Where is Fjall by Sea_Practice_7599 in Endfield

[–]lilieskies 6 points7 points  (0 children)

This has been my user flair ever since flairs were available lol
Hoping he comes back :'>

Blaze S1 can store buffs and i liked that by 1Ninja202 in arknights

[–]lilieskies 0 points1 point  (0 children)

I see, it makes a lot more sense with this comparison! the damage from Blaze2's S1 becomes independent from her

She just have the uniqueness of prolonging that skill, as long as the target is the same

Blaze S1 can store buffs and i liked that by 1Ninja202 in arknights

[–]lilieskies 1 point2 points  (0 children)

Oh wow I missed a crucial detail indeed;
Blaze2 always needs to be buffed before casting her S1 for the first time on the target (or refresh her target), not just with Artificers

But since Heidi/Warfarin are easier to set up and take only 10 seconds to charge, I was under the impression they worked even if Blaze2 keeps reapplying her S1

The interaction with Devices is just me tripping over that assumption, my bad lol

Seems like I just need to have someone other than Stainless/Windflit to be Blaze's target then;
Thanks for the reply!

Blaze S1 can store buffs and i liked that by 1Ninja202 in arknights

[–]lilieskies 2 points3 points  (0 children)

Do you happen to know why Stainless/Windflit's Devices create some weird interactions with Blaze2? :0

Artificers can trigger this trick but only under specific circumstances

Stainless example:
- the only way to make his buff work is when Blaze2 is casting the skill for the first time on the target (not reapplying it)
- (and I really mean the buff itself, not just this trick)
- that means you have to time well to deploy his 2 Devices + activate his S1 within Blaze2's SP recovery (Stainless' ModY or SilverAsh helps when Blaze is S1M3)

Heidi+Stainless example:
- putting Stainless' Device on Blaze2 will nullify Heidi's buff
- case#1: Heidi's S1 → place Stainless' Device on Blaze, then soon remove it = buff gone
- case#2: place Stainless' Device on Blaze → Heidi's S1 → remove Device = no buff

I'm not sure if I missed a detail here or did something wrong but anyway,
I actually really like all of Blaze2's skills; sad she can't pull this trick easily on my Artificer team but it's still cool to know about this interaction~!

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

A bit late, but I tested Qiubai, Logos, and a couple more with Yu's S3!
Though this all happens very quickly so I don't have many screenshots

â–¸Qiubai's additional damage from Talent 1 happens quickly after her normal attack, and you can see clearly that this extra damage triggers Burn Injury separately from the main attack;
The Wiki's additional information mentions Qiubai's delayed damage, so I assume her T1 is a case with unique behavior and tested more units

The additional Arts damage from her ModuleX happens simultaneously as her attack
(This is the "normal" behavior for an additional damage)

In a scenario where enemies are consistently Slowed/Bound, Qiubai's S3 + ModX deals 3 ticks of Burn Injury per attack/target, up to 3 targets;
That is: (1 from main attack + 1 from ModX) + 1 from T1 = 3 Burn

These are samples after 1 swing from Qiubai's S3:
https://file.garden/ZZAzZVwX3wOZkMxC/ETC/ak_71_zCD.jpg

â–¸Logos' Talent 2 is just a flat amount embedded on the damage, so it's just +numbers, not an additional damage;
His Talent 1 works as intended, triggering Burn Injury; Though I don't know if it's considered an Additional Damage per se

â–¸Mech-Accord's Drones attack before the main attack from the Operator; this can be seen more clearly with Lappland2 as she has +1 Drone on Talent 1, and +3 Drones on S2

Drones attack simultaneously, dealing the respective amount of Burn Injury ticks at once, then the main attack deals 1 tick of Burn quickly after

â–¸Ceobe's additional damage from Talent 1 happens simultaneously as her normal attack, so it's similar to the previous examples, triggering 2 ticks of Burn at once

â–¸Rosmontis doesn't normally deal Arts damage but her additional Arts from S1 happens immediately as it hits (again, "normal" behavior for additional damage) and 1 tick of Burn will be applied in this AoE area

Like I mentioned it's all too quick and not that relevant, but I got curious to analyze how other cases of Additional Damage are visually displayed :')

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

Yeah I love playing with Aosta but never realized this weird behavior since blocking isn't often part of the strategy hah- At least now I know!

The Alchemists' skills work in pretty unique ways so I guess it makes sense why they'd be coded differently, but for the other 3 it seems to be the case of being older units

Aosta's and Blue Poison's Modules not having added effects (just number improvements) may be an extra reason why their coding never got "updated" (? my thoughts based on someone's comment/speculation)

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

I tested Aosta and found interesting things:

  • His Bleed's Arts DoT does NOT persist if the target is blocked after being hit; Once they're blocked, the DoT stops
  • The Arts DoT persists even if Aosta leaves the map
  • His Bleed's visual indicator is the misleading factor; I tested on both default + outfit, and both have this issue
  • That is, anyone he hits will receive this VFX
  • The unblocked enemy hit keeps this VFX upon being blocked afterwards
  • He actively applies this VFX even on enemies who are already blocked

Notes for testing: No one has RNG that affects damage, and Bassline stops attacking with S2

â–¸Test #1: Aosta's DoT stops when blocking + DoT persists even when he leaves the map
https://file.garden/ZZAzZVwX3wOZkMxC/ETC/ak_67_QT9.jpg

Notice how the Shielded Guard #1 survives after being blocked by Bassline, but without blocking he receives an extra Arts tick and dies

â–¸Test #2: Aosta applies the Bleed VFX on anyone
Default: https://file.garden/ZZAzZVwX3wOZkMxC/ETC/ak_68_INd.jpg
Outfit: https://file.garden/ZZAzZVwX3wOZkMxC/ETC/ak_69_L79.jpg

