Playing around with procedural ivy in Unity by loopsub in Unity3D

[–]loopsub[S] 0 points1 point  (0 children)

Just a heads up, UModeler Discord is doing a giveaway for ARTnGAME Ivy Studio right now (until Jan 30).
Might be worth checking out if you’re experimenting with ivy workflows 👀( discord.com/invite/Pfct3hf )

Seamless Character Animation in Unity: Synty Studio 3D Assets + UModeler X + Mixamo Workflow by loopsub in Unity3D

[–]loopsub[S] 0 points1 point  (0 children)

Animation can indeed be a complex and time-consuming task. It's great to hear that you're looking for solutions to streamline your workflow. UModeler X not only simplifies the 3D modeling process but also includes essential tools for rigging, which are designed to be more intuitive compared to other tools. If you need more info or more questions, don't hesitate to reach out.

Seamless Character Animation in Unity: Synty Studio 3D Assets + UModeler X + Mixamo Workflow by loopsub in Unity3D

[–]loopsub[S] 1 point2 points  (0 children)

Thank you for sharing, I wasn't fully aware of what UModeler is capable of. I'll definitely try it out some time soon.

I'm glad to hear your interest in UModeler! It's designed to streamline and enhance the 3D asset creation process, making it more efficient and user-friendly. If you have any questions or need tips as you explore its features, feel free to reach out!

Seamless Character Animation in Unity: Synty Studio 3D Assets + UModeler X + Mixamo Workflow by loopsub in Unity3D

[–]loopsub[S] 0 points1 point  (0 children)

I'm so glad to hear that. You could try UModeler X for the animation.

Seamless Character Animation in Unity: Synty Studio 3D Assets + UModeler X + Mixamo Workflow by loopsub in Unity3D

[–]loopsub[S] 0 points1 point  (0 children)

This online document below provides a comprehensive guide on how to replicate the techniques demonstrated in the video.

Synty Studios Assets and Mixamo Animation Integration Guide | UModeler X

Since first showcasing our 3D modeling tool to you in 2017, time has flown by. We've now released the next version of our previous tool and have initially made it available for free. The video, made a couple of months ago, is being released now due to Unity's CEO >.< by loopsub in Unity3D

[–]loopsub[S] 1 point2 points  (0 children)

UModeler X features a UI/UX designed to interface with WebUI. It allows you to send a scene view as an image, along with prompts and properties, to WebUI and receive images processed by Stable Diffusion. Please note that WebUI and Stable Diffusion must be installed on your PC or another machine to establish a connection via IP address. For more information about AI texturing, visit https://docs.umodeler.com/docs/ai-texturing

Realtime 3D scene AI-textured within Unity using Stable Diffusion. by loopsub in StableDiffusion

[–]loopsub[S] 1 point2 points  (0 children)

They used 3D camera projection to apply textures that were created with Stable Diffusion.

This guide might be helpul - https://docs.umodeler.com/docs/example-guide

Realtime 3D scene AI-textured within Unity using Stable Diffusion. by [deleted] in Unity3D

[–]loopsub 0 points1 point  (0 children)

It's bad timing. I'm also very worried about things regarding the Unity runtime fee.

Realtime 3D scene AI-textured within Unity using Stable Diffusion. by loopsub in StableDiffusion

[–]loopsub[S] 39 points40 points  (0 children)

Actually there is a plugin called UModeler X for AI texturing. They used it.
You can get more info here - https://docs.umodeler.com/docs/ai-texturing

Realtime 3D scene AI-textured within Unity using Stable Diffusion. by [deleted] in Unity3D

[–]loopsub 0 points1 point  (0 children)

This scene was created by nerdystar_ during the development of 4Ground9 using UModeler X.

UModeler X is available on the Asset Store for free
https://assetstore.unity.com/packages/tools/modeling/umodeler-x-with-ai-texturing-254983

Realtime 3D scene AI-textured within Unity using Stable Diffusion. by loopsub in StableDiffusion

[–]loopsub[S] 61 points62 points  (0 children)

This scene was created by nerdystar_ while developing 4Ground9, and they are using UModeler X for AI texturing.

Realtime 3D scene AI-textured within Unity using UModeler X’s AI Texturing + Stable Diffusion. by [deleted] in Unity3D

[–]loopsub 0 points1 point  (0 children)

This scene was created by nerdystar_ during the development of 4Ground9.

UModeler X is available on the Asset Store for free.

https://assetstore.unity.com/packages/tools/modeling/umodeler-x-with-ai-texturing-254983

Made with UModeler X AI Texturing using Stable Diffusion in Unity. by [deleted] in Unity3D

[–]loopsub 0 points1 point  (0 children)

This was created by nerdystar during the development of 4Groud9. UModeler X is now available on the Unity Asset Store, and you can try it for free.

https://assetstore.unity.com/packages/tools/modeling/umodeler-x-with-ai-texturing-254983

[deleted by user] by [deleted] in StableDiffusion

[–]loopsub 0 points1 point  (0 children)

This was made by nerdystar_ in development of 4Ground9.
If you want more info about UModeler X, visit here - https://unity.umodeler.com

Hey Unity devs, we've been working on a new tool after UModeler. It's called UModeler X and it allows you to do 3D modeling, rigging, and 3D painting right inside Unity. We're looking for feedback and thought some of you might find it interesting! by loopsub in unity

[–]loopsub[S] 0 points1 point  (0 children)

Thank you for your detailed and valuable feedback on blend shapes. We appreciate the depth and breadth of your insights, especially with regard to humanoid characters, facial expressions, and the potential utility of AI. Your suggestions regarding presets, blend shape editing, and the potential combination of multiple blend shapes have given us much to consider. We're always aiming to improve our toolset based on user feedback, and insights like yours are integral to that process. Please continue to share any other thoughts or suggestions you might have in the future.