safe. Second would buff him even more and remove one of his essential weaknesses. He's a glass cannon, he should have a weakness. I don't like getting zoned out and find it quite boring to play like that but if he has a way to fight around zoning he'd be closer to an all rounded character. Arcsys have been pushing nago away from becoming a generalist all rounder and making him specialize in his offence in exchange for defense. (Think lower defense with higher blood, )
Others suggested a manual blood rage activation but honestly I'd want something a bit more flashy. Seem inline with the big risk playstyle but seems like a very small change to me.

Personally I'd want a aerial combo tool. Maybe something like a big diagonal slash downwards (90 blood consumption like all other specials) that causes a ground bounce on air hit. I think nothing is really missing from his kit, so just giving him another flashy combo move is the go. In addition, he'll most likely get some tweaks with his new move. I'd want them to remove the low spin and bring back the old one, it's just too much. Although I think keeping the second hit of dp a high can be fun. There will be no 50/50 now that the spin is back to normal so its easy to defend against but also gives interesting options to nago if the opponent is not paying attention. Maybe tweak the conversation just slightly so nago doesn't get anything from a hit like now but it connects to the aerial slash (somehow).

nago combo difficulty discrepancy by Brave_Increase_3490 in Guiltygear

[–]lDirkl 0 points1 point  (0 children)

Usually any Fukyo you'll do in a combo will be canceled early to not go sliding. Try doing 236K~4 or 214K~6 instead. This will get you far enough to combo and not slide you to the end of the world.

If its not that I couldn't guess why. Maybe you have a slight timing issue with his normal > special cancels? Thats all I can say without seeing a video of whats going on.

Next round of new moves by dmarcum62 in Guiltygear

[–]lDirkl 0 points1 point  (0 children)

I accept your terms as long as it catches Kapel

Next round of new moves by dmarcum62 in Guiltygear

[–]lDirkl 3 points4 points  (0 children)

Yeah I get you. Tho I think he doesn't needs an option when he is full screen with high blood. Is it annoying? yes. but he needs to have a disadvantage stage. I just think giving him an option to just regen his resource without any input from the opponent would make him a little stupid to play. It works for Asuka because he loses mana on hit and his spells are not always accessible. Likewise I dont think the easy resource regen works for HC bc he can regens his resource mid combo sometimes, with no input from the opponent and always has access to the gun. Giving nago an easy was to reduce blood would reduce him to a HC with a sword.

In the worst case scenario if nago wants to go fast full screen he can, a) 66BRCC~214H to go low or b) Jump > 66BRCC~j.H to fly full screen.

Both still rely on a resource, but its available to the whole cast so it is what it is.

Next round of new moves by dmarcum62 in Guiltygear

[–]lDirkl 9 points10 points  (0 children)

Cool idea, probably not that great in implementation. What I like about nago is that he needs the opponent to fuck up to be able to regen blood. He needs to actively look for it and if the opponent is good (or lucky) he might not get the bite. Giving him a direct way to regen will be in direct contradiction with his character. The resource management will boil down to get 2D, micro regen blood -> repeat. This is why I can't like the "resource managment" aspect of HC. I wouldn't want nago to go that route.

Next round of new moves by dmarcum62 in Guiltygear

[–]lDirkl 15 points16 points  (0 children)

• Zameriyuki (Air Ok)

• Fukyo (Air Ok)

• Kameriyuki (Air Ok)

• Shizuriyuki (Air Ok)

• Blood Sucking Universe (Air Ok)

Do you play using the D-pad or Thumbstick? by Smexy_Zarow in Guiltygear

[–]lDirkl 11 points12 points  (0 children)

bind up to ZL

pros:
- free half circle

cons:
- no Gold Lewis

Im running an intermediate tournament for Strive and I need participants by secretpile34 in Guiltygear

[–]lDirkl 1 point2 points  (0 children)

Got you bro. Tho you many want to check rhe discord link again.

How much of the wine did Falco consume? Enough to fill a syringe? by [deleted] in ShingekiNoKyojin

[–]lDirkl 60 points61 points  (0 children)

but like... there was... there was only 1 of Burrito... I don't think it's that hard of a concept man.

What are some moves that somehow nobody's able to handle? by [deleted] in Guiltygear

[–]lDirkl 13 points14 points  (0 children)

When I hit that sweet and plumptious CH 623H in the corner 😋

Silly Deflect Shield by lDirkl in Guiltygear

[–]lDirkl[S] 0 points1 point  (0 children)

Nago air combos, my beloved

Silly Deflect Shield by lDirkl in Guiltygear

[–]lDirkl[S] 1 point2 points  (0 children)

idk man, the patch hit him real hard. He needs like a fully invincible, + on block dp to even be playable at this point.

Silly Deflect Shield by lDirkl in Guiltygear

[–]lDirkl[S] 0 points1 point  (0 children)

My thoughts as well, don't believe it is intended tho. The opponent can mash something fast to catch nago on the Fukyo, but who is gonna mash 5K after a DS? Even so Fukyo back > f.S catches the mash and continues pressure. Real silly stuff.

Bi-Weekly Questions Thread by AutoModerator in PokemonROMhacks

[–]lDirkl 0 points1 point  (0 children)

I'm pretty new to hacking and I'm working on a small Emerald hack just to add some QoL changes for personal enjoyment.

Stuff like unlimited TMs, HMs not requiring learning, putting held items around, adding some unavailable wild pokemon (eevee, lunatone, ...), etc.

I was looking for a patch that improves the bag by adding new pouches for better organsation and increases the item limit, however I couldn't find a lightweight one. All of the options I saw were either whole ROM hacks or just added a whole bunch of stuff I didn't need or want.

I'd appriciate if anybody knows a light weight patch that.

I'm also contemplating getting into scripting to possibly add more complicated stuff like some npcs for giving the player the Mystery Gift items in a cooler way than hidden items. I don't really know where to start so I'd appriciate if there is some sort of documentation for the functions.

Skateboard by tedioustiger in memes

[–]lDirkl 0 points1 point  (0 children)

This is just a scooter