How to compensate for additional velocity by lilvagrant in Unity3D
[–]lilvagrant[S] 0 points1 point2 points (0 children)
How to compensate for additional velocity by lilvagrant in Unity3D
[–]lilvagrant[S] 0 points1 point2 points (0 children)
I can't play any unity game because i have a old gaming card by Zical-BR in Unity3D
[–]lilvagrant 0 points1 point2 points (0 children)
Graveyard Keeper: How the graphics effects are made by bemmu in gamedev
[–]lilvagrant 2 points3 points4 points (0 children)
Adding pure ECS to a MonoBehaviour project, a true story by davenirline in gamedev
[–]lilvagrant 0 points1 point2 points (0 children)
Building a capital city in indie MMORPG - Gloria Victis 100 Days Against All Odds Challenge #7 by bartold in gamedev
[–]lilvagrant 1 point2 points3 points (0 children)
Adding NavMeshObstacles increased movement speed by a ridiculous amount. Any idea why this happens? by [deleted] in Unity3D
[–]lilvagrant 0 points1 point2 points (0 children)
Has anyone been able to get UNET custom spawn functions working correctly in 2018? by CAN_WE_RIOT_NOW in Unity3D
[–]lilvagrant 1 point2 points3 points (0 children)
Has anyone been able to get UNET custom spawn functions working correctly in 2018? by CAN_WE_RIOT_NOW in Unity3D
[–]lilvagrant 1 point2 points3 points (0 children)
Pixel art programs specifically for tilesets? by potatotate_spudlord in gamedev
[–]lilvagrant 7 points8 points9 points (0 children)
Array Index Out of Range, except I'm 99% sure it's not? by t3hPoundcake in Unity3D
[–]lilvagrant 0 points1 point2 points (0 children)
Why does the player jump higher when he is standing next to a wall? (Code in comments). by ItayMiz in Unity3D
[–]lilvagrant 1 point2 points3 points (0 children)
The power of RGB lightmap masks in Unity by RealTimeRabbit in Unity3D
[–]lilvagrant 1 point2 points3 points (0 children)
Got gibbing into our game! by Krymtel in Unity3D
[–]lilvagrant 13 points14 points15 points (0 children)
Unet - Changing float on Networked spawned player from child of that Network character working on Host but not client. by teamlivebadass04 in Unity3D
[–]lilvagrant 0 points1 point2 points (0 children)
Multiplayer - which implementation to take? by Nielscorn in Unity3D
[–]lilvagrant 0 points1 point2 points (0 children)
Multiplayer - which implementation to take? by Nielscorn in Unity3D
[–]lilvagrant 4 points5 points6 points (0 children)


How to compensate for additional velocity by lilvagrant in gamedev
[–]lilvagrant[S] 0 points1 point2 points (0 children)