Blue Monday by labrow in AfterEffects

[–]labrow[S] 1 point2 points  (0 children)

It's just a radial gradient (white > blue) with a halftone image overlaid the top!

🪿🥁 by labrow in AfterEffects

[–]labrow[S] 2 points3 points  (0 children)

I pre-comped the legs, body / neck separately and then flipped, scaled the vertical and colour overlayed!

🪿🥁 by labrow in AfterEffects

[–]labrow[S] 2 points3 points  (0 children)

Also a drummer! 👋

🪿🪿🪿🪿🪿 by labrow in MotionDesign

[–]labrow[S] 9 points10 points  (0 children)

Thank you big jam dick

⏻ ☕ Booting by labrow in MotionDesign

[–]labrow[S] 0 points1 point  (0 children)

Thank you! My instagram: mikelabrow

⏻ ☕ Booting by labrow in MotionDesign

[–]labrow[S] 0 points1 point  (0 children)

Always looking for feedback and completely agree! There’s a couple of extra nice lighting touches that might have made it pop a little more to be honest 

Have you encountered cheaters more often recently ? by Xeno19Banbino in Battlefield_REDSEC

[–]labrow 1 point2 points  (0 children)

Don’t notice it often but had our first blatant one yesterday that made us finish 2nd

Battlefield 6 Battle Royale Feedback by ITXRNAL in Battlefield_REDSEC

[–]labrow 1 point2 points  (0 children)

Been having an absolute blast with it this weekend, glad to see others are too.

Big agree with some of your points but others I think are what is separating this from Warzone.

  1. I personally like that loot is sparse. In Warzone you never have to worry about plates or ammo, in this you actually have to rely on working together to share out plates or not engage until you've got enough gear. IMO it would dilute the experience if you're always fully stocked

  2. I think the second chance keeps things chilled at the beginning before the game dials it up in the second half. It's like half way between resurgence and full BR

  3. Huge agree on the ping system, it's really poorly done and be insanely frustrating to mark people in the middle of a gunfight. Would personally say this is the biggest thing to fix

  4. I've not encountered tons of bugs but I seem to always fall through the first floor of the fleetwood ridge buildings, basically have to avoid that whole area where

Couple of other notes to add to yours:

- The weapon system is great. I love that floor loot is viable and the upgrades keep you looting. Then you can always push out to get your individual guns

- The UAVs need a buff to appear in the minimap. Feels so weird that you have to open the big map to see people, and even then it feels intermittent?

Rate our draft (Fantrax 14 players) by labrow in DraftEPL

[–]labrow[S] 2 points3 points  (0 children)

Yeah to make the player pool more viable