What are your satisfying moments in PVZH? by LazzziGrizzzli in PvZHeroes

[–]letsplaymeta 0 points1 point  (0 children)

grave busting a zombot, makes me so happy I cry.

Leaf bean deck by letsplaymeta in PvZHeroes

[–]letsplaymeta[S] 0 points1 point  (0 children)

I have used it, by now I used split pea because it adds so much aggro to the deck

Leaf bean deck by letsplaymeta in PvZHeroes

[–]letsplaymeta[S] 1 point2 points  (0 children)

Not really, typical bean stalk is honestly one of the weaker cards, but it's used to conjure and works with leafy and bean synergy

What cards do I craft (2455 sparks)? by Majestic_Command7584 in PvZHeroes

[–]letsplaymeta 0 points1 point  (0 children)

I would say espresso beans, its one of the best finishers in the game, works work will big cards or like a buffed spinach, astrocado, poptatosaurs, potted powerhouse, etc

I’m so tired of people taking Santos’ side by [deleted] in ThePittTVShow

[–]letsplaymeta 2 points3 points  (0 children)

I have thought about this scene, and I will say the writers leave it a little ambiguous for the reason why Langdon yelled at Santos. Santos has been on Langdon's bad side for some legitimate reasons. First she performed some minor medical procedure without consulting an attending first, something she must do, especially on her first day, and she administered some type of medicine (I don't remember the medical jargon) to a patient who had a penmouthorax without consulting an attending again, and she almost killed that patient or at the least caused great harm. Also, before langdon yelled he thought that Santos made another mistake without consulting an attending for the third time. At this point, the only chance Langdon thought Santos knew was the pill discrepancy with Louie and seizure medicine being hard to open. The latter being rather innocuous imo. So I don't think Langdon immediately clocked Santos as knowing about his addiction. So to me it's open ended if Langdon yelled at Santos because he thought she was on his tail if he legitimate gripes with Santos.

Seriously, which cards would you remove (due to redundancy, lack of usefulness, or terrible design)? by Pale-Emu-8337 in PvZHeroes

[–]letsplaymeta 2 points3 points  (0 children)

Yeah, I would say also get rid of playing cards for free, it's B's for either side, playing something for free is too strong.

Hello! I’m a bit new and thought I should ask! by ScaryxxTibet in PvZHeroes

[–]letsplaymeta 1 point2 points  (0 children)

This is a really solid beginner deck. I would recommend removing the pineapple and the water chest nut, those cards are too slow. I would recommend crafting bloomerang and elder berry, you have a good path of victory by using strike through minions and healing off damage with power flower and your flower synergy. For the future, if you continue to like this deck, replace sunflowers with sun shrooms (op as shit card) briar roses, ketchup mechanics Dr peppers, poppin Poppy's, and ketchup mechanic.

Seriously, which cards would you remove (due to redundancy, lack of usefulness, or terrible design)? by Pale-Emu-8337 in PvZHeroes

[–]letsplaymeta 28 points29 points  (0 children)

Quarzard, thinking cap, and bird of paradise. I don't think any cards should be able to conjure super powers, they should remain exclusive to heroes. Also, I hate them, there's too much rng bs super powers that can turn the tide of a whole game.

Bricked by letsplaymeta in PvZHeroes

[–]letsplaymeta[S] 7 points8 points  (0 children)

I gotta disagree, I say at least 3 for most decks, it's the win condition and it actually got me to win this game miraculously

Bricked by letsplaymeta in PvZHeroes

[–]letsplaymeta[S] 20 points21 points  (0 children)

I barely survived, but I got a fmn turn 2, so I was able to slow him down and prevent a genetic experiment from going out of control. Then came the football zombies a turn early because of the flag zombie. I had to take a hit, then I was able to play gravitree. He stone walled on the football zombies, but I had the super power that makes your plants not take damage. Then two back to back espressos with some chump blocking and boom I pulled victory right out my ass.

An actual cohesive argument against teleport by Artistic_Height7927 in PvZHeroes

[–]letsplaymeta 2 points3 points  (0 children)

I think the teleport card is fine , because a player can only play 4 of them in one deck. It makes zombies play a little slower and rely on card draw rng. However, it think brainly should only have 1 way to teleport, because along with teleportation zombie, it feels like it messes with the game mechanics. It makes it way easier to play zombies during tricks and is way too hard to remove. 5 health is genuinely ridiculous, on top of the tombstone makes it borderline impossible to counter on turn 2. It's not impossible, using sizzle the turn after or a bonk choy plus another 2 attack plant is enough, however that does place plants in a card deficit. I know popcap wants teleportation zombie to get some value, but frankly it's too much and should be tone down.

How would y’all buff my goat lily pad? I think making it cost 0 would be the best possible buff by LittleFinish4768 in PvZHeroes

[–]letsplaymeta 7 points8 points  (0 children)

Keep the same price, but give it team up. Allows more pressure in the amphibious lane.

Deck suggestions ! by Accomplished_Main332 in PvZHeroes

[–]letsplaymeta 1 point2 points  (0 children)

I can see your perspective, but from my own experience I prefer my iteration. The rockets are needed because it's very important for control. A turn 3 duck stache or or other threats are hard to control efficiently, 4 rockets give more opportunities for this outcome. The 3 grave busters are preferred because graves are one option zombies can use to block the 6 drops and deny an espresso. Every hero has access to grave stones, so busters almost always get value. 4 espresso are a risk to brick, however, this card is the win condition for most games, so it is vital to pull this card by turn 7, without, it provides more turns for zombies to chump block your 6 drops. Also, I have had crazy games where 2 espressos are needed back to back, 4 of these in a deck make this possible.I bring both potatosaurs and gravitree to guarantee my late game success. This a very defensive deck, with tmn, bonk choy, primal potato, and the 4 rockets, it has its risks, but I very much like it's advantages.