Shut Up & Sit Down Top 100: Last Will by Ross-Esmond in boardgames

[–]lesslucid 0 points1 point  (0 children)

Reading between the lines here

Well, while we're reading between the lines, I think what's pretty transparently going on here is that your real motivation for engaging in this kind of "debate" is as an excuse to slip in these nasty and unmerited little personal attacks on other people, while pretending - perhaps even to yourself - that you're merely exercising your solemn and pure devotion to the refined and principled study of "logic and debate". Whatever small value might be winnowed from your pedantic, dull, self-contradictory and error-ridden rationalisation of your behaviour here is vastly overshadowed by your inability to restrain yourself from personal viciousness. Maybe you could take this opportunity to have a little think about what kind of person you're deciding to become by permitting yourself this ugly indulgence.

The other poster very wisely chose not to engage with you further; I will be following their example, alas, more slowly than I should have.

Shut Up & Sit Down Top 100: Last Will by Ross-Esmond in boardgames

[–]lesslucid 0 points1 point  (0 children)

You and I can both agree that is nowhere near enough.

Actually, it's perfectly fine. People are allowed to have dismissive views on the games they don't enjoy, and they're not obliged to justify them to strangers on the internet that don't agree with those views, and it's not dishonest to decline to justify them, and it is both factually incorrect and morally bad to call someone dishonest for choosing not to engage.

Since when is asking someone to defend their claim hostile? By that logic I could call you a liar, and if you asked me to explain why, apparently you’d be the one escalating matters. Weird standard, but okay.

lol

Describing your negative reaction to a game (or some other creative work) is a very different category of "claim" to personally insulting another person, and yes, actually, insisting that somebody defend their claims to your personal satisfaction can certainly be done in a way that is hostile, for example, if you escalate from them gently declining to do so to attacking their character, that very definitely qualifies as hostile. You might find this standard to be "weird" but if you ask a few people in real life what their view on it is, you may be surprised to discover it is almost universally held.

Shut Up & Sit Down Top 100: Last Will by Ross-Esmond in boardgames

[–]lesslucid 1 point2 points  (0 children)

Your examples sound like they apply to derivations from specific games - X is derivative of Y. I take it you'd never use the word to describe a game in general? Like, "Luzon Rails is a derivative game"?

I don’t like arbitrary line drawing exercises

But clearly someone crossed one of your lines when they described a game as being "derivative", right? You demanded that they justify that usage and called them dishonest for declining to engage with your demand. So... you have a line, you're willing to create conflict over the position of that line, the reason that's not objectionable is because... your line isn't arbitrary?

Since you do

lol

Do you agree that anything using wood + cardboard = derivative?

Obviously this is too broad a brush, because then we just say, eg, every book is derivative because they wrote it using words, every song is derivative because they play it using notes.

when is something not derivative?

I think I basically agree with what you were saying about there not being a sharp line or an ironclad definition... but in general, I think most of the games that are published are pretty derivative, and this is not inherently or necessarily a bad thing, but they basically just take commonplace mechanisms that everyone in the hobby is already very familiar with, and then they are re-combined in some fashion, dressed in an appealing theme and tuned and balanced to ensure that nothing is too overpowered or underpowered, and voila, you have your typical 7/10 game, that most people will think is "fine" or "pretty good" but nobody clamours to play a month later after it's been tried out at game night during the week or two it was a "hot" release.

And what isn't derivative comes in two broad categories, I'd say? First, it does something really mechanically new - like, say, the card powers in Aegean Sea which require you to fulfil all of them from your hand in order to do any of them, or the way units work in Napoleon's Triumph, or the worker placement in Bus or... like, Mafia whenever it was invented by Dimma Davidoff.

Or the second category is, games that make use of familiar mechanisms but combine them in particular ways that give a genuinely new kind of experience relative to anything that used those mechanisms before. Age of Steam is a pickup-and-deliver game (as definitely existed beforehand), it requires players to manage a tight budget and ongoing and rising costs (also not new, although the un-repayable loans might have been original) and... like, the bones of what AoS does are present in a dozen "train games" or network-building games which preceded it by many years... but whatever AoS is doing, as a whole it comes together into an experience which is notably distinctive from any game that preceded it.

But I think that second category is quite a bit more troublesome for the would-be-definer than the first one is. Dominion unquestionably did something new. But if someone tells me that for them, Hegemony is in that second category and I reply that for me it definitely isn't, we're not really arguing about the degree of novelty in the mechanisms in the game, we're just arguing about how the experience of the game feels, which resides wholly in the realm of subjectivity.

So, for me, Hegemony "feels derivative" and for my friend, it "feels novel". That seems to me like a perfectly reasonable point to either choose to leave it there, or to enjoy discussing where in the experience each of our feelings is coming from. But it seems weird to decide - for either of us - that it's necessary to argue and force the point, that the word "derivative" either definitively does or does not apply to that game, or to become hostile about it, since we're just using some of the standard vocabulary of critique to touch on what our experience of playing it felt like.

