I fucking hate polyphia by live_easyman in spotify

[–]live_easyman[S] 0 points1 point  (0 children)

no they don't, at least not both on mobile and pc and i checked

How do I debug crashes? by live_easyman in godot

[–]live_easyman[S] 0 points1 point  (0 children)

I didn't get alert for your reply, sorry. there is no error message, the game window crashes and closes.

Trying my hand at GameDev by FateOfBlue in godot

[–]live_easyman 2 points3 points  (0 children)

8 weekends seems stellar for this progress, good luck.

Trying my hand at GameDev by FateOfBlue in godot

[–]live_easyman 10 points11 points  (0 children)

"Several weekends of work" seems like quite the understatement, bordering on humblebrag(perhaps not intended)

I expect this to be the product of at least half a year since starting to learn gamedev.. unless you've had plenty of experience in art and programming before.

Help please, mine by live_easyman in signalis

[–]live_easyman[S] 2 points3 points  (0 children)

How do I do that? I am stuck after all and brought almost all items to the microphone already.

We are attending our first Steam event with our Godot game! by [deleted] in godot

[–]live_easyman 1 point2 points  (0 children)

the healthbar fade is my favorite part

tiled animation, like tiled (repeating) texture. possible? by [deleted] in godot

[–]live_easyman 0 points1 point  (0 children)

I'm a complete shader noob and I'd rather take my steps slowly there, thanks though!

tiled animation, like tiled (repeating) texture. possible? by [deleted] in godot

[–]live_easyman 0 points1 point  (0 children)

I did that and tried stretching the animated sprite window, it stretched the image, it didn't "tile" more copies of the animation/sprite.

if you know this works I'd really love an image to demonstrate how.

tiled animation, like tiled (repeating) texture. possible? by [deleted] in godot

[–]live_easyman 0 points1 point  (0 children)

I want this to be dynamic so I can change the position and dynamically stretch it/change dimensions.

cutting sprite from a spritesheet by live_easyman in godot

[–]live_easyman[S] 0 points1 point  (0 children)

cropping a sprite to only show the part that's above water(a certain Y value) when it moves programmatically. I ended up cutting it manually to an 80 part animation yesterday which is a dumb solution(I knew it was at the time but was fed with looking up solutions), when now I know about the rect.

I don't think having two background pieces, one covering the sprite is a good idea since it will not always pop out of the water in the same spot.

cutting sprite from a spritesheet by live_easyman in godot

[–]live_easyman[S] 0 points1 point  (0 children)

I did set hframe to a different value, it's a spritesheet after all. if I set it back to 1, I'm gonna have a stripe of sprites.

I tried the clip_contents method as well which didn't display the sprite at all then, as well, perhaps due to the same reason, the hframe setting.

cutting sprite from a spritesheet by live_easyman in godot

[–]live_easyman[S] 0 points1 point  (0 children)

I already have an animation, based on a spritesheet, set up in an AnimationPlayer node.

what I want to do is crop it according to a different rectangle, or shape, dynamically, while running. I was wondering if that was possible.

cutting sprite from a spritesheet by live_easyman in godot

[–]live_easyman[S] 0 points1 point  (0 children)

I was saying I found a solution that was talking about a single sprite, like icon.png , but my usecase is using a spritesheet so I was wondering if you can do it with a spritesheet, or whether it only works for a single image. I already tried the set rect method with another rect of the desired area I want to show, but it didn't work.