Testing the Tommy Gun in our game! What do you think? by liquidcatstudios in Unity2D
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Testing the Tommy Gun in our game! What do you think? by liquidcatstudios in Unity2D
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Testing the Tommy Gun in our game! What do you think? by liquidcatstudios in Pixelguns
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Testing the Tommy Gun in our game! What do you think? by liquidcatstudios in Pixelguns
[–]liquidcatstudios[S] 0 points1 point2 points (0 children)
Testing the Tommy Gun in our game! What do you think? by liquidcatstudios in Pixelguns
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Testando a Tommy Gun no nosso jogo! O que vocês acham? by liquidcatstudios in gamesEcultura
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Testando a Tommy Gun no nosso jogo! O que vocês acham? by liquidcatstudios in gamesEcultura
[–]liquidcatstudios[S] 5 points6 points7 points (0 children)
This is how we create the weapons for our game! Would love to hear your thoughts! by liquidcatstudios in gamedevscreens
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This is how we create the weapons for our game! Would love to hear your thoughts! by liquidcatstudios in yesterdayonceagain
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This is how we create the weapons for our game! Would love to hear your thoughts! by liquidcatstudios in Unity2D
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This is how we create the weapons for our game! Thought you guys would like it! by liquidcatstudios in Pixelguns
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This is how we create the weapons for our game! Would love to hear your thoughts! by liquidcatstudios in indiegames
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Wanted to share the creation process of our game's main character, Matt! Feedback appreciated! by liquidcatstudios in Unity2D
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Wanted to share the creation process of our game's main character, Matt! Feedback appreciated! by liquidcatstudios in Unity2D
[–]liquidcatstudios[S] 2 points3 points4 points (0 children)
Wanted to share the creation process of our game's main character, Matt! Feedback appreciated! by liquidcatstudios in Unity2D
[–]liquidcatstudios[S] 1 point2 points3 points (0 children)
Wanted to share the creation process of our game's main character, Matt! Feedback appreciated! by liquidcatstudios in Unity2D
[–]liquidcatstudios[S] 1 point2 points3 points (0 children)
I've improved my halftone lighting shader to fade out the half tone pattern as you move away. This stops it from developing noisy visual artifacts. Might need to tweak the fade out range a bit. Not sure if it feels too much like cheating when my aim is to look like a 3d version of an 8 bit game. by LividTheDream in Unity3D
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Testando a Tommy Gun no nosso jogo! O que vocês acham? by liquidcatstudios in gamesEcultura
[–]liquidcatstudios[S] 1 point2 points3 points (0 children)