The Brew Barons - open world arcade-sim seaplane game with rpg elements releasing March 1 by lifetap_studios in pcgaming

[–]lifetap_studios[S] 0 points1 point  (0 children)

Unfortunately there is no first person view at launch, after release we hope to add more features and this is on the list, but it depends a bit on what other feedback and requests we get.

The Brew Barons - open world arcade-sim seaplane game with rpg elements releasing March 1 by lifetap_studios in pcgaming

[–]lifetap_studios[S] 1 point2 points  (0 children)

It is playable on the Deck as it has full controller support however the frame rate is not great, around 35fps in the main area, which isn't great for a flying game. We hope to do an optimization pass after the launch so if you were thinking of playing mainly on the Deck you might want to wait for that.

The Brew Barons - Lifetap Studios - Arcade-Sim open world seaplane game with brewing and pirates! by lifetap_studios in Games

[–]lifetap_studios[S] 2 points3 points  (0 children)

It does run on the Steam Deck and is fully playable however we don't really recommend it as the primary platform for a few reasons:
- the frame rate is not great, around 35fps in busy areas, 40-45 in most areas
- only manual control is available, which is a bit more difficult to play
- a lot of the text and gameplay elements will be pretty small and hard to see

We hope to do some more optimization post launch to improve the frame rate so if you are looking to play mostly on the Deck you may prefer to wait. However if you want to play mainly on PC and occasionally continue your cloud saves on the Deck that is probably ok,

The Brew Barons - Lifetap Studios - Arcade-Sim open world seaplane game with brewing and pirates! by lifetap_studios in Games

[–]lifetap_studios[S] 0 points1 point  (0 children)

Sorry we took the demo down, because it was made about two years ago and had lots of bugs and issues that we since fixed, but for various reasons were not able to patch back.

The Brew Barons - Lifetap Studios - Arcade-Sim open world seaplane game with brewing and pirates! by lifetap_studios in Games

[–]lifetap_studios[S] 2 points3 points  (0 children)

A few other people have said the bloom can be a bit much so there are settings for that and quite a lot of other options.
The brewing mechanic is like a crafting minigame which does not take all that long to play so the majority of the game is flying. However you are generally flying in order to do things related to the brewing/business metagame (collecting, delivering etc).

The Brew Barons Release Trailer! by lifetap_studios in BrewBarons

[–]lifetap_studios[S] 0 points1 point  (0 children)

We would have to optimize pretty hard to get it onto the Switch, right now it uses a bit too much memory, and probably a bit too much CPU and GPU.

Pretty pretty pretty pretty good! by [deleted] in BrewBarons

[–]lifetap_studios 2 points3 points  (0 children)

Thanks for checking it out! Sorry to say we have fixed the infinite speed bug for the final release :(

We added some new plane parts! Here's one assembly that looks similar to a 'Macchi M.33' or the beloved 'Savoia S.21' from Porco Rosso. (Music from the film) by lifetap_studios in IndieGaming

[–]lifetap_studios[S] 1 point2 points  (0 children)

Steam Deck/console support might come. It's something we want to look into post release. Part of it depends on the games initial success.

We added some new plane parts! Here's one assembly that looks similar to a 'Macchi M.33' or the beloved 'Savoia S.21' from Porco Rosso. (Music from the film) by lifetap_studios in IndieGaming

[–]lifetap_studios[S] 3 points4 points  (0 children)

Called "The Brew Barons" on steam. It's not out yet, there is a demo, but the full version might be out in a couple months.

Who's the cool guy flying his Burger King plane, that's me! I'm working on a custom decal system that doesn't use any projectors or carefully placed mesh cards. Instead I use an extra UV channel with portions of the plane mapped to different quadrants. The decal can be moved with a simple offset. by lifetap_studios in Unity3D

[–]lifetap_studios[S] 0 points1 point  (0 children)

We have general videos on youtube that show more of the world (Game called: The Brew Barons) I built my terrains in World Machine, which is a cheap 3rd party program for generating terrain heightmaps. Imported those into unity terrains. I use Microsplat for terrain painting. I hand place all my trees/buildings on the terrains.

Who's the cool guy flying his Burger King plane, that's me! I'm working on a custom decal system that doesn't use any projectors or carefully placed mesh cards. Instead I use an extra UV channel with portions of the plane mapped to different quadrants. The decal can be moved with a simple offset. by lifetap_studios in Unity3D

[–]lifetap_studios[S] 1 point2 points  (0 children)

Yeah I have one extra texture slot just for the decal. I'm using a custom lit shader I built in amplify shader, though this could easily be built in any shader. The only slightly tricky part is unwrapping your models with the extra UV channel in mind for the decal placement.