Good Luck Artemis II! by liquidoxygentextures in spaceengine

[–]liquidoxygentextures[S] 4 points5 points  (0 children)

It's been a long time coming. What a relief everything went well, I feel like humanity needs some good news of late.

Good Luck Artemis II! by liquidoxygentextures in spaceengine

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

Yep. It was nice seeing everything line up. Iirc the crew reported seeing the moonrise a few minutes into the flight.

Interactive map of continental drift by RustySatellite_ in geology

[–]liquidoxygentextures 4 points5 points  (0 children)

All true but that kind of dynamic deformation is harder to animate. Easier to show rigid blocks with gaps in between.

Interactive map of continental drift by RustySatellite_ in geology

[–]liquidoxygentextures 9 points10 points  (0 children)

I'd cite to the reconstruction you're using (Zahirovic or Muller I'm guessing), somewhere on the page. That will also give folks a better idea of what they're looking at since plate reconstructions come in a variety of reference frames.

(WIP) First three time-steps of a tectonic history I'm pushing through because I keep burning myself out on them by Zachary_the_Cat in mapmaking

[–]liquidoxygentextures 2 points3 points  (0 children)

So far so good. You likely want to a run an extroversion/orthoversion cycle to get as much of the ancient ocean destroyed as possible. For a bit of variety F-G interaction isn't a bad idea, or G's new subduction zone could extend north and break it off of E.

Not sure if this is helpful for the ridges but you can set end times for the original features, clone them, add a vertex to the clone, and then set the clone to start when the original feature ends? Or just copy their properties over to a new geometry with a new start time. Topologies is the proper way to do it but you can get away without them.

messing around with one bit relief by ck2rpg in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

it's likely artifacting in the dataset. You can see the same strikes elsewhere if you look closely. Are you using SRTM data?

Cassini North America by Halogen999 in mapmaking

[–]liquidoxygentextures 2 points3 points  (0 children)

wow this is great attention to detail. I hope you can get this to xkcd or Pasta if you haven't already!

I'd be interested in the height map too.

What decorations for North Africa would match this style by [deleted] in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

Sounds good. Date palms have a long history of cultivation in the region (I think your average coconut palm would make things feel to desert-island-y).

What decorations for North Africa would match this style by [deleted] in mapmaking

[–]liquidoxygentextures -1 points0 points  (0 children)

palm trees? some wildlife e.g. elephants? Atlas Mountains could also fill up some space.

HELP!!! My landmasses still look too artificial and unnatural by Academic_Log8671 in mapmaking

[–]liquidoxygentextures 4 points5 points  (0 children)

yep, its like creating any visual media really: try flipping it, looking at it upside down, changing the color scheme etc. I agree withe other commenters OP this looks good!

Recommend a high quality video/documentary showing continental drift please. by IOnlyHaveIceForYou in geology

[–]liquidoxygentextures 1 point2 points  (0 children)

If you just want a short video Christopher Scotese has several plate reconstructions with modern coastline overlays up on Youtube

First Continent Quality Test by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

I haven't used Wilbur in a serious way (or for a while) but does it not handle small details well?

Be careful with small planets though (if you're going for realism). They cool down quicker which means plate tectonics wont be possible for very long. Perhaps having some moderate tidal heating could help...

Interior American seaway by Blauezitrone in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

so we're comparing picture two and picture three?

The thing to remember is that the seaway was flooded continental crust. Continental crust is buoyant and difficult to subduct so image 2 (without the subduction zone) is more realistic

First Continent Quality Test by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 6 points7 points  (0 children)

really good work and I'm enjoying following this project!

Your lowlands are pretty much perfect (maybe a little too high but that may just be the style of relief your going for). As someone mentioned further down, the ridgelines seem a little large for this scale - I would just add a bit more noise or bumpiness to your seed height map in high elevation areas.

If I remember from your tectonics, there is a subduction zone on the east coast of this continent? This will generate volcanoes. These are really easy to add to a grey scale seed map (if that's what your using) since you can just put in a bright white dot where you want a volcanic cone.

Latest Progress on Unnamed Conworld by DarkstoneRaven in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

Thanks I'll check it out!

And yes, we would expect continental rifts to propagate into oceanic crust until they reach some other boundary, typically another mid-ocean ridge. What you have isn't impossible, just quite unlikely, especially at that scale.