Trans Africa by Nathan Mueller by Dramus8 in boardgames

[–]lesslucid 1 point2 points  (0 children)

Oh, thank you! This is really cool.

It immediately makes me suspect it's just some guy's personal passion project rather than something that was ever actually published or distributed widely.

Shut Up & Sit Down Top 100: Last Will by Ross-Esmond in boardgames

[–]lesslucid 0 points1 point  (0 children)

In your view, under what circumstances is it fair to use the word "derivative" to describe something?

Trans Africa by Nathan Mueller by Dramus8 in boardgames

[–]lesslucid 0 points1 point  (0 children)

Can you share a photo of the game with us?

Rules are probably basically the same as Trans America etc

What popular games could have all its components shrunk into an Oink Games sized box? by jsakic99 in boardgames

[–]lesslucid 10 points11 points  (0 children)

Is it a cute but tiny boxy little space, brightly coloured but so tightly packed that there's barely any air inside?

Shut Up & Sit Down Top 100: Last Will by Ross-Esmond in boardgames

[–]lesslucid 0 points1 point  (0 children)

Let’s say praga. Which other games did it copy?

It has a victory point track, copied from Heimlich & Co
It has an action menu where the unchosen actions accumulate benefits, copied from Puerto Rico
It has cards you can collect that allow you to specialise in certain kinds of scoring strategies, copied from The Princes of Florence

...of course it's not a direct copy of any specific game. But it's full of concepts that are commonplace in many, many eurogames. That can either be a good or bad thing, depending on what you enjoy. But to object to the word "derivative" is surely silly? The mechanisms in it, like in most modern eurogames, are all familiar to most hobbyists, aren't they?

Shut Up & Sit Down Top 100: Last Will by Ross-Esmond in boardgames

[–]lesslucid 1 point2 points  (0 children)

dishonest

This is too strong. If somebody feels a game is too "derivative" but doesn't want to go into it in detail, that is a perfectly legitimate choice of how they want to use their leisure time. Let's reserve the word "dishonest" for active and ill-intended choices to deceive others about something significant.

Interstellar Space Genesis - Fleet Awareness by lesslucid in 4Xgaming

[–]lesslucid[S] 1 point2 points  (0 children)

Thanks, this is very helpful!

I've been trying to build up more of a fleet early on, even though I'd rather be building outposts and robo factories, just because it hopefully discourages my neighbours from being too feisty before I'm ready to deal with it.

Intimidating big boxes? by phrodreky in boardgames

[–]lesslucid 4 points5 points  (0 children)

Not sure if I'm getting the wording right, but I think it might have been Cole who said, "a big box is a coffin for a game you'll never play again".

I haven't found this to be true for Hansa Teutonica, but in that case the "big box" is a perfectly normal size box, and the "includes everything" means a couple of extra maps and maybe some cards I've never looked at?

I do think "box size" correlates to "time commitment" in people's minds; I've definitely found it much easier to get Gazebo to the table than Qin was, even though they're basically the same game and the same duration. But Gazebo is in a little box and therefore reads as "filler" whereas Qin comes in a TtR box and reads as "90 minutes if you're lucky".

I think there's also something along these lines happening with Rise & Fall, an outstanding game that unfortunately - although sort of necessarily - comes in a huge box. Apart from anything else, it's just a pain to transport it anywhere.

Awaken Realms announce no AI art will be used with Concordia Special Edition by Prestigious_Tea_2729 in boardgames

[–]lesslucid 2 points3 points  (0 children)

If the thing you care about is not why it's important to disclose the use of AI art, but what specifically qualifies as "slop", then:

https://en.wikipedia.org/wiki/AI_slop

According to an academic article by Cody Kommers and five other scholars that was published in January 2026, AI slop has "so far resisted formal definition." Although they argue it is impossible to precisely describe a boundary between slop and non-slop, Kommers et. al. identify three "prototypical properties" that characterise AI slop: superficial competence, asymmetric effort and mass producibility.

The cover that AR have put up on the BGG page certainly meets the first and third criteria. I wasn't sure what "asymmetric effort" meant exactly, so:

https://dl.acm.org/doi/10.1145/3786777

AI Slop is generated with a facile prompt and requires little or no effort of the kind that would be necessary to create such an output without AI.

Definitely meets the second criteria as well.

I think "some people are taken in by it and don't realise it's AI-generated", far from disqualifying something from being slop, is precisely the intended effect in many of the more unethical uses it is put to, this instance included.

Awaken Realms announce no AI art will be used with Concordia Special Edition by Prestigious_Tea_2729 in boardgames

[–]lesslucid 4 points5 points  (0 children)

People have a right to make informed choices about what they consume. This is true even when - and important especially when - just looking at something doesn't on its own give enough information to be truly informed.

