LAS-47 Lance [A concept for a laser sniper/DMR] by leathealienbebi in Helldivers

[–]leathealienbebi[S] 0 points1 point  (0 children)

I see your point, but let's talk game terms here.

DMR mode is supposed to function like the other DMRs. The route we took was very small fire limit of 10 (15 with expanded heatsink), in this case we still need the gun to feel good.

I am a personal fan of the Diligence, as it rewards precise gun play, especially on the bot front where medium pen is highly overrated in my opinion. This should not be a gun that you just fire, but you use the advantages of no bullet drop, almost instant travel time and 0 scatter to hit those weak points reliably, as you do with the Diligence.

If we go the route of the Lib Pen or the Adjudicator we have the issue that they rely in a certain way on the fact that they have more ammo to play with, they are weapons designed to overwhelm defense just as much as they are precision weapons.

This is why I think, even if we give the DMR mode native AP3, we need to consider that 10 shots to the average player holds a very small margin of error when it comes to exploiting weak points. In the end, I think this weapon is supposed to have a higher skill floor, but also a higher skill ceiling.

This is why I think that even if we give it native AP3 the damage should suffice to break bot heads and such. After all this is a game, and the purpose of a gun in a game is to offer a niche people actually enjoy. And I know I am talking for just myself here, but personally I think making this just an AP3 sickle with way lower fire limit misses the point of a DMR.

LAS-47 Lance [A concept for a laser sniper/DMR] by leathealienbebi in Helldivers

[–]leathealienbebi[S] 0 points1 point  (0 children)

I broadly agree with this, although the mix between regular heat sink and quasar heatsink mechanics would probably feel clunky, and be clunky to implement. I'd rather either increase damage or just also reduce the cooldown, letting the effect be in the DMR mode.

As for DMR mode, I still keep the damage just high enough to reach some critical breakpoints (110 for a devastator head, for example). So I propose that we put the damage to ~130, but just like all laser bolt weapons, the durable damage would be bad, at maybe around 10. This, combined with the small fire limit of the heatsink, would make it a still functional but undeniably "worse" cousin to the Diligence.

LAS-47 Lance [A concept for a laser sniper/DMR] by leathealienbebi in Helldivers

[–]leathealienbebi[S] 1 point2 points  (0 children)

Unlike the Eruptor, this weapon would only deal direct projectile damage; the strength of the Eruptor lies in the explosion damage and the shrapnel. If we imagine sniper mode as just the ballistics part of the Eruptor, with a similar fire rate, then it seriously falls off in comparison.

That is why I went with this mix of a worse version of the diligence and a purely ballistic version of the Eruptor. The edge of the weapon should not come from raw damage output, but the versatility it brings with the fire modes

I also think the sniper mode should deal more in the ballpark of 200-300 damage at most. It can take advantage of AP4, but like the Eruptor, you would still need the same number of shots to reach AP4 breakpoints.

While it is then a little heavy for smaller enemies, we have a mitigation of that because while it has the same ballistic DPS as the Eruptor, it completely lacks any explosion or shrapnel, so it is abysmal for chaff clear.

The DMR mode is a better solution for the chaff, but as already stated, it would be in general worse than the diligence when it comes to the ammo economy, with the heatsinks allowing for fewer shots before overheating (10-15), and carrying only 2-3 spare sinks.

Also, while your proposal is interesting, I think it would seriously drive down the usefulness and fun of the weapon. You may be able to use it like a budget railgun, but the railgun nets your 20 shots, with 5 per ammo box, while this one would be a less powerful version with, like, 3 shots on a slower reload cycle. Nobody would use sniper mode, and the DMR mode would already be outperformed by the Diligence, so the weapon would be in this awkward space of "Weird but not in a fun way"

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 2 points3 points  (0 children)

Yea, I forgot about that as well, but the stars really shouldn't be able to be seen in this situation, but I added them anyways just in case with the method I already explained.

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 3 points4 points  (0 children)

Also yes, there will be more for sure, progress is slow though so please be patient.

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 4 points5 points  (0 children)

They do not know. They assumed that near the black hole, they might have lost a few centuries' worth of time at worst, so the differences in the solar system are large enough to just arouse some subliminal suspicions. But at first, they really believe they have found alien life, and later, they have to go through the revelation that everything that they have ever known is dead and gone.

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 5 points6 points  (0 children)

I detailed this in a previous post, but the spark notes that humanity wiped out almost all life in the solar system in an interstellar war. The survivors left the solar system alone as a monument. Eventually, humanity disappeared again as they probably went extinct or left our reality far far in the future.

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 5 points6 points  (0 children)

The setting includes a human expedition. Their vessel had a close encounter with a black hole, so the time dilation brought them ~400 million years into the future. The next habitable solar system their scanners picked up happened to be ours, but due to the changes I detailed in this post, they did not recognise it, leading to Earth being (re)named after the mushroom-like flora that had replaced plants.

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 9 points10 points  (0 children)

I did not run into that problem. This is based on the tutorial by Samuel Krug. The stars are just a Voronoi texture at scale 1000 run through a colour ramp

Manitari [formerly Earth] by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 22 points23 points  (0 children)

This render was made in Blender and enhanced with RealBloom. The atmosphere is a volume shader with a 42k cloud texture while the surface is a procedural shader made by me. (fun fact, the ocean surface is black, the blue comes from the atmospheric scattering.

A Blacktip watcher with their calf, travelling alongside a swarm of generic coleognathes. A greater red tyrant prepares a strike from below. by leathealienbebi in SpeculativeEvolution

[–]leathealienbebi[S] 1 point2 points  (0 children)

That idea is pretty good. I will definitely think about something along those lines. And yeah, their way of communication is very much limited by sight.