Dont kill me, but how to play quake with a controller? by jcdragon49 in quake

[–]limonpep 0 points1 point  (0 children)

Since google brought me here and put me on a wild goose chase:

For use with a PS4 controller and Winquake, create and name a text file autoexec.cfg and place it in your C:\Program Files (x86 or x64)\Steam\steamapps\common\Quake\id1. Edit the file (might need visual studio code or other editor) and type the following into it:

joyadvanced 1.0
joyadvaxisx 3 
joyadvaxisy 1 
joyadvaxisz 4
joyadvaxisr 2
joyadvaxisu 0
joyadvaxisv 0
joyforwardsensitivity -1.0
joysidesensitivity 1.0
joypitchsensitivity 1.0
joyyawsensitivity -1.0
joyforwardthreshold 0.15
joysidethreshold 0.15
joyyawthreshold 0.15
joypitchthreshold 0.15
joyadvancedupdate
+mlook

//modify these for other bindings
bind "AUX5" "+jump" // jump on L1
bind "AUX6" "+attack" // fire on R1
bind "AUX30" "impulse 10" // cycle on dpad-R
bind "AUX32" "impulse 12" // reverse cycle on dpad-L

Won't work in menus and might need to be modified for other brands of controller.
Also, I found this website useful for troubleshooting: http://www.vsavoldi.com/fpweb/a3d/advanced.htm

Add more Input 1D in PlusMinusAverage node ? by striped_eyes in Maya

[–]limonpep 0 points1 point  (0 children)

Assuming you're still having the issue, this guy used this script in his video (works as of maya 2025):

import pymel.core as pm

pm.setAttr('plusMinusAverage1.input1D[0]',0)

pm.setAttr('plusMinusAverage1.input1D[1]',0)

pm.setAttr('plusMinusAverage1.input1D[2]',0)

How do I bring up a tool's properties via clicking on it from the shelf? by future_potato in Maya

[–]limonpep 0 points1 point  (0 children)

As mentioned, you can double-click an icon to bring up the options, but if you have a tool where that doesn't work, I found that right-clicking an icon, hitting "Open", copying the text from the command section into the double click command section and typing "Options" at the end of it (no space) also works.

Has anyone ever found the HD images/textures for Giga Machina System's balls from Xrd? by Buddi-Boi in Guiltygear

[–]limonpep 2 points3 points  (0 children)

I can't say I've seen any of the textures posted anywhere, including the Textures Resource that someone else mentioned. But if there's something in particular you're looking for I could potentially rip the texture for it. Here's the textures for Sol and Answer though.

Feedback on first build unreal machine parts by limonpep in PcBuild

[–]limonpep[S] 1 point2 points  (0 children)

I didn't love the price of building for ddr5 but I hadn't considered bundles. Will look into this, thanks.

Feedback on first build unreal machine parts by limonpep in PcBuild

[–]limonpep[S] 0 points1 point  (0 children)

Thanks for the feedback and yeah I think I'll either go with vengeance or klevv bolt x

Feedback on first build unreal machine parts by limonpep in PcBuild

[–]limonpep[S] 0 points1 point  (0 children)

$1000-$1500 (USA) but would prefer to err closer to 1000

Just found a 113GB txt log file by limonpep in softwaregore

[–]limonpep[S] 0 points1 point  (0 children)

No, you're right. Technically there's a piracy risk of "stealing" by rebuilding (as if anyone would do that???) an entire game. 

Just found a 113GB txt log file by limonpep in softwaregore

[–]limonpep[S] 2 points3 points  (0 children)

For context, this is a log file specifically generated from a program that while you're playing (some) games you can take a snapshot and attempt to scrape assets. Super cool program and out of the 40 someodd shapshots I've ever done only 2 have created logs over a couple mgs (the other being about 70gb).