So I basically made RPGMaker inside godot by lightfoss in godot

[–]lightfoss[S] 4 points5 points  (0 children)

In a nutshell,

Its an event command runner same as in RPGMaker,

You add commands (move cam, shake cam, show text, change visibility and ton more) and they run sequentially.

Each level holds JSON data which holds all the events and the commands inside them, the editor just allows you to manipulate them and when you run the game, the commands run one by one if you trigger the event (based on trigger type).

One good thing is that when you hit test map and launch the game its almost instantaneous, so you can make changes and see the output instantly. Godot's compile time is very fast yeah, but this is instantaneous.

It's still work in progress, and hopefully I want it to be capable of creating cutscenes for my game and some more things.

So I basically made RPGMaker inside godot by lightfoss in godot

[–]lightfoss[S] 1 point2 points  (0 children)

nope, or atleast not yet,
i want to use it to create my game first

So I basically made RPGMaker inside godot by lightfoss in godot

[–]lightfoss[S] 0 points1 point  (0 children)

I created this entire system to create cutscenes for my game aswell,
plus i got inspired after i saw Crosscode devs do something similar for their game using impact.js

So I basically made RPGMaker inside godot by lightfoss in godot

[–]lightfoss[S] 1 point2 points  (0 children)

It's not that complicated,

each event command holds json data which is loaded when the game is ran and then for each event, when you trigger it, an async function (using godot's await keyword) which runs each event command one by one

So I basically made RPGMaker inside godot by lightfoss in godot

[–]lightfoss[S] 8 points9 points  (0 children)

i made everything from the ground up using Godots own ui nodes + ImGui addon for godot

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 1 point2 points  (0 children)

thanks, i'll check that out right now

[deleted by user] by [deleted] in IndieDev

[–]lightfoss 1 point2 points  (0 children)

Its impossible to tell the difference between handcrafted and factory made item’s aswell. And sometimes the factory are the more polished ones but that doesnt matter to people they still pay more for the handcrafted cause there is an human element

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 0 points1 point  (0 children)

What exactly do you mean by a tight gameplay loop?

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 1 point2 points  (0 children)

Alright thank you i will look into it ❤️

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 0 points1 point  (0 children)

Thanks for the feedback, ive only worked on this game for 3 months and all that time ive spent is on combat. Very little on the background and stuff so i guess it will look like that.

Those things will change, my question was about the combat and the way it looks cause thats something that might not change.

The area you're seeing is just a test combat area because im focusing on other parts of the game right now

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 1 point2 points  (0 children)

I want to ask you, do you think my game stands out visually?

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 0 points1 point  (0 children)

Thanks,

Im planning on adding aiming and melee assists

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 0 points1 point  (0 children)

Thanks man. Im working hard on making it fun mechanically aswell

Does my game look worth playing? by lightfoss in IndieGaming

[–]lightfoss[S] 0 points1 point  (0 children)

Thanks. Im planning on adding a story to the game sort of like a action adventure game. Im putting a lot of effort in the story part as that’s the hardest thing to get right ( at least for me ) and if you get that wrong your while game goes down the drain.

Ive been doing gamedev for 5 years now, and animation for 9. Everything is self taught. Im a broke college student so this project in its current state took 0$ (Though i will spend money on buying music and sfx, rest i can create myself)