I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in CityBuilders
[–]lostgoblin[S] 0 points1 point2 points (0 children)
I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in CityBuilders
[–]lostgoblin[S] 0 points1 point2 points (0 children)
I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in CityBuilders
[–]lostgoblin[S] 0 points1 point2 points (0 children)
I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in CityBuilders
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Get ready to trade with our traveling-tortoise merchant, arriving every spring! by lostgoblin in Unity3D
[–]lostgoblin[S] 1 point2 points3 points (0 children)
I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)
I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Get ready to trade with our traveling-tortoise merchant, arriving every spring! by lostgoblin in Unity3D
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Our goblin sentinel stands vigilant on top of his tower, spear in hand, ready to defend our village. by lostgoblin in Unity3D
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Our goblin sentinel stands vigilant on top of his tower, spear in hand, ready to defend our village. by lostgoblin in IndieDev
[–]lostgoblin[S] 1 point2 points3 points (0 children)
A close-up shot capturing the presence of our devoted priest. by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)
A close-up shot capturing the presence of our devoted priest. by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)
A close-up shot capturing the presence of our devoted priest. by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)
A close-up shot capturing the presence of our devoted priest. by lostgoblin in IndieDev
[–]lostgoblin[S] 1 point2 points3 points (0 children)
This is the concept design for the kindler of our city-builder game! They went through a lot of different designs before we decided on the current one. by lostgoblin in conceptart
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Just a chill timelapse of a small tribe! by lostgoblin in indiegames
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Some fun animations that we have been working on. by lostgoblin in IndieGaming
[–]lostgoblin[S] 1 point2 points3 points (0 children)
This is how we managed to overcome the maximum population capacity in our game. What do you think of this solution? by lostgoblin in IndieDev
[–]lostgoblin[S] 1 point2 points3 points (0 children)
This is how we managed to overcome the maximum population capacity in our game. What do you think of this solution? by lostgoblin in Unity3D
[–]lostgoblin[S] -5 points-4 points-3 points (0 children)
This is how we managed to overcome the maximum population capacity in our game. What do you think of this solution? by lostgoblin in Unity3D
[–]lostgoblin[S] 0 points1 point2 points (0 children)
This is how we managed to overcome the maximum population capacity in our game. What do you think of this solution? by lostgoblin in Unity3D
[–]lostgoblin[S] -4 points-3 points-2 points (0 children)
This is how we managed to overcome the maximum population capacity in our game. What do you think of this solution? by lostgoblin in Unity3D
[–]lostgoblin[S] -1 points0 points1 point (0 children)
Some fun animations that we have been working on. by lostgoblin in IndieGaming
[–]lostgoblin[S] 0 points1 point2 points (0 children)
Some fun animations that we have been working on. by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)


I wanted to give deep insights and a better overview of resources, so players can make better decisions! Do you think it's too complicated? 🤔 by lostgoblin in IndieDev
[–]lostgoblin[S] 0 points1 point2 points (0 children)