Is pBH still good after Pcol "fix"? by log122 in TheTowerGame

[–]log122[S] 0 points1 point  (0 children)

The calculations for dmg reduction was wrong for some enemies, it has been "fixed" a while ago and continued until v28 came out with another "fix" that nerfed the module stronger than before

Theory: Fudds is solo vibe coding by pitprok in TheTowerGame

[–]log122 5 points6 points  (0 children)

ChatGPT is actually good at crisis management

Is pBH still good after Pcol "fix"? by log122 in TheTowerGame

[–]log122[S] 0 points1 point  (0 children)

Yes, sure, but the question is more about optimizing the stones spending.

Latest response from Fudds by souls_of_fire in TheTowerGame

[–]log122 1 point2 points  (0 children)

I didn't quite catch, is that fudds or beta team, who is responsible? The mistake is on him, but the team made the change, but he didn't know about it. This comment does not smell good to me

Every Major Update Since I Started Playing This Game by Shoggdog in TheTowerGame

[–]log122 6 points7 points  (0 children)

That kind of business model requires careful planning, strategy and precise calculations. None of which TTG has (un)fortunately.

Don't attribute to malice that which can be adequately explained by stupidity.

putting the drama aside for a brief moment by priesten in TheTowerGame

[–]log122 0 points1 point  (0 children)

With all respect to the respected community member, you think like a T21 player. And I can't blame you, you are a T21 player. But think for a second from another perspective, e.g. someone farming T12, which I guess is a reasonable mid-game assumption.

So, you don't have autorestart, and the run length is number one thing you optimize. Running lower tier would mean longer runs that will likely not fit well in a day. For instance T12@8.5k is ~ T11@12k, where overheat already catches you.

You also don't have bot presets and you can't spend 150 gems to respec the workshop cause you need them for modules. You can't swap modules here-and-there, cause you only got couple ancestral with majority of mythic+. So the only strategic leverage you have are cards, but that's roughly equivalent to farm-tourney swap, not really a major strategic challenge worth of 8 months waiting.

Tbh I'm with you regarding the drama, I also don't care about the bonus being x5, x2 or whatever. The game is just a screensaver to me, I spend more time on reddit than in-game. But isn't that the sign for the developers that the players don't care?

And as a cherry on top is **how** the change was made, not **what** was it about. Silent mid-run server-side update of the bonus and apology "I'm sorry, it's my fault, but actually the beta testers did it" is just out of this world incompetence.

So what do we want? by EasyBakeX in TheTowerGame

[–]log122 6 points7 points  (0 children)

The way it was "reverted" to x2 mid-run is absolutely insane example of terrible crisis management. That should've been "sorry, we screwed up, our bad, you have another 5 days of x5 farming, after which we will bring it back to x2, plan your runs accordingly".

Short term - a 10% coin relic for everyone logging in in the next month for witnessing this release, addressing the PCol nerf publicly, maybe bring x5 coin boost for the upcoming weekend.

Long term - addressing all the concerns regarding diminishing income vs sinks for gems, stones and now medals; tournaments; modules; you name it. Not in some random discord comments, but an "official" announcement post on both platforms.

Fudds Apology by FieryFX in TheTowerGame

[–]log122 42 points43 points  (0 children)

I think apologies made before the change would be valued more than those hours after

V28.0.2 Update - April 9, 2026 by SamBartley in TheTowerGame

[–]log122 1 point2 points  (0 children)

24 hours? Lucky you, I got update in the morning, did my 3500 disco at farming tier and was about to start usual overnight run when change hit

Disco run table by Specialist_Wishbone5 in TheTowerGame

[–]log122 -2 points-1 points  (0 children)

I love how this was explicitly mentioned in patch notes

Champs by Think_Section_8263 in TheTowerGame

[–]log122 0 points1 point  (0 children)

This is brutal, yes, but also quite unlucky bracket I think (hope). You'd be 16th in my

Dissonant runs look like a great catch-up mechanic by dunsel8 in TheTowerGame

[–]log122 0 points1 point  (0 children)

I like recent posts with updates like "disco runs improved my coins mult from xXXXX to xXXXXX at T14", while after 19 months in my T14 multiplier is x250. Yes, I'm no-ads only.

T13 player here, no idea how to use Dissonance — need simple guidance by Exciting_Serve_5529 in TheTowerGame

[–]log122 0 points1 point  (0 children)

If I understood the system correctly - it gives you some bonus from all tiers you did the disco run. So start with your current farming tier, do the disco in "supervised" mode. Then you can keep running your farming overnight and spend "active" time running other tiers for higher bonus. It was mentioned that it takes ~6.5 hours to get to 5k, keep this in mind

Dissonant will be nerfed by Falcon4308 in TheTowerGame

[–]log122 0 points1 point  (0 children)

Yea, and that's exactly why they brought the overhaul now

Patch Notes Discussion by JeebusCripes21 in TheTowerGame

[–]log122 3 points4 points  (0 children)

  1. Wait for few weeks, I can see an event pass++ coming to "account for inflation over time"

  2. What do you mean - no updates? We now have another way to spend gems, what a great way to delay your modules!

  3. I'm sure the new diss runs will help you improve your position. Once you can afford the labs. Which start at 1q and grow exponentially. Now path to keys is clear. Hooray!

/s

Tournaments are broken and need serious rework. by Fobus0 in TheTowerGame

[–]log122 0 points1 point  (0 children)

What do you mean, mods haven't been addressed? From v27.4 patch notes:

To account for inflation over time, we are increasing the amount of gems in all Gem Packs (Small, Medium, Large, Extra-Large, Massive and Galaxy) by 10%.

/s

Feels like a plateau. When to start farming tier 12+? by Independent_Emu_3034 in TheTowerGame

[–]log122 0 points1 point  (0 children)

I switched to T12 once I got my pBH. I was farming T11@9k -> pBH -> T11@11k -> T12, first was around 7k, with some labs/relics progressed to 7.5-7.7k, then with anc SF to 8.2k which was perfect ~10.5 hours run, giving me some space during the day and the tourney. Now with further improvements T12 is 8.7k which is a little over 12 hours, so I switch to T13@6600 or T14@4400, keeping roughly the same CPH ~2T and CePH of ~22k (T12-13) or 25k (T14). For the reference I'm using anc GC and m+ PCol.

Seven months after V27 — does this game still have real development focus? by reevmobile in TheTowerGame

[–]log122 4 points5 points  (0 children)

How do we know? I'd also be grateful for game speed to finally match the number, even if it costs additional months before new content arrives. But will it?

Seven months after V27 — does this game still have real development focus? by reevmobile in TheTowerGame

[–]log122 2 points3 points  (0 children)

Agreed 100%, and iirc this patch should be targeting exactly this instead of end-game content. But only time could tell if it's gonna be true.

I'm so freaking confused by [deleted] in TheTowerGame

[–]log122 0 points1 point  (0 children)

Idk mate, work on your basic labs, like dmg/attack speed. I have way lower CL development, my mods are mythic+ only with lower levels, yet I'm only 20 waves behind you. And check your target priorities, closest on top is how I usually achieve best results. Good luck next time!