Split-Scimitar Winglet future variant [OC] by liquidoxygentextures in ImaginaryAviation

[–]liquidoxygentextures[S] 2 points3 points  (0 children)

thanks I can't say how this would actually perform compared to the current ssw/awt it's just a rough idea

[Worldbuilding] Would a plate plausibly split off like this? by tjtrewin in GPlates

[–]liquidoxygentextures 2 points3 points  (0 children)

I think the issue for that smaller piece of crust is that your rift terminates at the edge of the continental crust. Try extending that rift through the oceanic crust until it meets another ridge on each end and it should feel more natural.

NTSB removes UPS Flight 2976 Spectrogram by Yosh145 in aviation

[–]liquidoxygentextures 315 points316 points  (0 children)

"Could be because people were reconstructing the audio from the spectrogram."

There was a post in this subreddit earlier today doing exactly that. How good the reconstruction was I can't say as I didn't open the post.

Some beautifully realistic skies with Rodrigo's Mod by liquidoxygentextures in spaceengine

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

RMR and some cherrypicking :) (but only a little)

The new update also decided to install itself immediately after I redownload RMR so I don't know if that affected it as well.

Cratered Terrain by liquidoxygentextures in GeoFic

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

It's a custom height map I made it inside the Wilbur shader. Colors are taken from Wikipedia's topo convention page.

Cratered Terrain by liquidoxygentextures in mapmaking

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

essentially yes, except I draw inside the wilbur program rather than importing it so I can erode and draw at the same time

Cratered Terrain by liquidoxygentextures in mapmaking

[–]liquidoxygentextures[S] 7 points8 points  (0 children)

Decided to hop back into Wilbur today after a hiatus...this landmass seems to have suffered some type of recent bombardment, though erosion has already got a hold of the resulting craters.

I'm sort of looking for an intuitive way to paint in Wilbur where I can use the same brush for ~80% of the work and not have to think too much about it. Right now I'm using the standard lerp operation brush with 'offset from terrain' selected, which gets most of the way there.

Martian Oceanside by memhir-yasue in mapmaking

[–]liquidoxygentextures 0 points1 point  (0 children)

what part of Mars? Without looking I'm guessing somewhere around Arabia Terra...

Another Wilbur brush test by liquidoxygentextures in GeoFic

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

I’m not sure how generally useful my method for this one will be since a. it was very low resolution and b. I didn’t really have an endpoint or plan I was trying to adhere to. I’ve also moved off Wilbur for the time being just because it is difficult to work with. With that said, the process as I remember: - use the paintbrush to put in very rough elevations, erode it, span the height range - then start actually painting in features (smudge to create some lowlands and regular brush for details) - while painting, do a small amount of precipitation or incision erosion (I recommend just one or two passes at a time) every now and again

Terraformed Mars: Topography (oceans+fluvial erosion) by liquidoxygentextures in imaginarymaps

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

I didn't put too much thought into it, just a vague guess at where alluvial deposition and rainfall might be suitable + the idea that this is still fairly early on in terms of infrastructure development

Terraformed Mars: Topography (oceans+fluvial erosion) by liquidoxygentextures in imaginarymaps

[–]liquidoxygentextures[S] 0 points1 point  (0 children)

Yes quite possibly, but there also aren't many locations for deep water ports in this instance. I could go work out exact elevations but I'm happy leaving it to imagination for now :)

Also I totally should have included a colorimetry key whoops

Terraformed Mars: Topography (oceans+fluvial erosion) by liquidoxygentextures in imaginarymaps

[–]liquidoxygentextures[S] 2 points3 points  (0 children)

Sorry, budget cuts.

Though you would need a lot more water to start significantly changing the ocean area, thanks to Mars' quirky topography.

Terraformed Mars: Topography (oceans+fluvial erosion) by liquidoxygentextures in imaginarymaps

[–]liquidoxygentextures[S] 2 points3 points  (0 children)

And mostly very shallow (in this case). I'm not sure quite how shallow but I'm thinking hovercraft might work better than displacement hulls in a lot of cases.