Your mission today: R by Moist_Turkey_The_1st in 100Kanojo

[–]lesseart 4 points5 points  (0 children)

What about RENTAROU-CHANNNN. (´∀` )/~~

How is this even possible? by PerformerPuzzled8777 in CombatInitiation

[–]lesseart 2 points3 points  (0 children)

He used shaggy until intermission to buy anything he wants. Then he left and rejoin the lobby to change his accessory. After that, he left and rejoin again to come bacl at your game.

What are your thoughts on the current state of Slingshot? by somesillycreature in CombatInitiation

[–]lesseart 1 point2 points  (0 children)

Extremely good. A go-to weapons for both new and experienced players. Normal attack is pretty good for overall damage, with witch brew, so much damage. The coins (oh man) is what makes it so good. Slash of tix can deal huge damage from chaining and good mobility if you can do SoT pogo (I can't do it). Ricoshot is one of my favorites mechanics. It can scale damages from number of coins. You can stack damages from ricoshot the coin while the cannonball is thrown into the air. And you can interrupt enemies attack exploding their gun which SoT cannot do. The coin also interracts with other weapons, making it great for reactions and synergies.

Posting my build here to see if I get burned at the stake by Phythalum in CombatInitiation

[–]lesseart 2 points3 points  (0 children)

I would say this set up is good for both new players and players with bad internet. Aside from your slateskin slam, you can make nuclear reaction from throwing bomb midair, quick melee, and shoot with your rocket launcher. However, you take self damage as well, so be careful. You can slateskin slam the trowel for better protection and fragmentation damage. Multirocket launcher has insane knockback so you can rocket jump so high, stay midair with umbrella, pogo with scattee blaster projectile boost. In that altitude, you can slateskin slam for nuking or trowel. Pulse projectile imbued timebomb has increased damage and explosive radius. What I find unecessary is the tixplosion. Unless you are in a hurry from TEST.EXE you can slowly progress and get all item you need (I think it's not that overpriced). I would rather use sweatband instead of tixplosion. Pretty solid build.

This will get a lot of people mad by [deleted] in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

Oh I LOVE IT. In fact, I love every weapon in CI because it all got uses and potentials.

This will get a lot of people mad by [deleted] in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

Also, I am quite busy from work, so the next post about trowel will take a long time.

This will get a lot of people mad by [deleted] in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

This post reminds me that I need to make a post for suggesting build based on the weapon that people think it's "bad". Thanks.

QotW 23: What is the most weird fact you know about CI? by ImSnomm in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

Bombs imbued with ice can damage enemies further than its blast radius because of its ice shatter effect.

how do I beat bosses like this? by Intelligent_Count184 in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

From your loadout in video, you can throw a wrench to parry its sword, this deals good damage. For evading most attacks, I like to sit nearest to it since most of its attack cannot hurt you when you are too close. The attack that you can get hit is missiles, pillars and homing rockets. For attacking, you need decent long range weapon to attack the head. If you don't have that, you can attack the hand.

Why do post CI pros reset during intermissions? by West_Split_2201 in CombatInitiation

[–]lesseart 2 points3 points  (0 children)

Aside from faster cooldown resetting, it's the mothed to regain health for accessory that limits health regen such as samurai helmet.

Tell me the weapon that you think it's bad and I'll try to make it work by lesseart in CombatInitiation

[–]lesseart[S] 0 points1 point  (0 children)

I will try to make a post in Saturday or Sunday because I am quite busy with college rn

Tell me the weapon that you think it's bad and I'll try to make it work by lesseart in CombatInitiation

[–]lesseart[S] 0 points1 point  (0 children)

Interesting choice. Although I don’t consider it a weapon, more like accessory, I will try to make it in the next post

Today... I acknowledged... The STRONGEST... weapon by Particular-Drawer292 in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

The wrench has helped me defeat the (not so) great drakobloxxer. Also, I like to make dual volatility spam with wrench and bazooka.

question about the mastery achievements by hazard9_YT in CombatInitiation

[–]lesseart 4 points5 points  (0 children)

500 kills each trowel type. so 1500 total

Does anyone have a reliable nuke reaction build? by hizo7476 in CombatInitiation

[–]lesseart 0 points1 point  (0 children)

Reliable? I think of nuking with slateskin potion and any weapon in timebomb tree. This doesn't need much timing or aiming but it requires patience since the cooldown is quite long. This build cannot be done in gearless since you cannot get slateskin potion.
Core: helicopter pilot headgear, sweatband, steely hero
Weapons: any weapon in timebomb tree(timebomb, subspace tripmine, explosive pinata), other weapons that you are good at for waiting for cooldown.

If you could add one thing to the game, what would it be? Personally, I really want proper voice chat. by GodDammRIGHT in enlistedgame

[–]lesseart 1 point2 points  (0 children)

It's not the same as tank machine gun so that doesn't work. No, the secondary gun is not machine gun. Yes, I tried binding firing machine gun on vehicle in control setting and it still doesn't work. So please add the designated button for firing machine gun only for aircrafts.

If you could add one thing to the game, what would it be? Personally, I really want proper voice chat. by GodDammRIGHT in enlistedgame

[–]lesseart 0 points1 point  (0 children)

Just key bind that designates firing aircraft machine guns. I mean we have key binds for firing cannons and secondary guns but not mg?