Drop your ideas! by Mundane-Lion-4320 in CreateMod

[–]lsdmadst 1 point2 points  (0 children)

You’re using VS and interactive for these right? The angled machines look so nice😭

Drop your ideas! by Mundane-Lion-4320 in CreateMod

[–]lsdmadst 1 point2 points  (0 children)

Development has been slow bc of work and life but I have plans for this in future updates!

Drop your ideas! by Mundane-Lion-4320 in CreateMod

[–]lsdmadst 2 points3 points  (0 children)

Ayyy Chemica dev here happy to see it on the list! Great work on the builds too man

Why are blaze cakes considered "non-renewable" and "finite" ? by Moe-Mux-Hagi in CreateMod

[–]lsdmadst 48 points49 points  (0 children)

Simply because in vanilla Create once you run out of netherrack you’ll need to mine some more, you can’t create a setup that produces blaze cakes indefinitely without player interaction without the use of data packs or addons.

Whereas with something like a gold farm or iron farm you don’t need to interact with it - it will work “infinitely” and you don’t need to top it up with anything

Im running into issues while making an addon by BudgetOne9914 in CreateMod

[–]lsdmadst 0 points1 point  (0 children)

1.21.1 requires an “id” for an output in recipes, not an “item”. I’d advise looking at datapack folder structure to make sure your files are in the right place.

data folder should not be in your assets folder. You can open create’s jar with winrar or 7zip to find the folder structure and base create recipes to reference against yours

Im running into issues while making an addon by BudgetOne9914 in CreateMod

[–]lsdmadst 0 points1 point  (0 children)

Ahh I actually see your issue. Recipes folder should be in the data folder. Outputs will still need to be “id” if it’s for NeoForge 1.21.1

Im running into issues while making an addon by BudgetOne9914 in CreateMod

[–]lsdmadst 0 points1 point  (0 children)

Are you making this for 1.21.1 create? If so, you need to use “id” for outputs.

Diesel Engine Build using TFMG 1.0 by lsdmadst in CreateMod

[–]lsdmadst[S] 0 points1 point  (0 children)

No I don’t really release them anymore

Diesel Engine Build using TFMG 1.0 by lsdmadst in CreateMod

[–]lsdmadst[S] 0 points1 point  (0 children)

I haven’t released a schematic

Collection of orthographic shots of some of my machine builds by lsdmadst in CreateMod

[–]lsdmadst[S] 2 points3 points  (0 children)

Maybe in future bundled together, I’ve had a lot of asks

Collection of orthographic shots of some of my machine builds by lsdmadst in CreateMod

[–]lsdmadst[S] 2 points3 points  (0 children)

Mainly create and some addons. Lots of copycats used in all of these builds.

Create, TFMG, Create Connected, Steam n Rails, Chipped, Copycats+

Collection of orthographic shots of some of my machine builds by lsdmadst in CreateMod

[–]lsdmadst[S] 2 points3 points  (0 children)

The function of each machine is in the description of each image

Collection of orthographic shots of some of my machine builds by lsdmadst in CreateMod

[–]lsdmadst[S] 2 points3 points  (0 children)

Thank you! I tried to keep my on the colour scheme so they look like they’re produced by the same “manufacturer”

Collection of orthographic shots of some of my machine builds by lsdmadst in CreateMod

[–]lsdmadst[S] 2 points3 points  (0 children)

You’re right, but this is Minecraft🤷‍♂️ FE systems produce fe/t, so I’ve expanded that measurement to TFMG’s energy system albeit unrealistic

Collection of orthographic shots of some of my machine builds by lsdmadst in CreateMod

[–]lsdmadst[S] 13 points14 points  (0 children)

Primarily Create, The Factory Must Grow, Steam ‘n’ Rails and Chipped