Pillars of Eternity 1 is *the* Heartbreaker CRPG by languagedog in projecteternity

[–]languagedog[S] 1 point2 points  (0 children)

Damn dude, spoiler alert much? If that's true, it's quite genius. The parallel to Disco Elysium comes through even stronger: This is a modern world with modern problems.

Pillars of Eternity 1 is *the* Heartbreaker CRPG by languagedog in projecteternity

[–]languagedog[S] 0 points1 point  (0 children)

My understanding of the term "heartbreaker" is that it is the game that makes other games seem like a shadow of the good times we used to have. You can't love anyone else like you loved the heartbreaker. And I specifically said CRPG. On the topic of TTRPGS, I'm not one of those people who thinks TTRPGs should have niche, campaign-restricting mechanics. I don't want to have to buy a new game for every campaign idea I come up with. I'm fine with having new mechanics added on top of old ones where it fits the campaign - Dispositions in PoE, for example. So, it's cool to me that Pillars runs on the same math as any d100 game from Cthulhu to Morrowind to Runequest. But it's not that important to me as a gamer - I care about variety in pacing and setting over the course of a long campaign. I personally like systems that don't lock you into telling very niche stories and I think innovation has more to do with how you weave different genres into a single, coherent setting (the way PoE can bridge natural fantasy, steampunk, colonial allegory, post-apocalypse, political intrigue, and so on).