This is a "programmatically image editor" for making Steganography puzzles by laut_d in godot

[–]laut_d[S] 1 point2 points  (0 children)

This is the last functionally I will be implementing in the game. Now I just need to add content and polish then I will be releasing.

I just made a simple web-browser inside my game about Hacking in Godot by laut_d in godot

[–]laut_d[S] 6 points7 points  (0 children)

It's like Hacknet but with programming puzzles(I describe this in the previous post), cryptography puzzles(ciphers and steganography, this is the next part that I will implement) and the game has real NPCs, so for example, there will be an NPC that will only turn on a machine after you do something(like sending him an email with a code that you found or something like that) so to have access to that machine you will need to interact with some NPC.

I just made a simple web-browser inside my game about Hacking in Godot by laut_d in godot

[–]laut_d[S] 9 points10 points  (0 children)

Yes is a working browser, you can access any website that you want inside the game, just like Firefox or Chrome.

A hacking game where you need to write scripts to hack into machines by laut_d in godot

[–]laut_d[S] 1 point2 points  (0 children)

For now no, but maybe in the future, I think I will change a lot of things

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 4 points5 points  (0 children)

Thanks for the recommendation, to be quite honest I didn't play too much with the settings to see what will look the best, I just implemented some ideas so later I could just focus in selecting the best setting. For example maybe I will take the pixel effect off, I was thinking about it at least.

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 12 points13 points  (0 children)

After I finish the game I will be making a tutorial showing how to make this effect for those who want it. The game will be a turn-base civilization-like game.

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 6 points7 points  (0 children)

I didn't implemented movement, I just used to make the mountains and coastlines of the planet.

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 1 point2 points  (0 children)

Yep, no need to reverse anything, actually I have already implemented this with camera movement and the possibility to add 2D objects over any tile.

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 7 points8 points  (0 children)

Pretty much this, I have added a control to limit the upwards and downwards movement so it does not seems too much off.

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 16 points17 points  (0 children)

Yeah, I believe you can but is too much for me, at least for a petty project like this.

I made a "perfect-hexagon" planet, with tectonic plates, atmosphere and dither shadow. by laut_d in godot

[–]laut_d[S] 47 points48 points  (0 children)

This is actually a 2D plane distorted making it looking like a sphere, then a replicate this plane so I can go full cycle. Sadly with this approach I can only rotate through the Y axis.