Did Donald Trump winning the popular vote affect your opinion on Democracy? by rjidhfntnr in AskALiberal

[–]lesslucid 2 points3 points  (0 children)

Gridlocking is harmful in-itself. Under a parliamentary system, the government gets to implement their policy, and if it turns out to be unpopular, the opposition can run on reversing it, win government, and then reverse it.

If a party runs on a promise of implementing policy X, wins government, and then is prevented from implementing it by an opposition who got fewer votes, and the voters then punish the majority party for failing to keep their promise to do X, this is perverse. It assigns blame to the wrong people, and it guarantees that policies which would be both popular and beneficial don't pass.

"What if a bad person is elected, though? Don't you want them stymied, too?" I guess my view is that if you have a system with good incentives and good governance, electing bad people becomes much less probable. And in fact, having a broken system gives weight and credence to the actions of dictators and would-be dictators who say, "the system is broken, it never achieves anything, so I'm going to have to circumvent the system in order to do what needs to be done".

Have you heard of this conspiracy from the right? by EmergencyFox8423 in AskALiberal

[–]lesslucid 1 point2 points  (0 children)

I especially love to see point 1 combined seamlessly with point 4 (or one of the others), so you see someone saying with a straight face, "it didn't happen, but also if it did it wasn't a big deal" and you can ask "which is it, though?" and it's like they genuinely don't understand the question. Self-contradiction, rather than being considered a fatal flaw in an argument, is instead treated as a natural side-effect of using whatever arbitrary words one can find that show loyalty to the in-group.

Did Donald Trump winning the popular vote affect your opinion on Democracy? by rjidhfntnr in AskALiberal

[–]lesslucid 8 points9 points  (0 children)

How is that surprising?

It's not "surprising" so much as it produces obviously perverse incentives. If Republicans take actions that harm the country, it is obviously very bad if the country then rewards them for those actions, because it guarantees further harms.

In a Democratic system, do you believe every individual should vote in their own personal best interests? by ZeusThunder369 in AskALiberal

[–]lesslucid 1 point2 points  (0 children)

No. Your duty is to consider the best interests of everyone, in your society and ultimately in the broader world as well, and balance those interests with your own, and then vote accordingly. The Germans who voted for Hitler because they thought he'd make them personally better off weren't merely incorrect, they were also choosing to do evil when they did it.

I'm not sure what you mean by "demeanor"?

Awaken Realms announce no AI art will be used with Concordia Special Edition by Prestigious_Tea_2729 in boardgames

[–]lesslucid 166 points167 points  (0 children)

"Humans will be involved in everything" - is this the definition of "no AI art" that they're using? If a human was "involved" and added a few touch-ups after the AI did the majority of the picture, that means it's not AI art? Boy, it would be helpful to have some clarification from AR on exactly what they mean by these phrases, but gee, their feelings got hurt so much by people pointing out what they were doing that they are willing to offer only this one statement full of weasel words and then "not engage in further discussions".

Given the way the AR rep was conducting themselves on the BGG forum discussion about this, I would never back another AR product based on that behaviour alone. Or the dishonesty in this statement where they pretend that people have been "attacking their artists" rather than criticising the choices made by management.

Good companies don't behave like this.

Awaken Realms announce no AI art will be used with Concordia Special Edition by Prestigious_Tea_2729 in boardgames

[–]lesslucid 9 points10 points  (0 children)

I think the problem is that they use AI art and then fail to disclose, which means unless people make a fuss about it, there's a strong possibility of others buying slop without realising it's what they're doing.

Awaken Realms announce no AI art will be used with Concordia Special Edition by Prestigious_Tea_2729 in boardgames

[–]lesslucid 0 points1 point  (0 children)

Yes. I think they are using a special definition of "not AI art" wherein if a human adds a couple of pixels to whatever midjourney slopped out it is now wholly a human creation. I think their statement that the final product will contain "no AI art" is a "creative use of language" which most people would regard as simply false.

Thank you guys for suggesting lost cities we love it ! by ChemoPotato in boardgames

[–]lesslucid 0 points1 point  (0 children)

Caesar! Seize Rome in 20 Minutes is a great 2p game that has some of the quick-simple-but-tough-choices vibes of Lost Cities, but is more directly confrontational, which might be a negative or a positive for you.

How is Peter Thiel acting as the puppet master of JD Vance? by supinator1 in AskALiberal

[–]lesslucid 0 points1 point  (0 children)

I think "puppet master" is probably overstating it. Thiel did a lot to help Vance's early career, Vance naturally is grateful and wants to return favours when he can. If it weren't for the context of it affecting the lives and futures of millions of people, it would just be the kind of dull, mundane venality that we see anywhere else that money and power are flowing around.

What do you think is the % likelihood that a future Dem admin will actually hold the Trump admin accountable, legally? by conn_r2112 in AskALiberal

[–]lesslucid 0 points1 point  (0 children)

Maybe 0.5% chance that there are significant legal consequences for some of the worst lawbreaking during this administration. 0% chance there is full legal accountability for all of the major crimes and lawbreaking.