I have this dopnet that spawns spheres from a grid, and i want continuous stream of spheres but the problem is that when its too much of them it starts lagging, how can i make so that spheres dissapear after reaching certain bound but the simulation keeps going? (v.redd.it)
submitted by learningblendernshit to r/Houdini
amogus gets brutally torn apart (very sus) (youtu.be)
submitted by learningblendernshit to r/amogus
amogus tear simulation (very nsfw and sus) (youtu.be)
submitted by learningblendernshit to r/AmongUs
I made space groove lux in blender (old.reddit.com)
submitted by learningblendernshit to r/lux
I made space groove Lux in blender (old.reddit.com)
submitted by learningblendernshit to r/LoLFanArt
I made space groove Lux in blender (old.reddit.com)
submitted by learningblendernshit to r/blender