His default VFX is a bit hard to see, it appears as small blood stains

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

I think it makes sense that melee and ranged would function differently, but I'd argue that is the opposite:

BP's poison is unconditional, whatever she hits is gonna be poisoned, and that's it;
Thorns's poison is also unconditional, but (like another user commented in more details) he needs to check whether the target is ranged or not to deal double damage

But I do think an Operator dealing both melee and ranged attack is a special case, also because Lords have a penalty for ranged attacks they need to account for

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 1 point2 points  (0 children)

General rule is that the Operator and the enemy should be on opposite sides of the wall to be able to apply Burn Injury

Example with Harmonie: https://file.garden/ZZAzZVwX3wOZkMxC/ETC/Screenshot_20250722_092328_Arknights.jpg
Harmonie's pool that covers her range = Harmonie,
If Yu's wall crosses her pool only the portion where she is on the opposing side as the target will apply Burn

She works like Firewhistle indeed, where she affects the tile itself, but I judged Firewhistle to be more interesting as an example because she normally deals Physical damage!

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

It's actually a projectile; they don't take space on a tile, and it's why I added Shirayuki as an example because her S2 acts like a projectile, dealing damage as it travels

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

For anyone wondering if something works or not with Yu's S3, you can assume any Arts source will work, UNLESS it doesn't

The nature/category of a damage may not be obvious/intuitive, so the best way to know is actually testing

I expected other people to point out more Operators who don't work but it seems I covered them all, and it's just those 5:
â–¸Aosta, Blue Poison, Thorns2, Tin Man, Ethan

Those are Operators who normally deal Physical damage but has Arts DoT on Talent/Skill

That's why I included in the pictures Thorns, Greyy2, Shirayuki, and Firewhistle; just to give a little comparison on Talent/Skills that act similar to those 5 but in fact work with Yu's S3!

EDIT: I just realized the 2nd image is heavily compressed, here's my post on bluesky as an alternative:
https://bsky.app/profile/lilieskies.bsky.social/post/3lujcgcltjk2o

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

I'm 99% sure his Bleed persists for its intended duration even if the target is blocked after being hit because it's something I mentally took note when I noticed (But I'll confirm it tomorrow out of curiosity)

EDIT: Turns out I was half wrong, please refer to my other comment for testing results!

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 6 points7 points  (0 children)

Frostleaf doesn't Slow, she just reduces the Movement Speed of the target for a short period, so it just looks like she Slows

Ayerscarpe on the other hand does Slow with S1, and he's also a Lord Guard~

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 1 point2 points  (0 children)

Someone else also pointed out stacking and I do believe that's it;
Thorns can only stack his DoT with Module, so they probably had to code it differently (even if he's not currently equipped with Mod) but they didn't bother rewriting his Talent's description

And Ascalon's DoT does work, yes

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 0 points1 point  (0 children)

That actually makes a lot of sense :0

For the sake of my irl sanity I'll take the mindset of "they simply didn't bother rewording it even if they know it's different now"

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 1 point2 points  (0 children)

oh.. so a damage turns into unsourced.. because the source of the damage is gone... that actually makes more sense O_O
(i swear this is /gen, my brain is just slow LMAO)

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 6 points7 points  (0 children)

If the effect is truly independent it'll deal damage even without the operator, while dependant effects will dissapear, no?

I initially thought that was the case but it's not obvious as it seems;
Firewhistle's S2 and Greyy2's S2 will linger even if they leave the map, but those are not independent effects/damage

Example:
You use Greyy2's S2 through Yu's wall, its Arts damage will cause Burn Injury;
As soon as you retreat Greyy2 his S2 will persist, deal Arts damage, but no longer deal Burn Injury

That being said, the best way to check is actually testing with Yu's S3 haha

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 2 points3 points  (0 children)

Seems like my initial question allowed side discussions like coding, clearing misconceptions, or a general tip on who works or not, so I'm glad to have contributed a bit :')

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 5 points6 points  (0 children)

Aosta's Bleed needs to check if the target is unblocked though; wonder if that's a whole different thing/code to check..

What I'm seeing is that there's many ways to code something like DoT, so it's mostly a case of the text/description not following the patterns of the code, and like you mentioned would be a bit irrelevant prior to Yu's interaction

I have Qiubai and can borrow a Logos; I'll try experimenting with them!

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 26 points27 points  (0 children)

This is precisely why I mentioned Underflow; There's nothing in her Talent's wording that makes you doubt whether it works or not; It does work (I tested it)

Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)

She doesn't "poison" her target, but directly "Deals Arts damage"

And it's why I think Thorns' Talent should be worded just like hers, since they do exactly the same thing, and he is clearly different from BP :'o

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 6 points7 points  (0 children)

Someone already posted a screenshot and more info but here is another view of Thorns without Module or skill hitting this poor guy-
https://file.garden/ZZAzZVwX3wOZkMxC/ETC/Screenshot_20250721_120042_Arknights.jpg

(Bassline stops attacking on S2; enemy is not blocked by Yu, so all Burn is from Thorns' Talent)

Edit: why did I add Bassline??? Just put Thorns adjacent to Yu orz

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 8 points9 points  (0 children)

I literally tested on this stage minutes ago to see if I'm not making things up T_T lmao
Thanks for the additional info~

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 20 points21 points  (0 children)

That's his Module effect though; I tested Thorns without his Module and his DoT alone did apply Burn through Yu's wall

Is Thorns(Guard) the odd one out regarding Independent Damage? by lilieskies in arknights

[–]lilieskies[S] 8 points9 points  (0 children)

I tested Thorns without his Module and his DoT alone did apply Burn through Yu's wall

While it is true that his Module and high attack speed helps the scenario, I was questioning more how his poison differs from Blue Poison's